
Do you find tycoon games too simplistic? GearCity is a complex and in-depth business simulator. It focuses on a realistic economic simulation of the global automobile industry. The game takes several hours to grasp and hundreds of hours to master. Can you succeed where many other CEOs have failed?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese, Portuguese - Portugal, German*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredibly in depth management sim. This game is awesome and has tons of things to mess around with. Strongly recommend if you like management sims.
a
The game offers exactly what it promises. If you find tycoon games too simplistic, this is the way to go. It's one of very few management games that try to go really deep into the actual management. Taxes, loans, bonds, stocks, splits, branches, marques, sub companies, dividends, unions, competition and everything else you can imagine. Running the company is really fun. You will definitely learn to read the montly reports to find things hidden between the lines. The competition is real and not scripted. The economic situation changes etc. Designing vehicles and parts is pretty straightforward but it gives a lot of different strategies. Are you going to develop just one type of a part and reuse it for different car models? Or you want to design specific parts for each? Do you aim at luxury clients with high prices and low sales or are you going to go for mass production for casual client on minimal margin? Will selling cheap cars affect your company ratings and maybe it's beter to create a different marque for that? Are you going to preserve money or risk high by issuing bonds and hoping to increase profits to pay them back? Are you goind to go public and will you later buy back your stocks or continue to dillute them? Or maybe you want to buy stocks and possibly take over other companies? Are you going to invest heavy into R&D or maybe you preffer more marketing? This game might seem hard to get into but the tutorials explain the basics and it's not really that hard to get into itt. After a few hours you basically know everything you need about the game mechanics. But learning to actually drive a successful company is another thing and this can take much more time. The game has many different mechanics to explore but non of them is overcomplicated. I find it well balanced between complexity and playability. The UI might seem a bit overwhelming at first but honestly you quickly learn how to use it and automation helps you with micromanagement as the company grows. It's an amazing game and well worth the prices especially if you are interested in some deeper simulation of economics and a feeling of really running a company in realistic environment.
这是一个伪装得很硬核的游戏。 当你跟我一样把汽车三大件设计全部硬着头皮学一遍,在游戏中度过几十年后,然后无意中打开AI对手的三厢轿车,发现其参数为1.2L 水平对置4缸 4AT 前中置后驱,动力75匹,扭矩73牛米,零百加速度32s,燃油经济性13.6L/百公里,分类评分238,综合评级347。 再回头看到自己的B级轿车,功率181匹,扭矩196牛米 ,燃料消耗6.1L/百公里,而分类评级只有141,综合评级只有217的时候你会质疑自己到底在玩什么怪游戏的。 ------------- 不过企业经营管理部分确实做得太好了,还是推荐玩一下吧,车型形象、品牌的运营等等都很完美,可惜在车辆设计评价体系上有严重的缺陷,如果他的车辆设计不是看上去的那么硬核复杂,哪怕只是简单的试配方、拼点数那我会觉得这个游戏十分甚至九分完美,可惜当我完全投入玩进去后发现被骗了那就很让人失望了。
Beings that I spent 40 Years in a dealership really helps me understand the mechanics.
Bom, o jogo é muito interessante para aquels que gostam de numeros e simulacoes de economia e comportamento de mercado, vamos aos prós e contras. PRÓS: - no quesito de simulação de economia, se voce nao souber administrar os custos de fabricação/desenvolvimento, certamente vc vai quebrar - Para aqueles que são detalhistas, os numeros e variáveis do que se pode ou nao mexer são incriveis - Contratos publicos e ou vendas diretas (como chamamos no BR) são bem realistas, o preço deve ser mais competitivo para vendas em lote do que para o consumidor comum - Tempo de desevolvimento de peças são bem realistas, bem como o desenvolvimento de um novo carro - Na aquisição de novas marcas, ainda nao tive exito, mas é bem interessante o comportamento, a abertura de IPO e a disponibilidade de acoes no mercado, inclusive as oscilações de preço CONTRAS: - O que mais me incomoda no jogo é a seleção dos carros para poder fabricar, quando se tem mais fábricas em quase todos os continentem e ajustar para que tal veiculo vá para um determinado local é bem trabalhoso, perde-se muito tempo com clicks repetitivos e voce pode se perder, deixar algum carro fora de fabricação, pois voce nao consegue uma vista de qual carro da sendo fabricado em qual fábrica. - falta de informações sobre tamanho dos chassis na hora do design de um novo, é realmente dificil acertar o tamanho para os carros, comprimento e largura, nao se tem uma base de referencia, é no método tentativa e erro. - acredito que poderia-se ajustar para familias de carros, para simplificar o design. Exemplo: um carro compacto pode-se fazer um sedan e um SUV compacto derivado do mesmo carro. - O design dos carros é um tanto complicado para se acertar os detalhes e tamanhos da maneira que gostariamos, sem contar que podemos adicionar elementos atemporais carros, como uma lanterna de LED num carros de 1950. Seria interessante ter uma progressão, similar ao dos motores e caixas de cambio, como se fossem uma nova tecnologia desbloqueada. Dito isso, sou um entusiasta do jogo, sou estudante de engenharia e apaixonado por carros. Se voce quer entender um pouco de como o mercado automobilistico funciona, esse é o jogo.
Great Fun, what a time sinker! Edit: i just no lifed this game for 400 hours!
jeux tres facile a jouer
Plays logically and doesn't require you to cheese it to have fun or grow your company. Great sim!
Jogo incrivel, muito viciante e com os mods da oficina fica ainda mais imersivo com montadoras reais.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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