
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best guns out of any vr game ive played, but enemies like to shoot you thru 20 walls and the levels dont change based off how many players are in a lobby, so a solo would face the same amount of enemies as a 4 man group. everything else is great, no performance issues, just the enemies. The enemies also like to ignore you when you are right in front of them and shining a light at them. (one big detail, not enough content in the game at all right now since its in early access so dont buy right now)
CAG APPROVED
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The typical vr game issues, for me it runs smooth on low settings but then everything looks awfull and has pixelated edges or I can run it on ultra for a playable experience but choppy and still the pixelated edges that basically every vr-game has exept for Bonelab. But this game has a lot of potential and is already pretty good, just wish it gets more optimized.
for a game that released just about 3 weeks ago now, its actually pretty ok, although it has a few glaring issues my biggest issues with it so far are the lack of control rebinding, graphics being subpar when accounting for the somewhat mediocre fps you'll get, night vision having weird lighting issues and the issue of you basically stopping as soon as you touch a wall to be completely honest, i feel as if this game could easily become better than tactical assault but in its current state its not as good
The game runs like okay and i couldnt figure out how to get magazines for a while but other than that 9/10 game, shadows look weird in some levels but mostly good
One of the best PCVR milsim games, remanescent of 2D games like Ground Branch, it is kinda heavy on the performance and rn lacks some guns, but the current customization (with the "limited" amount of accessories) and the massive amount of sights makes it a feast for tactical nerds.
Amazing game, definitely needs some things fixed but I’m sure the team is working hard. Great game overall, definitely had a better release than the hellfire that Beyond Sandbox is.
game runs like ♥♥♥♥ and has stability issues, it's fun when it works but it rarely works. wouldn't recommend it right now, once it's more stable I'll reevaluate it
The game WAS good for most people but not me only because it LAGS crazy on my pc so if you could optimize the graphics for medium end devices like laptops please
its cool ig
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