
A 2D sandbox with a heavy emphasis on action and combat. Features music-synchronized boss fights, village invasions, and more!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Neat little game with a ton of potential. Looking forward to see what comes of it.
I went into this game not expecting much. At a glance, you would probably think it's just a Terraria clone, but it sets itself apart spectacularly in regards to combat. The bosses all feel unique and use different mechanics, and while challenging, it never feels unfair. They also each have their own soundtrack and often attack to the beat, which makes for a very satisfying experience overall. The only criticism I have for this game is the lack of content, but that's more or less expected from an early access game. Currently, the game has 4 bosses (with normal and challenge difficulties) and 3 incursions (one for each normal enemy type). You could play the game around 3-4 hours and 100% it assuming you're decent at bullet hells. Despite the current lack of content, I do still recommend this game. I believe it has great potential, and it's quite cheap for its quality.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 28 reviews with recorded playtime.
excellent game, i really like the bullets and the boss fights on this game.
ain't a whole lot to do right now, but its got clear groundwork. as goofy as it sounds, I would like for there to be some customization options. Maybe you could copy what terraria does and have accessories show up on the player, along with dyes and hats. I give it a yes out of yes/no
Loads of potential and pretty damn fun ngl. First of all the fights with the bosses are surprisingly fun despite some being pretty challenging and I like the mechanic of being able to choose a harder fight for more items and unique rewards. One thing I guess isn't really that bad but just a bit awkward is that the village defences are easily trappable/ exploitable, for example you can dig a pit that traps most of the enemies or build a hut with a roof that can contain the arrow rain and the elemental attacks. Another semi awkward thing is the building but I can understand that It isn't that high of priority when considering you're making more biomes and more content but I wish the building had a more development put into it. As previously stated this game could hold a ton of potential and I hope you see it through.
Not a lot of exploration or biomes, but the handful of boss fights were satisfying to fight. I did not expect the boss music to go that hard. Looking forward to what gets added in the future.
Promises of monthly updates and hasn't received an update in very very long. Probably just dead at this point.
Neat
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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