
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
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Garden of Witches is a fast-paced action roguelike where you’ll experience exhilarating combat, precise mechanics, and the thrill of crafting powerful synergies. To beat the game, you’ll need to prepare carefully, master enemy patterns, and strike with style. Shape your build from a randomized pool of spells, upgrades, and relics, and outsmart the other witches that stand in your way.
The Garden is slowly deteriorating, and it’s all thanks to the idle and selfish witches who’ve lost their sense of duty. To save the Garden, you must beat some sense into them and round them up for the tea party.
A fading sanctuary. Rebellious witches. Secrets hidden behind the curtain of dreams. Emotional graphics and immersive storytelling breathe life into a world on the verge of collapse.
You play as Sil, the Thread Witch. Wield giant scissors to protect your precious sanctuary and persuade the other unruly witches to gather for the tea party. After each battle, you’ll face critical decisions, choosing spells, upgrades, and relics that define your playstyle. Harness the mysterious power of witches and “persuade” the other witches in the garden with your own unique and strategic combat style.
Every witch has distinct attack patterns, and they won’t go down easily. Study their movements, time your counterattacks, and use everything in your arsenal to win them over. Precision and quick thinking are your keys to victory.
Even if you hit a wall, don’t give up! Each death is a step forward, unlocking new abilities and permanent growth.
In the current Early Access version, you can enjoy the following content:
The full main story (5 chapters)
A deep combat system built on flexible attribute-based builds
A progression system that highlights strategic elements such as attribute synergies, relics, and weapon variations as you progress through each chapter
Light endgame content focused on record achievement
Looking ahead, we plan on adding new areas, bosses, endgame content, and a variety of additional features one by one. We’re committed to delivering a game experience that continually evolves with consistent updates and improvements until our game is ready for its 1.0 release.
Your feedback will shape the future of our game. We hope you will join us and be a part of the journey.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
現在実装されているエピローグ1までクリア済みです。 難易度は自分のようなアクション好きだけど下手な人向けから得意な人向けまであり、ストーリーの内容もシリアスすぎないゆるっとした内容です。 キャラクターも全員””癖””を感じる見た目と性格です。必ずキャラの誰かは好きになるかと! ただまだ開発中なので呪いの内容が3種類しかなかったり、シナジーがちょっと少ないように思いました。 ローグライク好きならやってみる価値ありだと思います。 クロエ可愛いよクロエ~~~!!!!
面白い
Good
半成品的肉鸽,内容很少,如果没有可爱的魔女就什么也没有了
サクッとローグライクアクションしたい方にはおすすめ。 自分はそこまでアクション得意ではないのでノーマルでプレイしましたが、気づいたらレベマになってたくらいには軽くプレイできました。 ただ自分がプレイしたバージョンだと現時点での自分の装備の詳細が分かりづらく、正直どうすれば火力が伸びるのか結局わからずじまいでした。ただそんな理解度でもエンディング+エピローグはクリアできるくらいだったのでそれはそれで気楽にプレイできました。 あと個人的にはもうちょっとストーリーにボリュームがあると嬉しいですかね。
とりあえずエンディング見てエピローグまで遊んだ勢の大してやり込んでない感想タイム! サクっと遊べて面白かったです。 手軽に遊べるのと、魔女たちが可愛いところがいいところでしょう。 僕の推しはフィエナちゃん! 要望として、ヴァンサバみたいにリザルト表記が欲しかった感はあります。 総合的にどのスキルがどの程度の火力を出してくれたのか?さっぱり分かりまへん。 適当にシナジーありそうな花・針・鴉を伸ばしてみたり、炎極振りしてみたり、色々試しましたがよく分からずじまいでした。 あとは2周すると[spoiler] ナハトラ [/spoiler]の言葉が読めるようになるとか、サプライズ合っても良かったんじゃないかな。 まあ高難易度に行くと大変そうなので一旦、ここでやめます。
After a few chaptesr I think that overall it is a solid game. Nothing crazy but it doesnt do anything particularly wrong. Controls and combat are smooth, there's enough build variety, bosses are fun and can be challenging or harder difficulties, and the story is an entertaining and cool concept.
1.劇情:可以忽略不計,完全是可有可無 2.打擊感和判定偏差 3.技能構築幾乎沒有... 4.打到沼澤後,逼你堆數值,沒有點天賦,技術再好都是在刮痧,打得很煩躁...... 5.每次重來劇情只能快轉不能跳過,都做加速了為何不設置跳過? 整體準備推出1.0不推薦購買
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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