
Explore fantastic environments as Lula, as she journeys to discover the meaning of the Genie and fulfill her destiny.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the third version of Genie I've played. Or am I misremembering the previous game as two separate games? On one hand, the environments are truly stunning, and there's an incredible amount of detail. It's all absolutely gorgeous! The walking pace is much faster than many of his other games, which is great, and the ideas presented in some of the poems are wonderful. On the other hand, having to pause during each section of poetry makes the game lose momentum, though I'm guessing the motive is to ensure players aren't too distracted to appreciate it. The poetry itself has some very awkward word choices and could certainly be improved; however, I don't think the dev is a native English speaker, and it's actually very good for someone speaking it as a second language. Perhaps a native English speaker who's familiar with poetry could proofread future scripts. The voice actor is pretty good, much better than I could do, but at the same time, there's not really genuine emotion in her voice. As others have pointed out, the gameplay can get repetitive, but of course that's a subject judgment. I think the previous Genie game provided more backstory, and it had you take a long, cohesive journey. It felt more like you were making progress toward your destination as the evil wizard raced you there. This one looks much better, but I wish the different levels had somehow been incorporated into a single world that you journeyed through. I suppose that may have made the game too long, though. So, compared to the last Genie game, this one has some major improvements, but it also had some questionable elements that affected the pacing of the game.
Empfehlenswert: Nein (persönliche Wertung: 2/10) Errungenschaften: Ja Positiv: - Fantasievoll gestaltete Orte Negativ: - Langweiliges Gameplay - Einschläfernde Gedichte - Bewegung in unterschiedlichen Geschwindigkeiten Fazit: Hätte ich mal bei Genie vorher die Beschreibung gelesen, dann wäre ich eventuell nicht so enttäuscht worden. Tatsächlich hatte ich mir von diesem Spiel mehr erhofft, aber es ist so Langweilig, wie es in der Beschreibung steht... Das Spiel ist in 15 Level unterteilt. Die Level sind wirklich schön gestaltet und erinnerten mich teilweise an alte RPG's, welche ich in meiner Jugend gespielt hatte. Jedes Level läuft gleich ab: Zuerst sammelt man Teile eines Kristalls ein und wenn man alle gesammelt hat, folgt der zweite Part... Suchen und betreten von Plattformen, welche nacheinander auftauchen. Sobald man die Plattform betritt muss man ein Licht suchen und reinschauen. Die Belohnung ist ein vorgetragenes Gedicht, in dem die Story über irgend einen Genie erzählt wird. Die Stimme war so einschläfernd, das ich die Gedichte immer übersprungen habe. Somit war das Spiel für die Achievement-Jagd freigegeben. Was mich aber so richtig aufgeregt hat, waren die unterschiedlichen Geschwindigkeiten in den einzelnen Leveln. Besonders das letzte Level hatte eine niedrige Bewegungsgeschwindigkeit... Hervorheben möchte ich Level 4 und und 14. Das vierte Level begeisterte mich durch seine Kürze und in Level 14 gab es tatsächlich mal ein kleines Rätsel, mit dem ich nicht gerechnet hatte. Zum Glück war das Spiel im Angebot. Nicht Empfehlenswert!!!!
Find gems. Trigger checkpoint. Stand on checkpoint. Go blind. Read story. Repeat til chapter's end. Repeat until finished. It's an ok walking simulator, but I'd have rathered find things on a path to unravel the tale than how it progresses here. The progression here actually got really boring for me by chapter two as well. Can't say a great walking sim if you want something with substance. If you want something to relax with before going to sleep or something nice to do with your child to help them nod off, Genie does make for a good interactive bedtime story That said I can't really suggest Genie with so many other walking sims that exist and manage to pull you into the story far better than this does.
A must have for any Tonguc Bodur fan. This is one of the better ones!
It's fine I guess, a bit too repetetive though.
