
Take a journey through the mind of musician Reuben Wu whose real life brain data was scanned with an MRI to create this VR portal into the human brain. Created by Kite & Lightning in partnership with GE & AMD.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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İnsan beynine yönelik bu VR portalını oluşturmak için gerçek hayattaki beyin verileri MRI ile taranan müzisyen Reuben Wu'nun zihninde bir yolculuğa çıkın. Kite & Lightning tarafından GE ve AMD ortaklığıyla oluşturulmuştur.
GE Neuro is a free VR experience tour. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Uses keyboard only. 5 minute tour, no interactive parts. Try it and delete it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked this VR short cinematic experience. It's good really nice visuals, especially at home base. The story is just okay. It's stuff I already knew about how the brain works. It's also mostly an artistic rendering of the brain and it's chemistry. I was kind of expecting a 3D MRI of the brain. The music is okay as well. Rating 6/10 hey it's free and it has cool visuals
有bug,出来看不到手柄,根本没法玩
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Was kindda cool at first, but its very 'meh' once you get inside the head. Not realistic, but nice and bright, flashy, but that only goes so far imo.
"GE Neuro" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, "GE Neuro" is a software application that presents a garbage "music video", plays some really crap music, plays a Youtube video, and advertises at you. Advertising in gaming is disgusting... and this isn't even a game. They paid $100 to dump advertising on Steam as if it's a game. Valve makes lots of money... can't they spend some of it on QA? We get this non-game shovelware on Steam whenever film school dropouts are desperate for anyone to give them validation, so they publish their short film on Steam because nobody watches their garbage on Youtube. There was a video section on Steam, but it's deprecated and basically closed, so failed filmmakers seem to just try to abuse the Steam games section instead. Why is this good for gamers? It's not. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software/non-game "art experiences" on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience"/Youtube video being published in the wrong place. Publishing Youtube videos on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected film school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 10 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
Well... not a game. A short regurgitation of Discovery documentaries about the mind with worse narration and graphics. Also shrinking to get inside a guy's mind and seeing the music in it it's ludicrous that would be the case. The music is nothing special. 3/10 rating.
A simple, non-interactive music demo with *extreme* delusions of grandeur. Also you need to get to the keyboard to start it, and it won't exit. Meh.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.