
Geometry Arena 2 distills RPG depth and Roguelite elements into a unique loop of [ Meta-Progression + Endless Challenges ]. Mix and match Weapons, Bodies, Modules, and Pets to craft your game-breaking builds! Minimalist lines, vibrant colors!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Geometry Arena 2 distills RPG depth and Roguelite elements into a loop of Meta-Progression & Endless Challenges.
Mix and match Weapons, Bodies, Modules, and Pets to craft your game-breaking builds!
Meta-Progression: A Progression system balancing Fun and Power
Free Combination: 10+ Weapons & Bodies and 90+ Modules
Random Pets: Powerful and reliable partners in various shapes
Custom Difficulty: Customize 20+ Challenges
Endless Challenges: Evolve with 200+ Upgrades
Deep Gameplay: Hardcore RPG stats system
Intense Combat: Smash the surging enemy waves into fragments!
Smart Assistant: Geo Assistant, free your hands!
Variety, Freedom, and Infinity are the core pillars of the Geometry Arena series.
A quick stress-relief run, or a deep dive for dozens of hours—welcome to Geometry Arena 2.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好游戏
游戏挺有意思的,过年上班就更好玩了,直接开个自动模式,挂后台😋
爽是爽,就是每局后期基本上都看不到自己在哪里。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is definitely worth the 4-6 Washingtons (specifically depends on a sale) as there are a TON of options for what kind of load-out you want and play-style you're going for. Buuuuuuuuuuut, keep in mind that it's obviously no more complex than an iPhone game; your mileage of playtime isn't going to be super duper far unless you REALLY love twin-stick shape shooter games like this. I've played them since my teens, and I love em', but they're never games I play for long, both in terms of session lengths and how many times I'll actually play them before being done and moving on. So, for me personally I look at the unlockables and achievements and go, "Oh nice, I bet some people are really gonna enjoy getting those," and then move on. That said, for what it is, it's a very solid twin-stick shape shooter with a roguelike variant and due to how much you can upgrade and the pets you can merge, I recommend it. Moreso, I think that it's a must have for Steam Deck owners who love arcade-y distractions or fidgets.