a calm and dreamlike walking sim with stunning scenery and lovely narration. if you’re in the mood for a slow, relaxing experience that feels like wandering through a moving painting, this is a lovely little escape
I'm not sure why Drizzlepath: Genie needed a remake, but here we are. You "play" as Lula, who is some lady I guess. You wish you could run around the map as you look for some random crystals. When you find enough, you stand on some little magic stone thing that reads you "poetry." I guess the crystals are of the amphetamine variety because I don't know how else you could come up with those verses. There's scarcely ever an attempt at meter, the diction is embarrassing, and the rhyming is dismal: some of my favorites are "melodic/romantic," "true/true," and "kids/eccentric." The voice acting of all the poetry is a mixed bag. On one hand, she definitely read all the lines correctly. On the other hand, she sounded like she was narrating a cheap kid's show on Channel 4. I think that's the only channel they have over there, anyway, so I'm sure they play kid's shows. The graphics and music are bog standard for a Tonguc Bodur walking simulator. If you like how those things are in any of his other games, you'll like them here, and vice versa. For the uninitiated, you are in for some really detailed environments full of licensed assets that don't make a whole lot of sense together. Here this game really shines through: about half the maps just look nothing like the rest of the game and make no sense in the context of what story there is. It appears that some of the maps were designed around certain asset packs, and not in a fun surreal way either. Oh, and you get a LOT of gigantic statues in the background because why not. The music generally sounds kind of bored, but at least the kind of music playing is switched up enough to not be completely mind numbing. The story is what really gets me, though. I won't spoil the ending, though suffice it to say that those familiar with Drizzlepath: Genie aren't in for any shockers. Anyway, you play as Lula, who lives in a village run by shamans. They need to get to a genie before a wizard does in order to gain free will. The rest of the story progression is subtle, overwrought variations on banal family themes and Enlightenment ideas. Basically, the traditions and belief systems of the past are lame, and instead you should believe in nothing and start running civilization on the fuel of "just be good because." Life is important because it's an interesting coincidence and that's it. If any of the themes mentioned are interest to you, I suggest The Talos Principle or The Fall Parts 1 and 2, by the way. Ironically, this game just completely convinced me of the physical reality of both purgatory and hell. I can't decide whether I'm more grateful that there weren't any collectibles to get or disappointed at how the one shred of gameplay in most of these was stripped out. TLDR: you only use WASD to move, one button to skip poetry slam cutscenes, and one button to interact. I got all the achievements and only used the interact button twice.
+ действительно красивые места и антураж, видно, что рисовали с удовольствием + музыка красивая и разная ....на этом, собственно, плюсы и заканчиваются - 15 глав повтора одного и того же - собери кристаллы, найди платформу, встань на нее, повтори. 15, Карл!! да, красиво, но дико однообразно - пересказ событий Drizzlepath: Genie - стихи, много стихов на английском - слишком быстрая ходьба, нельзя постепенно оглядываться, надо останавливаться. лучше б сделали бег включаемым - 25 гигов для такой игры - это слишком много Игра правда красивая и атмосферная, но это просто пересказ другой игры этой студии - Drizzlepath: Genie. Вот это правда симулятор ходьбы, неторопливо среди красивых пейзажей, параллельно рассказ о героине и цели ее пути. И, собственно, неожиданная концовка. Зачем было делать более дорогую, очень тяжелую игру про ровно то же самое - я не знаю. И читать постоянные стихи - лично я не настолько фанат английского. При всем уважении к их автору. Игру я НЕ советую, хотя она неплоха. Но слишком скучная и однообразная. Лучше возьмите Drizzlepath: Genie.
Genie, created by Tonguç Bodur, is an exciting remake of the 2016 release. With a complete overhaul of the game's engine, Genie looks and feels better than ever before. This peaceful and mysterious game is perfect for those seeking a different pace from the typical fast-paced games out there. If you're looking for a relaxing and immersive experience, then I highly recommend giving Genie a try. The best part is, it's available at an affordable price. However, keep in mind that this is a Walking Simulator, through and through, so if you're looking for intense action, this may not be the right game for you. If you want to check some gameplay, just press the link below: https://youtu.be/rllEBx1tK0M
The gameplay loop in this is simply awful. It consists of wandering around the small and often cluttered environments searching for crystals. Then when you have collected all the crystals you get to wander the environments again looking for these glowing discs on the floor. When you step on the disc you go into this black and white night vision mode where you get to search around again, but this time for a light. Stare into it. Go blind. Then get a narrated bit of prose for the narrative, which often seems nonsensical, as if it was put together for the sake of rhyming, but has no real meaning. It's bland, boring and repetitive. It's not fun on level 1. I wanted to stop before before I had finished the graveyard that is level 2. This atrocity repeats 14 times, as there are 15 levels! The environments are pretty, but feel lifeless and empty. They don't feel like they naturally connect in any way either. I didn't feel like I was on a journey at all. I felt like I was being shoehorned from one tiny cluttered box to another tiny cluttered box over and over again. All the while the story is being told me. Show it don't tell it! This is a video game! The worst offender is the final level when you are at the genie. The discs that give the narrated text just keep appearing over and over. It's insanely drawn out. ♥♥♥♥ or get off the pot! Say what you're going to say and then leave. Don't overstay your welcome, which this does. The music is all over the place too. None of it felt appropriate or added to the atmosphere. Playing through this was a chore. At 2.4 hours I beat the game and got all the achievements. There is no reason to replay this, not that you'd want to anyway. It's not worth a first play through. AVOID!!!
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