
Generation Zero is a stealth-action shooter where you wage guerilla warfare against lethal mechanical enemies. Explore a vast open world map inspired by the Swedish Cold War era, take part in the resistance alone or with up to three friends in seamless co-op.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game can be quite fun, however some parts can be very grindy, mainly when going for the rarer weapons as there is no quick and easy way to level up/spawn rivals, so you end up clearing like half the map only to get a weapon you already had like four of. The preformance can be a bit strange, it will run just fine most of the time, however there are certain areas that bring my fps to like 25ish. The overall sound effects are amazing the only thing I wish for is the SFX to be a bit quieter than they are currently. The models for the machines are great, super high quality, you could really see the effort the devs put in. The lighting is also fantastic, most outside areas look stunning, however the flashlight can look rather odd at times with a sharp cut-off for the beam being very visible on some weapons. The biggest problem the game has is bugs, while most of them have been fixed many have stayed and will stay, most likely forever.
So, after finishing the main story, completing a decent chunk of the side missions, and playing around with basically every mechanic the game has to offer, I have some thoughts. To start things off, I'll talk a little about the visuals, style, SFX, music, and generally the vibe. I genuinely think if you showed a screenshot or even gameplay of this game to someone who has no clue what GZ is, they would never be able to guess that this game is 7 years old, because it just looks that good. Of course, that is partly because of the semi-realistic but also kind of cartoonish style they went for. The sound department doesn't lack in quality either, and hearing a tank stomp around during a pitch-black night is still terrifying even when you know you can take it head-on. Overall, the vibe is supreme. Now, I want to talk a little bit about the map. If you spend enough time in urban areas, you start to notice how a lot of the buildings, houses, and other structures are just copy-pasted assets. However, if you stick to the nature side of things, the map is absolutely stunning with a wide variety of terrain, weather, and vegetation. As far as the gameplay goes, the combat and skills are definitely the stand-out. Yes, you have your crafting, your looting, your resource gathering, your base building, your schematics, and whatnot else, but most of those, frankly, feel extremely tacked on. None of them really have a lot of depth and lack identity. Combat, on the other hand, is genuinely satisfying, and the skill tree complements it well. If I really have to nitpick, I really didn't like how bullet-spongy most mid-to-late-game enemies are. Your average Firebird will require between 8 and 10 rockets to take down, assuming it's a direct hit. And the same applies to almost everything larger than a Hunter. Still, I enjoyed it for the most part nonetheless. The story, though interesting in terms of the lore itself, has quite unsatisfactory execution. Most missions are just glorified fetch quests, with the only difference being that the mission ends when you pick up the required item or interact with the required thing, which barely improves the overall experience. It also doesn't help that most missions feel extremely disconnected from one another until the very end, when they all kind of connect together into a cohesive plot with a rather interesting twist, but most people probably never get that far. There are some bugs, but they are almost exclusively UI-based and not game-breaking, at least from personal experience. The game is also not all that replayable, unfortunately. I also quite despise how some content is locked behind paid DLCs. It feels extremely cash-grabby. So, should you pick it up then? Full price, I'd say no; it's simply too expensive to be worth it. But, considering it frequently goes on sale for 5€ or less, yes, absolutely. Honestly, I would gladly pay that much just for the gun handling alone, as whoever was in charge of the weapon handling, sounds, animations, and feel did a spectacular job.
this game is simply amazing in everyway, there's no killing humans in anyway! i am grateful that this game was made sure it has its glitches and bugs but all games do lol, the A.I. on the bots in this game is amazing the bot actually tracks you if they see you then you break the line of site and get away, i had this bot track me about a mile in game distance and when i came out of a barn the same bot attacked me! its a must play for all fps enthus
Это было незабываемое приключение длинною в 6 лет. Cпасибо Gen Z <3
Generation Zero is one of those rare games that perfectly nails atmosphere. The empty Swedish countryside, the sound design, the feeling of being hunted by machines - it creates a kind of tension that very few games manage to achieve. What I love most is that the robots actually feel dangerous. Early on, every fight feels like a desperate guerrilla battle where preparation and positioning matter more than just running in guns blazing. The world can feel lonely, but honestly that’s part of the charm. Exploring abandoned towns with friends at night while hearing machines in the distance is an incredible experience. It’s not a perfect game, but it has personality, style, and some genuinely memorable moments. If you enjoy atmospheric co-op shooters with survival elements and a unique setting, Generation Zero is absolutely worth trying. Especially with friends.
Absolutely loved this game, had so much potential in so many different aspects, but sadly it was never really fleshed out as to what it really could have been and got left in the dust with only a few DLC packs for weapons (that should have been implemented into the game instead of being locked behind a paywall) and cosmetics. If you're looking for a few hours of fun and mayhem with friends go for it otherwise it won't offer too much, but definitely buy on a sale :p
will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ.
Про игру сказать могу немного. По ощущениям, игра представляет из себя симулятор собирателя мусора. Графон в игре на удивление приятный: хорошее освещение и тени. Сами роботы в начале представляют опасность (например, обычные собачки-дроны могут снести полздоровья с одной очереди), но потом после 5 часов уже легко отлетают даже на высоком уровне сложности. Прокачка персонажа в игре — неинтересное полное говно. Сюжета никакого нет, либо есть, но сиди и читай 200 страниц лора (найденные записочки и компьютерные терминалы, которые никто не будет читать). Само оружие вроде бы чувствуется на окей. Также в игре есть отдельный режим построения базы и защиты её от машин. Идея то очень крутая, но вот реализация просто ужасна: мало объектов для стройки, у объектов не видишь единицу прочности, сами они отлетают за один выстрел. Волны полностью не сбалансированы, так как на среднем и высоком появляется просто неадекватное количество противников, и в 2 отбиваться от них — это просто духота. В общем и целом игра не зашла 2.5 обоссаных велосипеда из 10.
BUSTED MY ASS TO GET FNIX COORDINATES AND TEAR DOWN A BASE TO FIND A REAPER AND WHEN I FINALLY KILL IT AFTER HOURS AND LOADS OF AMMO I GET A MOPED. NOT AN EXPIRAMENTAL WEAPON, A STUPID PIECE OF GARBAGE MOPED. SCREW THIS GAME. ITS ALREADY HARD ENOUGH BUT YOU ADD INSULT TO INJURY AND GIVE ME A BUTT PLUG CAR FOR MY EFFORTS. YOUR DROIP RATES ARE TRASH
I bought this game around winter 2019 on xbox because i thought it looked cool and i got maybe 250 ish hours on it and i've enjoyed every single minute of gameplay. Recently bought it on steam after a longer break and it was so fun to play it from the start. I still don't get why people were hating on it after last changes cause i enjoy the game as much as i did after its release and ill keep enoying it. Absolutely love this game and it'll stay my fav game forever. Its super enjoyable cause you can play it at your own pace (im 60hrs in and not even in 1/3 of the story) and still have a ton of fun. I totally recommend it for anyone fr buy it and see for yourself
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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