攻略:勾选自动攻击,开荒每次进游戏都选多倍难度,直到x10.至此开荒结束 这游戏唯一的问题是看着眼疼,只能开完局就后台放着。游戏入手前30分钟折磨,到x10开荒结束后就是爽游了
好玩
[h1]几何竞技场2简评[/h1] [h2]个人游玩与体验[/h2] 这是一款融合了RPG与Roguelite要素的动作射击游戏,游戏的画风虽然非常简单,采用了几何体的造型和非常饱满的色彩,虽然后面玩久了了感觉眼睛有些难受,但是游戏的质量还是非常不错,玩起来非常解压上头。 游戏的玩法类似于类幸存者的玩法,游戏的内容上面做的丰富度还是不错的,在游戏里面可以选择不同的机体,武器和模组,有5个几何体形状不同的机体可以选择,每一个都有自己独特的技能和特性,相当于不同的职业,5种不同的武器也有不一样攻击方式和技能,还可以携带各种不同的模组,我们可以自由的组合搭配,玩自己喜欢的bd流派,游戏的可玩性还是很足的,游戏里面还融合了肉鸽元素,可以无限闯关,每局结算都可以随机选择3个不同的加成,还能自定义游戏的难度,游戏里面还有丰富的局外养成系统,可以给天赋加点,还有宠物系统,在这些方面游戏做的很不错。 游戏的质量不错,尤其是性价比很高,价格真的很便宜,这样的价格加上游戏不错的质量,我个人非常推荐喜欢这种类型玩法的玩家去游玩体验一下。 [quote]关注&加入[url=https://store.steampowered.com/curator/44819229]街角的咖啡屋[/url],了解并体验更多好玩游戏[/quote]
[h1]8.5/10[/h1] [u]全成就+排行榜登顶,总耗时约17小时[/u],总体游玩体验可以说是: [h2]麻雀虽小,五脏俱全。[/h2] 本作作为小体量类幸存者肉鸽游戏,画风简约但不简陋。清新朴素的几何美术配合动感十足的鼓点音乐,高辨识度的UI界面搭配轻快的打击感和击杀特效,看色彩饱满的几何体在碰撞与爆炸中从新生走向毁灭,自身机体却在狂风骤雨中不动如山,本作的游玩过程本身就带有一种由几何体构造的别具一格的割草爽感。 然而在简约的美术风格背后,我想着重讲讲本作有些[i]另类[/i]的肉鸽系统——[b]它破天荒的让我去思考“拿哪个buff没用”,而非拿哪个有用。(笑)[/b] 作为一款没有胜利可言的无限制肉鸽,本作的天赋成长依旧陷入了无限关卡带来的困境之中。游戏有六种武器和六种机体,不同武器与机体之间具有差异化的技能、攻击模组与强化方向,然而这种组件差异带来的流派特化仅仅被限制在了每一局游戏的前中期,而在游戏后期则是不可避免的百川归海到数值全能流和肉盾秒杀流两种流派。其根源在于游戏尴尬的数值逻辑,对于走数值全能流的流派而言,“增加50%”诸如此类的强化并非累乘与累加的复合,而是除去极少量几个降低生存能力的输出特化buff,其他几乎所有buff均是线性提升,而游戏中不断攀升的大数字则是由唯一性的乘区堆叠和机制联动铸就的,并且没有真正意义上“左脚踩右脚上天”的数值构筑,这使得在乘区竭尽后数值的变化就会到达某个软上线,成长开始疲软,渐渐跟不上敌人的增幅,这导致玩家哪怕穷尽了池子中几乎全部的输出buff依旧会在120-150层遗憾离场。 最终,在“打分”这一终极目标的驱动下,肉盾秒杀流这一特殊流派由于其完全不依赖乘区的特性脱颖而出,完美的诠释了拥有绝对强大的机制才是为王的理由。于是,在思考过后我选择屏蔽所有输出端的数值提升buff,利用前中期洁库,后期复选无尽幸运提升坦度和能量,通过毁灭者转化为体积提升,配合弹弹球、黑洞和挡板的碰撞秒杀机制,成功登顶排行榜。 针对这个问题,我其实建议制作组参考一下[i]《新星漂移》[/i],同样是弹幕射击玩法的无限制竞技场肉鸽,也是多边形风格,甚至其中的一些流派和本作有异曲同工之意。但与本作不同的是,《新星漂移》融合了逆弹幕射击玩法,并通过多样化敌人设计、模块buff机制联动的互斥和保守的数值提升成功做到了不同流派差异化设计,最终产生了在高层数依旧百家争鸣的游戏深度,其玩法上和模块设计中的许多理念都值得本作去借鉴。 最后说一下优化上的问题,刚开始玩的时候很喜欢炮手,但打到100+层不知道是哪几个buff在抽风导致游戏帧率在不关特效时稳定在3帧左右,关了特效也只有20-30帧,打得很难受。其次是440+50层之后怪物刷新开始明显变慢,要过两三分钟才出一波怪,怀疑是bug或者是哪个数据溢出了导致关卡进度几乎卡住不动,冲榜时候被这个bug卡在这里了就退了,不然我怀疑肉盾秒杀流能干到1000层去。 [h2]总评:颇具爽感的小体量极简肉鸽[/h2] ++[b]爽感十足的割草体验[/b] +[b]简约大气的美术风格[/b] +[b]表意清晰的UI[/b] +[b]动感的BGM与清爽的音效[/b] -[b]让人略感惋惜的后期乏力[/b]
非常消磨时光的一个小品游戏
好玩,你总能在无限升级中找到自己的爽感,还有各种各样的流派可以组合,并且还是国产,支持一波!
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Players by region
Where this game's players are, estimated from review languages.
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