
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임에 랙 개쩔고 서버는 튕기고 무기는 가끔씩 드랍안되고 봇은 뚫는문은 우리가 못뚫고 대쉬는 더럽게안되서 조이스틱 꾹눌러야하고 처음부터 에픽 그래픽으로 되어있어서 사람당황해서 못하게되고 가끔식 방이 두개씩파여서 게임 뭘들어가야할지 가차해야하네 근데 존나재밌음 시벌것들
runs just fine for me, great gunplay, running on every graphic setting on high (not epic) and it runs perfectly fine. on a quest 3s with pc link.
2 words ♥♥♥♥♥♥♥ amazing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak im afraid
gun feels amazing to handle. i initially found the gun smoothing to be annoying but i got used to it overtime. reloading, handling and reload all feels great except long range aiming. i dont have steady aim lol some details are great in this game like interior / exterior reverb and the animation. im not sure if intentional or not, but many maps genuinely feels like a cqb nightmare. performance isnt great unfortunately as expected from this game engine, couple of bugs that made it almost extremely infuriating, and the flashlight is ridiculously bright from my pov it also blinded me. but so far the experience almost outweight it. hopefully there is more content, ways to play, bug fixes
Gioco con una buona potenzialità se aggiungono il PVP, allora si che si puo' parlare di longevita', mi ha ricordato i primi Raimbow six. Il reparto grafico e' discreto, gli ambienti sono sufficientemente curati ma andrebbero un po' ottimizzati ed arricchiti, le armi sono ben riprodotte sia graficamente che per quanto riguarda la fisica. Bello il reparto della gestione delle armi e gadget. IA dei nemici media. Ci sono dei Bug ma sono cose normali che vanno sistemate. Mi raccomando il PVP ragazzi!!!
played for like half an hour hooked with the mechanics,if you did like onward at some point you will love this give devs some time to make it better,i will be refunding it for now BUT im gonna return soon its ready to be played like its meant to be :)
I do not recommend this game yet it has to many bugs.
хорошая игра советую купить много прострелов есть вес на оружие и есть кастомизация оружия.
Needs polishing, and better AI ASAP. But for a small dev team and early access... It's pretty darn good. The gunplay is awesome, and you get a lot more immersion with the realistic graphics than, you know, the other game. But beware, early access = very unfinished product currently. You'll get your money's worth, but it's more like an investment for the future!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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