
A bizarre music band named Genokids is rocking one of their best concerts to date when The Infinite Empire of Zenodia decides to invade Earth and assimilate mankind, landing right on top of the band and ruining both their concert and mood.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, French, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
全体の約3分の1ほどである早期アクセス版をクリアしました。 ・スタイリッシュアクションが爽快 序盤からかなり派手に動けるようになり、アクションゲームが好きな人は刺さると思います。 スキルによって攻撃技をカスタマイズできます。 ・キャラ交代による個別アクションで飽きない 合計4キャラをクールタイムなく自由に変更できる。 1キャラを攻撃させた後に、2キャラ目に交代して攻撃する動きもできる。 ・当然ボスは強い 難易度ノーマルで挑みましたが、もちろんやられました。 敵の動きを読みながら、高火力を叩きつければ早く倒せるので、かなりやりごたえがありました。 完成品が楽しみです。 ぜひ購入して遊んでみてください。
Despite only having its first act out as of writing this review, Genokids is an incredibly fun Character Action Game, with an Art Style that helps it stand out from others I've seen with fun & memorable designs. The combat is just what you'd expect from a character action game, it's got fun combos, interesting enemies, fun & dynamic bosses, a style ranking system, taunts, a supermode, all the good stuff. What makes this game stand apart from other character action games I've played is two factors. The first is the Flow System, where you build up energy for special moves as you play the game (attacking enemies, moving, just standing around, etc.), which starts off with 3 bars & maxes out at 5. On it's own, the flow system is fairly fun, offering the player a variety of cool moves to use in combat, each with their own uses against different types of enemies, along with their own weaknesses. However, the Flow system really shines with how it can be combined with the games second unique factor, having the player play as all 4 members of the Genokids band at once. In a fashion similar to Dante's style system from Devil May Cry, each Band Member is bound to a different key/D-Pad arrow, allowing you to press that to freely swap to them mid combat. What makes this different from the Styles in DMC is that since they are each their own character, each band member has unique weapons, style moves and greatly varying playstyles. Not only that, but if you swap to a different band member mid-action (such as a combo finisher or style move), the band member you were previously playing as will stick around to continue that action until it finishes before leaving the field. While I can't speak for the quality of all 4 band members yet since the full game has yet to be released as of writing this review, I can vouch for the quality of both of Blue's Weapons & Red's Gauntlets, and can solidly say that I am excited to see what the Team comes up with for the rest of the band. All in all, Genokids has quickly become a favorite among the Character Action genre for me, which I can easily recommend to anyone who likes the genre, don't regret purchasing before the full release, and am excited to see completed.
QUIERO VER ESTA VISION TERMINADA! ESTE JUEGO ES ASOMBROSO! Y LO MOSTRADO ME A ENCANTADO! ESPERO VER LA CONTINUACION DE ESTO Y QUE SEA TODAVIA MEJOR!
it kicked my ass but it was still fun as hell
I'm only an hour in and I'm already sold. After a few more hours and clearing Act 1 on Normal, yeah, this is gonna be a good one when it's done. Can't wait to SS rank all the missions.
Very fun very challenging when you get a very good grasp of the combos it’s very magical. My only real complaint is that I kind of wish that red at least moved a little bit more forward, half the times when I switch into him thinking I could reach his range is just so short without a dash I do get that the game prioritize dashing a little bit, but man nothing feels disappointing when I charge up an attack on red only for him to not even move a single inch maybe I’m missing the combo, but if there was anything I would complain about it would be that and maybe sometimes the level design doesn’t exactly tell me where to go correctly and infamous example is in chapter 3, where I kind of felt stuck inside a building for way too long for what was supposed to be very simple platforming
11/10 obg por existir
什么时候才能出完整版。 怪物丰富度也应该增加
Juegazo, tiene mucho potencial lso siguientes arcos, lo vi en twitter y el arte me convencio y la jugabilidad y todo es buensiimo, es increible que la hallan echo dos personas
good ♥♥♥♥
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