
Garden of Witches is a cute roguelike action game full of danger. Help the protagonist, Sil, as she tries to round up her unruly fellow witches and save the Garden.
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About
Garden of Witches is a fast-paced action roguelike where you’ll experience exhilarating combat, precise mechanics, and the thrill of crafting powerful synergies. To beat the game, you’ll need to prepare carefully, master enemy patterns, and strike with style. Shape your build from a randomized pool of spells, upgrades, and relics, and outsmart the other witches that stand in your way.
The Garden is slowly deteriorating, and it’s all thanks to the idle and selfish witches who’ve lost their sense of duty. To save the Garden, you must beat some sense into them and round them up for the tea party.
A fading sanctuary. Rebellious witches. Secrets hidden behind the curtain of dreams. Emotional graphics and immersive storytelling breathe life into a world on the verge of collapse.
You play as Sil, the Thread Witch. Wield giant scissors to protect your precious sanctuary and persuade the other unruly witches to gather for the tea party. After each battle, you’ll face critical decisions, choosing spells, upgrades, and relics that define your playstyle. Harness the mysterious power of witches and “persuade” the other witches in the garden with your own unique and strategic combat style.
Every witch has distinct attack patterns, and they won’t go down easily. Study their movements, time your counterattacks, and use everything in your arsenal to win them over. Precision and quick thinking are your keys to victory.
Even if you hit a wall, don’t give up! Each death is a step forward, unlocking new abilities and permanent growth.
In the current Early Access version, you can enjoy the following content:
The full main story (5 chapters)
A deep combat system built on flexible attribute-based builds
A progression system that highlights strategic elements such as attribute synergies, relics, and weapon variations as you progress through each chapter
Light endgame content focused on record achievement
Looking ahead, we plan on adding new areas, bosses, endgame content, and a variety of additional features one by one. We’re committed to delivering a game experience that continually evolves with consistent updates and improvements until our game is ready for its 1.0 release.
Your feedback will shape the future of our game. We hope you will join us and be a part of the journey.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
刚玩几分钟退出来了,BMG还是牛逼,特别是带耳机
It's a very cute game. The soundtrack is okay. The artwork style is really adorable, unsurprisingly since Team Tapas has also made a mobile game with really pretty artwork before (Bistro Heroes). About gameplay though, there is a lot of perfectly timed dodging involved but getting hit by enemies or bosses doesn't kill you instantly, You might take like 3-6 damage per hit, so it's still playable. You come back stronger every time you die. The Chapters seem short to me but it's still fun to see the story play out. I recommend this.
作为从漂流少女开始就一直在关注team tapas的玩家,看到魔女庭院demo立刻就愿望单和购买了(虽然现在才发评论) 在魔女庭院之前,team tapas还制作过两款游戏:《漂流少女》和《勇者食堂》,发布在手机平台,属于放置类游戏。《魔女庭院》也意味着他们将向着pc端口前进。 三个作品的画风都很治愈清新。 team tapas非常喜欢做一个无口或者少口的少女主角(《漂流少女》的钓鱼少女,《勇士食堂》的老板娘和爱兰),本作的茜尔也不外乎(吗?)。team tapas对角色的塑造可以说算的上炉火纯青。短短的剧情,通过对话和动作就可以把角色塑造得丰满,角色们都有自己的记忆点。 说回魔女庭院,我可以给出8分吧 魔女庭院的战斗系统比较简单,构筑方面机制类较少,数值提升类较多,不用费心研究太久。如果有动作游戏的基础,我觉得过关方面不会太有阻碍,技术力高的玩家也可以选择困难模式挑战自己。 魔女庭院的故事则也延续了team tapas一贯的轻松感。 扣除两分则是因为游戏性其实稍弱,不过配合剧情来体验就很不错。 总结起来便是,魔女庭院算得上是一款轻松的肉鸽作品。
画风和剧情都很不错,更新之后战斗时也能有点自己bd的感觉了,目前bd有点少,不升级伤害不足导致需要一遍遍死掉刷钱升级才能打得下去,希望以后能看到更丰富的bd构筑和更多变的对局。最后,玩咏唱剪刀很难不笑。
Definitivamente una obra maestra...Verdaderamente es un juego totalmente disfrutable incluso si no estas familiarizado con los roguelikes debido a su "compleja simplicidad" de aprendizaje. me ofreció tantas horas de diversion y una inesperada y desafiante dificultad en su Rejugabilidad la cual me mantuvo enganchado a este titulo durante días enteros...Por favor entren al Jardín.
기본에 충실한 재미있는 게임. 기똥찬 아이디어나 뒤통수를 후려치는 참신함 같은 것은 없지만, 그게 무슨 상관인가? 초등학생도 이해할 수 있는 직관적인 시스템에, 할아버지 할머니도 즐겁게 보스를 두들겨 팰 수 있는 조작감이 있는데. 유일한 단점은 가격에 비해 분량이 짧다는 거지만, 원래 한국 시장에서는 뭐든 비싼 것 아니겠나? 사과 한 봉지가 만 원이 넘는 시대인데. 고민하지 말고 사서 즐겨라. 이 게임은 사과 두 봉지 이상의 가치가 있다.
얼리엑세스치고 꽤 재밌음 정출 기대됨
의외로 판정이 후해서 조작감 좋음, 공격 캔슬하고 대쉬하는게 쾌적함 근접 잡몹은 사실상 필드 좁히기&심리적 압박용으로만 작용하는게 아쉬움 피의 구슬 이건 범위가 캐릭터랑 x축으로 평행해야 나가는것같아서 조작감 나빴음 보스전에서 몇몇 패턴은 텔레그래프 나오는 동시에 스킬 시전하는데 이럼 예고하는 의미가 있나 싶다 연속공격도 아닌데 1초는 기다려줘야 하는거 아닌가 개인적으로 캐릭터 조작감 ㅅㅌㅊ 보스 패턴은 좀 불쾌한것같음
价格有点对不起内容,比起肉鸽更注重剧情,但这游戏的剧情简单的有点让人无聊,就是魔女挨个主持茶会,见面打个招呼开始打架,肉鸽的部分感觉没什么爽感。价格30差不多,现在折后60还是高了
画风非常可爱,已被萌晕。 boss技能设计很合理,有比较强的交互感。打击感也没评论区里说得这么差。剧情也很简单干净。 小怪攻击意图比较不明显,有一个全屏伤害的粪怪,远程怪攻击频率比较高。游戏内容比较少,但是不容易腻。 如果你喜欢这个画风,喜欢2d 纯键盘操作,就闭眼入。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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