No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
It's time to build a well oiled machine to take down these pesky enemies! First, place down some gears. Then, put your newly constructed factory to the test versus all of the evil enemies! You will face many different choices on what to use to take on these challenging enemies. Will you utilize the range abilities of your archers? Or will you brute force your way to victory?! Do you have what it takes to build a flawless factory of brutes, archers, and grunts? Manage your budget, and take them all down! It's time to get these gears spinning and it's time to get you winning!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Prices
The United States storefront in every case, so this compares stores and not countries.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
It's time to build a well oiled machine to take down these pesky enemies! First, place down some gears. Then, put your newly constructed factory to the test versus all of the evil enemies! You will face many different choices on what to use to take on these challenging enemies. Will you utilize the range abilities of your archers? Or will you brute force your way to victory?! Do you have what it takes to build a flawless factory of brutes, archers, and grunts? Manage your budget, and take them all down! It's time to get these gears spinning and it's time to get you winning!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | Free | 14.5Kratings | 91% | — | not modelled |
| Free | 82Kratings | 83% |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| — |
| $4.5M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.5K | 90% | $59.99 | |
| $113.5M | 136.2K | 96% | $29.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $70M | 390.3K | 99% | $9.99 | |
| $68.9M | 178.4K | 97% | $29.99 |