
Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very solid action platformer / metroidvania-lite -- world building is awesome, graphics/sprite work is top notch. I would absolutely play the next title by these devs. Doesn't overstay its welcome and has perfect difficulty. Grab it on sale, probably good on steam deck
Had a lot of fun with this. Ending, honestly, eh. Don't wanna say too much though. But, overall, was a really great game.
Excellent !!!
Geil aber zum ende hin werden die Secrets brutal Schwer (fast unmöglich)
The game was kinda slow and clunky at the early game. but when you get some upgrade of the skill tree the comboing will be really smooth. all i cound say is this game is really worth the money, much more than its price(the base price).
Ta Bueno
Once again, a cool game ruined by bad boss design. The bosses are just straight up not fun to fight. You are given all these cool skills, but the bosses don't give you time to use any of them. You only get time to hit once or twice, and then dodge. This is based on two major issues. First, your dodge has a cooldown. This inhibits your ability to push foes, since you cannot dodge twice in rapid succession. Since bosses attack in combos (usually) this means that you have to dodge OUTSIDE of the entire combo, wait for it to end, move in on foot, hit once or twice, then dodge. Get enough energy for gun. Repeat. That is every single boss. If this game simple did not have bosses, I would recommend it. If the bosses were toned down to a reasonable speed, allowing for actual individual skill expression instead of cookie-cutter fights, I would recommend it. But as it is, the boss fights are things I dread, and that means this game is just a series of long levels tainted by the knowledge that they will be capped off with bosses so badly designed they make me want to tear my hair out.
good metroidvania with a great artstyle and intriguing story
Good lord does this game ♥♥♥♥♥♥♥ suck.
good game. combats pretty fun and the storys good. ending kinda sucked and was a bit sudden but the game was pretty good either way
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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