
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
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Reviews
Themes across 711 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
honestly one of the best if not the best tactical fps vr game ever, the graphics are insane and if you just compare the weapons to other vr games its already a huge step. the customisation is incredible on the weapon to the character to even your armor plate carrier. ofc you will still see some bugs since its early access but if you play it with the right people you easily get addicted.
cool guns and honestly very entertaining, however the lack of shotguns is a little unfortunate. and maybe an item to heal would be useful, but i don't like how whenever i try to breach a door with the actual door basher it gets stick in the door about 85% of the time unless you hit the door weakly, maybe that could be fixed? but im not really complaining because the game just released in early access, so hopefully this is actually listened to.
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Languages: English**languages with full audio support
Hours played at review time, across 711 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, guns look good. Fun to play
Absolutely love this game but they have GOT to fix the enemy shooting through doors and walls. I cant even clear a single mission due to enemy's having perfect aim through doors they cant even see me through. Same with walls. I can LITERALLY see the enemies barrel through the walls just absolutely ♥♥♥♥♥♥♥ my little rat ass, but I shoot where they're at through the wall or the door and nothing happens, that's also with a G28. The doors are clunky as well and should be way smoother. That's my only cons to this game, other than that I think its great. Once it gets a little more fixin it will really be playable.
it may have like one or two bugs but its a really good game. awesome for its gun physics, maps and overall its entirety.
Very early still but def recommend a bit intensive tho
The game a has a lot of potential but as you might expect from an early access game, it has it's issues. My first issue is the bug that doesn't let you use enemy weapons unless you holster them first; Speaking of enemies, the AI is REALLY inconsistent. Bots sometimes see through doors, they also either just sit in place and do nothing or run around like coke addicts doing fricking jiggle peaks and one tapping me from across the map, same goes for their reaction time, either they don't realise i'm standing right in front of them or they tap me instantly upon eye contact. Also light levels don't seem to impact their line of sight at all, it can be pitch black and they can still see everything from miles away, making night mode basically useless since you're the only one who's blind, the enemies inside a room also seem to get instantly alerted to your position the second you touch the door knob, I wish there were more ways to open locked doors (lockpicks etc.) instead of just having to blast them open with a shotgun and things like that, more like Ready or Not (which makes stealth basically impossible, which also makes me sad since i think it would fit perfectly in this kind of game :p). That brings me to another issue; The lighting in this game is very weird, shadows are almost pitch black and at the other hand flashlights are so bright you can barely see anything anyways within at least like 5 meters. Besides that, the gun mechanics (with one exception*) and sound design are amazing, the models are very well made and the sound of bullets passing by can really send some chills down your spine. *The mentioned exception being the AK74, i despise reloading this thing, mags constantly clip through the gun, and then sometimes just get launched into space; trying to hit the perfect spot in which they start interacting with the gun is a pain in the ass and for some reason you can't do a tactical reload like with any other gun, instead you have to throw the current mag on the ground, load a new one, and then crouch down to pick up the old one, considering it didn't fall through the floor in the meantime. I'd also love more world interactions and destructible items, like in HL Alyx, where you can destroy, pick up or throw almost everything that isn't bolted to the ground :D Graphics wise, besides the lighting issues, the game looks perfectly fine imo. Overall I like where the game is going and I'm really curious how it will evolve in the future.
This game has the most immerse shooting in VR 10\10
Es un juego que no ha salido tan mal pero tiene: 1. Muchos bugs aunque nada injugable 2. Buen multijugador 3. El mejor manejo de armas de todo vr 4 Le falta bastante optimizacion ya que no funciona del todo bien com gráficos medios en mi 5060 a solo 72hz
fun
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