
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 311 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Most Enjoyable Tactical VR Shooter I've Played. And I've Played TAVR and Onward.
love it!!!!
Great for a new game, runs fairly decently on my specs, although does lag a bit. It does automatically set your graphics to epic the highest it has, but you can change it. The weapon handling is smooth, making weapons is really easy and feels great to do, adding stuff to your vest is nice, but I feel like there should be more customization for the upper parts of the vest, the lighting is a little off in certain areas, and some textures are unfinished (for example in wet troubles at the bow of the ship its got a lot of unfinished textures
Für Early Access wirklich Gut und FAIRER PREIS!!! Jeder der schon mal Scharf in RL geschossen hat, erkennt sofort die Liebe zum Detail bei den Waffen und der Handhabung. Ich freue mich wahnsinnig auf die Zukunft dieses Spieles! Meine Feedback für die Devs.: Zum Content.: -ich weiß Early-Access aber BITTE mehr Waffen ( Traumhaft wäre HK G36A0, HK G36k, HK P8(German USP Variante) -USP 45 entspann Funktion des Hahnes implementieren -Man hat zu viel Leben, gerne ein Modus mit weniger HP. -Bitte Tastenbelegung einführen das man die Controller tasten selbst belegen kann -Bitte Mehr Schützenscheiben varianten -Ich freue mich unfassbar auf den Sandbox schießstand Zu Bugs die ich bisher Fand (Trotzdem hat das Spiel für mich sehr viel Potential).: - Tracking mit der Quest3 setzt sich manchmal zurück und dreht das Playmodell in eine andere Richtung ( ich habe noch nicht rausgefunden ob es ein Locales Problem ist oder am Spiel Liegt) -Manchmal schweben die Magazine neben ihren Holstern in anderen Magazinen -Manchmal berührt die Waffe eine Wand/Türrahmen was zum Glitchen des Player Modells führen kann oder zu einen Tracking Reset. -NPC Schießen Teilweise wahnhaft durch (mehrere) Türen und Glitchen durch Wände ( Nur Manchmal)
Pro's: Can shoot Hostages. Maps are very detailed & surprisingly large. Guns (especially rifle's) are amazing to use. The guns sound hella sexy. Can see the exact amount of bullets decrease in the magazine as you shoot. I LOVE THE CUSTOMIZATION TRAINING AREA IS SO VERY COOL Con's: Some weapon Meshes are quite low quality. AI Is just a braindead sentry Hostages ALL LOOK THE SAME The terrorists also look MOSTLY the same. I'm pretty sure the audio is the same on all the gun classes? (I may be wrong) Honestly this game is very good and has a LOT of potential. 8.5/10
While still a little rough admittedly, the game is by all means in a playable state right now and is probably one of the best tactical shooters on the market atm -- I see great potential with this game if this is the quality we're at right now. The guns are probably some of the best I've ever handled compared to other games, I spent easily over an hour on my first run just sitting in a singleplayer lobby fiddling with them, that's how good they are. I feel like they're only gonna be beaten out by H3VR2's guns (when that game comes out), but right now, they're the best out of any other VR game I've played. 8.5/10 right now, a bit rough and a decent few bugs, but insanely promising.
1. Needs a real training ground with gun pickers with attachments 2. Its so ♥♥♥♥♥♥♥ DARK i cant see. 3. infinite magazine reserve in the lobby/training ground.
Avec si peux de temps en jeux, je peux déjà recommander ce jeux a tout les fans de Shooter VR. Le gameplay est hyper accrochant et la customisation est au top ! Pour tout les joueurs ayant aimer le mod VR du jeux "Ready Or Not", Ce jeux est fait pour vous
The Knuckles controllers require too much squeezing force. It fails to register lighter grips when I try to hold weapons, and it feels really awkward
Terrible, just terrible
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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