
Garbage Growth is a short incremental trash game about collecting people's trash, bananas and even babies, to make money and pollute the world even more. Hire rats, grow your pollution, and make everything worse!
Modeled estimate, not a reported figure. How we estimate →
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About
Garbage Growth
Pick up trash, add more pollution, and become rich!
More money
People will start throwing you a bunch of trash, you will need to pick them up to make money
More pollution
You can add more people to throw even more trash! The more pollution the better
Hire rats
Collecting may become a bit tedious so let me introduce you to... rats!
Buy skills
*skill tree*
And much more!
Much much very exciting stuff soon, wishlist Garbage Growth game to not miss the full release :)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Spanish - Spain*, Indonesian*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal* +4 more
Engagement
Hours played at review time, across 66 reviews with recorded playtime.
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little incremental, a bit pricey for only about an hour of gameplay though. You will have to decide if that much time is worth the price of the game. I have played other incrementals that were similar and they took 2-3 hours and cost less. But still recommend it as it was fun and didn't unnecessarily pad the game time by slowing down progression and make it boring.
Amazing little game. Well worth the £5! It does get overwhelmingly chaotic but still a great little game! I can't wait to see what the dev brings!
I'm having a really hard time to recommend this as someone that plays a lot of incremental games - the bones are all here, the skill tree is pretty alright although very weirdly paced with a drought of upgrades during the midgame (which I suspect is part of slowing the game down which is... a questionable decision when it makes the experience worse?) but my biggest gripe is the presentation - the art's all fine and dandy, but by the time you unlock the fourth or fifth main way to generate trash the screen is so overloaded with nonsense that nothing you get from that point on matters or is readable at all. Some of the later unlocks you could barely even parse the mechanics because things just *happened*. Like, sometimes you notice that "oh I guess we're doing loud sfx explosions now" but some of them have like, fun sounding mechanics attached to them that I just couldn't see anymore at this point. I'm not sure how to even fix this but it really took out a lot of fun for most of the late game, because at that point it just became click upgrade to make number go bigger faster, why? I don't know, I can't see anything. The endgame tidbit made it a bit better but I still would've liked to feel like I could actually see what was happening for most of the game rather than half. Other than it's solid - if there was a mixed review I would choose it, but as it stands, I wouldn't recommend it to friends unfortunately. The upcoming moon expansion sounds neat, but I would really like it if the first bulk of the game was revisited to make it less overwhelming, even if it's just a toggle to cut 90% of the clutter out for example.
Petit jeu découvert sur tik tok très addictif j'ai beaucoup aimer le faire un peu court mais très prometteur vivement la suite des mise a jour
Most unique incremental I've seen in a while, that's for certain.
this game is pretty good but the only down side is that it is short and i know it was just released a couple weeks ago but if you want a fun short incremental game this game is for you
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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