
A Roguelike multiverse adventure ruled by an unseen godlike being. Your life and death are part of its game. Travel across nine wildly different worlds, gain powerful skills and bloodline upgrades, and evolve through each cycle of death and rebirth.
Modeled estimate, not a reported figure. How we estimate →
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About
An unseen godlike being has dragged you into a brutal multiverse. Every struggle, every battle, and every desperate escape is nothing more than entertainment in its eyes. Here, death is not the end, and survival is only your ticket to the next trial. Travel across nine worlds with completely different rules, learn how each realm works, push beyond your limits, break free from fate, and perhaps even defy the will of the being watching from above. Every choice is yours to make.
From eerie supernatural realms to ruined post-apocalyptic wastelands, from zombie-infested cities to strange fantasy worlds, each of the nine realms features its own story, questlines, enemy mechanics, and special rules. Every world offers a different pace, a different combat experience, and a different way to clear the game.
Complete trials issued by the godlike being, earn rewards from different realms, and unlock a wide range of skill chips, special abilities, and bloodline upgrades. Over 40 hot-swappable chips can completely transform how your skills work. Insert chips into any skill to instantly alter its form, changing its trajectory, behavior, or projectile properties. Mix and match 68 bloodline powers to create unexpected synergies. Stack the same bloodline to trigger its pure-blood final evolution, or combine different bloodlines to unlock unpredictable mutations.
With every rebirth, the order of the worlds changes. Each time you enter a world, you may encounter different side quests, bloodline drops, and events. Changes in world order can also affect branching storylines and how each realm develops. Every jump between worlds is more than a simple map change. It is a new set of rules, new choices, and a new fate to survive.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
活不到出创意工坊的时候,本质半成品。 后续更新的好改好评
天赋点解决了,先给个好评吧,但是中断的功能要做出来啊
游玩半小时卡死两次,第一次卡在新手任务第一次刷怪那里,重新打开游戏重头开始,第二次卡在战役模式猫鼠大战推塔那里,己方小兵不会打基地也就算了,拆基地一下1点愣是消耗鼠标耐久,然后在我把对面基地点到剩下30血的时候又卡死了。吃灰去吧,等卡死问题修复了再说
总体来看游戏思路很有意思,算是个小品级的肉鸽游戏。BUG稍微有点多,但修复的蛮快的,为制作组加班赞一个!
我很喜欢这个游戏,但是存档丢这个bug是无法忍受的,赶紧修复 打到一半卡死了... 然后存档没了 你叫我怎么给你好评?
作为一款双人独立制作的无限流肉鸽RPG,这款游戏的核心玩法框架还算能看。它抓住了无限流小说爱好者的喜好,九个世界观各有独特规则,每局道具、剧情支线随机刷新,搭配大量血统与技能芯片,能自由搭配不同输出流派,重复游玩的基础乐趣是有的。 但二人小团队开发的短板特别明显。地图细节、人物建模质感粗糙,战斗手感打磨不足,教程引导简略,新手上手门槛偏高。剧情叙事节奏零散,位面间的故事衔接生硬,bug和数值失衡问题也偶有出现。 好在开发团队态度十分诚恳,目前一直在持续修复各类bug,后续还计划开放创意工坊,给玩家自主拓展内容的空间。整体属于想法很好、底子合格的试水作品,题材稀缺值得无限流爱好者浅尝,结合制作组积极更新优化的诚意,对这款游戏后续发展可以抱有不错的期待。
那我缺的掠夺者这一块谁补给我啊? 干被他骂是吧!
游戏本身质量还蛮不错的,后续优化优化 还是很值得一品的
目前来说内容有点少了,重复游玩性比较低
游戏里存在未实装道具和描述错误的道具,且没有中途存档功能。我在挑战击杀梦魇Boss(入梦状态)时,将其血量磨掉约三分之一后游戏崩溃,导致近一个小时的进度丢失。希望制作组能增加中途存档机制,在此之前我暂时给出不推荐评价。
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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