
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything I've wanted in a VR shooter. Please keep the development up.
Its fun and realistic but enemy's can shoot you through walls when you walk past the door
absolutely the target audience for this 10/10 sure its buggy but its literally all you want from a tac shooter for RoN enjoyers
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
光影一坨,建议等段时间再入手,CAG冲房那张图,夜晚开了夜视仪进了房间还是黑的一批,还没手电好用
IT HAS PROMISE but currently underbaked even for early access It's under baked and has a lot of stability issues to the point that I dont think its ready for early access yet with features like multiplayer, however once the stability issues are fixed, primarily the stuttering, massive and long lasting frame drops, the fact that it turns into a slide show about 2 minutes into a mission, it could be one of the best vr tactical shooters made so far, it has really solid gunplay, when the game isnt jittering out you get a chance to see it,eg the interaction boxes on magwells are made so that you need to keep a level head during a gunfight in order to reload effectively. Graphicly it it very good for vr and it is emersive enough that you dont notice any graphics issues. There are some strange things that ruin the emersion such as sprinting while prone and not being able to get through parts of the wall I would clearly be able to fit through (im not THAT fat) All the guns sound fairly good. There seem to be certain maps with stability issues though such as Iranian embassy where I am only able to get through mabey 3 doors then the game losses it and I have to wait for 3 seconds or longer between frames This has the promises of a very good game but I would hold off buying it for now, give it a few months, the creator is making hot fixes to improve it but it does take time and at current I'd say hold off or expect this to sit mostly idol in your library for a bit Over all through, strike while the irons hot (and cheap, it wouldn't surprise me that after this gets better the price goes up)
♥♥♥♥♥♥♥ great, Best tactical game on the market
Ready Or Not VR is pretty fun...
One of the most promising tactical VR games I've played. GERONIMO absolutely nails the feeling of tactical CQB in VR. The gun handling feels great, the atmosphere is intense, and clearing rooms with friends is genuinely some of the most fun I've had in a VR shooter. The amount of detail in the weapons and gear is especially impressive. Being able to customize your loadout and actually have those choices affect how you play makes everything feel much more immersive. It's still Early Access, so obviously there are bugs and things that need polishing, but the foundation is already really solid. If the developers keep improving the AI, adding maps, missions, weapons and polishing what is already here, I can easily see this becoming one of the best tactical VR shooters available. Definitely recommend it if you're into games like Ready or Not, Ground Branch or Insurgency and want that kind of experience in VR. Very excited to see where this game goes.
En resumen: RECOMIENDO GERONIMO tiene muy buena pinta de ser un buen juego de VR, tiene mucho potencial, el sistema de armas es el más completo que he jugado hasta la fecha. Tiene mecánicas / personalización que marcan la diferencia de otros juegos de este estilo. Lo único que presenta muchos bugs visuales / gameplay además de un faltante tutorial. De momento le doy una reseña negativa pero si el juego mejora, no dudare en cambiarlo, que veo que sacan updates a diario, estaré atento. La versión que he jugado presenta muchos bugs/rendimiento. - No hay un tutorial / explicación de como funciona las mecánicas, controles, o lugares donde poder configurar tus armas, te sueltan ahí y a jugar. Es como si en tu primer día de autoescuela te sueltan dentro de un coche en la calle y sin el profesor. - Los enemigos pueden dispararte sin tu abrir la puerta por completo. Cuando tu accionas el pomo de una puerta, para la IA es como si esa puerta no existiera y pueden verte aunque tu no la hayas abierto entera. Entiendo que en un futuro pueda ser una mecánica el disparar a ciegas si un enemigo ve que el pomo de la puerta se acciona, como en Ready Or Not. Pero por ahora eso es un bug muy importante de arreglar ya que es casi imposible entrar en la habitación sin recibir daño y genera mucha incomodidad al jugador. - La optimización no es del todo buena, he intentado jugar todo en high con escalado al 100% pero es imposible, asi que lo bajé a medium. Cuando vas a establecer contacto con un enemigo IA, el juego peta durante unos segundos. Texturas que no cargan o las UV's del modelo no son correctas. - En el Training, solo es un campo con cajas de munición y pistas de pruebas, ahí no se puede configurar el arma, lo cual es muy malo, sobre todo cuando es lo primero que se va cuando un jugador entra al juego por primera vez, puede resultar confuso. - La iluminación en interiores no es mala ni buena, se puede mejorar. Se ve luz global atravesando algunas paredes los cuales no debería.
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