
《Genzai:Serialization》 is a fantasy Japanese style Roguelike card game. You will play a role of one cute girl to explore the Sakura Mountain and use cards with yin-yang system to defeat different enemies. Many interesting creatures will also bring you a variety of possible plot journeys.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩法不错,教程有待完善。 黑白卡牌区分不明显,打了几遍才明白。 怪的攻击数值随机得有点高,运气不好只能江湖重来。 怪的形象跟一些对话来源日常的梗,还是能令人会心一笑的。 希望能尽快优化完善,未来可期。
才一个半小时就打出俩BUG,一个是拿到消耗抽牌和斩击抽牌后(搭配呼吸永动了),手牌爆满,除重开外所有操作无效。另一个是在有意识控制手牌数量后,抽了大概50+牌出现除斩击都不可用,但是可以回合结束。
画风精美,立绘好看,玩法机制比较不错,卡牌平衡性还可以,期待后续更新,玩法简单容易上手,整体好评!
通关了三章,总体感觉很不错。阴阳值代替血条这个机制也很有意思,但是画面明明是JP古风阴阳术一类的游戏为什么关卡名要用筑基化神这些有着浓浓CN修仙元素的名词?希望可以改一下。
总的来说消磨时间还是不错的 玩法还是可以的,关键就是只留key牌,把不要的牌在酒馆里弃掉。 过牌到位了就一直是我的回合,一回合全杀了。 莫名其妙的bug也是不少,比如打着打着突然出不了牌也结束不了回合 手里的牌出着出着莫名其妙变了颜色 打着打着死机也偶尔发生 希望能提高一点容错或者有个存档点之类的,比如辛辛苦苦打到第三层,一个失误G了直接从头开始还是挺搞心态的,以及通关之后会直接回到主界面,别的啥玩意也没有,让人不知道通了个啥,包括主人公的技能也是过于鸡肋,可以说是一点用没有。
希望每回合能多抽点牌,提高点容错率。初始金币多点吧,不然刚出家门就商店真啥都买不了
有中文 有成就
很不错的一款益智类卡牌游戏,打发时间很好
还算不错的游戏,玩法很新颖,类型比较喜欢,很可爱的画风,喜欢后续能出创意工坊,过年浅浅的支持一下国产!
游戏目前的内容较少,虽然之前缺少指引,但是现在已经在界面上增加了游戏玩法,目前虽然还不够,但制作者正在加班加点,之后更新应该会越来越好
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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