
GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by games such as: Ready or Not, Ground Branch, CoD: Modern Warfare and Insurgency: Sandstorm. GERONIMO is a highly realistic, tactical and immersive CQB shooter that has been built from the ground up for Virtual Reality. Play Solo, or with your friends and carry out your operations through our missions, some even inspired by real world raids.
Whether deploying solo or with a full 6-player squad, Geronimo brings unforgiving tactical shooter gameplay into VR, where careful movement, clear communication, and calculated teamwork are essential. Train with your team in dedicated practice environments, including shooting ranges with dynamic targets and customizable killhouses built for refining your tactics before the real mission begins.
In GERONIMO, your equipment is built around how you want to operate. Shape your operator’s look, choose your clothing and armor, then fine-tune your weapons and rig with a high level of control. Position pouches where they make sense, configure your vest for the role you’re playing, and set up each weapon platform with the attachments and layout that fit your style.
Every choice has a practical impact once you’re in VR. A heavier setup can slow you down and make long engagements more demanding. Poor optic placement can make target acquisition harder. A full-length rifle may give you reach in open spaces, but become awkward when clearing tight rooms. Your loadout is not just cosmetic — it defines how you move, fight, and survive.
Every weapon is built with a focus on physical interaction, mechanical detail, and believable handling in VR. Firearms are not treated as simple props — they are systems you manipulate by hand, with actions such as manual bolt locking, magazine changes, charging, and slide operation designed to feel deliberate and responsive.
A high level of animation and interaction work supports each weapon platform, from carefully authored hand poses to moving parts that behave as expected during operation. Slides cycle with accurate barrel movement, controls are placed and handled with intention, and small details are modeled so that using a weapon feels tactile rather than abstract. The result is a gunplay system where precision, familiarity, and muscle memory matter.
Sharpen your skills outside of live missions with dedicated IPSC-style courses and a range of killhouse options built for practice, speed, and friendly competition. Run timed shooting challenges to test accuracy under pressure, compare routes with teammates, and refine the fundamentals that matter most in VR: target acquisition, weapon handling, movement, and control.
Killhouses offer a more tactical way to train, with layouts suited for room clearing, angles, communication, and close-quarters decision-making. Whether you are warming up before an operation, drilling with your squad, or competing for the fastest clean run, Geronimo gives players flexible training spaces where improvement is measurable and rivalry stays friendly.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 311 reviews with recorded playtime.
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it's basically vr ground branch tactical shooter, gun and vest customization and all that the gun handling is very up there, I would place it around under H3 BUT, it's also very jank at the moment hostages clip through walls, guns dropped clip through ground, crashes when join etcetc but the game is still very fun in the 2ish hours I played except for that 1 time some kid with a M4 with 48 lasers on it lagging everyone in the lobby lmao
I decided to dual-boot Linux and Windows for this game specifically. 100% worth it. With some ai updates and a little bit of performance optimization i can easily see this game becoming one of my favorites of all time!
using every last bit of RAM i have to render the light of god from someone's rifle
waited 3-4 years for this to drop and let me tell you so worth it
great game it is highly detailed and realistic but only 5 days in theres already hackers
this game runs horrible on steam link quest 2, fix.
how do i pick up the burgers
most of my time has been spent doing drills on the range while listening to music. 10/10
man idk maybe my pc just isnt good enough to run it and the graphical fidelity and framerate is whats getting me, but playing geronimo for like 63 minutes it was super unimpressive. it feels like any cqb game i could download off the store. i mean its early access but it for sure needs more time in the oven before it can be considered the next big vr game or the next evolution of tactical shooters. ai feels dumb. they just stand in the middle of rooms, using their x ray vision to see you through bulletproof doors until they run out of ammo. to even make the game playable visually you have to have anti aliasing on high. not as in a performance thing, but as in some parts of the map and models will simply not load otherwise. the gun and character customization seems to be pretty in depth, but whats the point? i'm in first person, so at most i'll only see my sleeves. pretty much everyone to use a rifle uses effectively the same functional build. things like where the light or laser is on the gun simply doesnt matter because this is a videogame, and i only need to press the button on my controller to get it to work. optimization and ai fixes are things that come with time, though, so i am patient. i just don't really see a reason in buying this game over any other cqb game. the main way i see this game making its money, is by people not wanting to buy TAVR because the lead dev is a sex offender. which is understandable. but geronimo needs to hurry and do something unique before the hype runs out. otherwise, its gonna be yet another mostly forgotten cag-slop game.
hard pass... can never suggest this game. i have been trying to get this game to work from the moment i bought the game until today. the first time i tried to refund the game, i had passed 6 hours of ingame time just trying to trouble shoot it. so now i am stuck with a terrible game that doesent work. after 4 years of dev, you would think it would actually be playable... how many more half decades of development is it gonna take for me to not get terrible fps? Mobo: Micro-Star model: PRO B760M-P DDR4 (MS-7E02) v: 1.0 CPU: Info: 16-core (8-mt/8-st) model: 12th Gen Intel Core i9-12900KF bits: 64 Graphics: Device-1: NVIDIA AD104 [GeForce RTX 4070 Ti] Info: Memory: total: 32 GiB available: 31.08 GiB used: 9.72 GiB (31.3%)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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