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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЕСТЬ ДВА СТУЛА (2018, разработчик — Regime X) — приключенческая головоломка от первого лица с провокационной стилистикой. Суть: игрок оказывается в тюремной камере и должен отгадать несколько тюремных загадок, чтобы выбраться. После попадания в камеру выйти в меню нельзя — нужно решить все задачи или столкнуться с последствиями. Ключевые особенности: жанр: головоломка, приключение; вид от первого лица; сеттинг: тюремная камера; всего 3 загадки; «реалистичный» подход: нет паузы и выхода из камеры до завершения; платформа: PC (Steam); дата выхода: 19 июня 2018 года; цена: 42 рубля. Минусы: очень короткий контент (3 загадки); отсутствие звука и музыки; спорная тематика и юмор; примитивный геймплей; ограниченная интерактивность (почти нет перемещения). Итог: нишевая короткая головоломка с провокационным антуражем.
Отпетушили мне понравилось А так же что бы игрок не расслаблялся игра вылетает каждую минуту
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра постоянно вылетала и надо было спидранить тесты но в целом одобряю
Вилкой в глаз,или в жопу раз)
♥♥♥♥♥♥♥ вылетать
спасибо. мише понравилось..
не прошёл проверку
jdflag
EST DVA STULA is a peculiar indie title that embraces internet absurdity and transforms a well-known prison-themed riddle scenario into a short but memorable first-person experience. Developed by Censored and published by Kavkaz Sila Games, the game is built around a simple premise: survive a series of prison riddles and make the correct choices in a situation where every answer could have serious consequences. Rather than focusing on action, exploration, or storytelling in the traditional sense, the game places players inside a confined environment and challenges them to navigate a strange psychological contest driven by humor, tension, and unexpected logic. The game's strongest quality is its commitment to its concept. From the moment the challenge begins, it is clear that the developers are not aiming for realism or deep narrative complexity. Instead, they create an atmosphere based on uncertainty and pressure. The prison setting serves as more than just a backdrop; it reinforces the feeling of being trapped and judged. Every question feels significant because the game constantly reminds players that a wrong response may lead to an unpleasant outcome. This straightforward structure helps maintain engagement despite the relatively limited scope of the experience. The puzzle design is centered on a collection of prison riddles that often rely on unconventional reasoning rather than standard logic. Some questions encourage players to think creatively, while others play on expectations and psychological reactions. Because of this approach, solving the riddles can be both entertaining and frustrating. Success frequently depends on understanding the mindset behind the challenge rather than applying traditional puzzle-solving methods. Players who enjoy unusual humor and unexpected solutions will likely appreciate the game's style more than those seeking carefully balanced intellectual challenges. One of the more distinctive aspects of EST DVA STULA is its attempt to create a sense of commitment. According to the game's design philosophy, entering the challenge means facing it through to the end. This reinforces the prison theme and adds a layer of tension that makes even simple decisions feel more important. While some players may see this as an interesting immersion mechanic, others may find it restrictive. Regardless of personal preference, it contributes to the game's unique identity and helps it stand apart from many other small indie puzzle releases. Visually, the game is relatively modest, but its presentation serves its purpose. The first-person perspective effectively places players within the uncomfortable situation, and the confined setting helps create a focused atmosphere. Rather than relying on advanced graphics or elaborate environments, the game uses its limited space to maintain tension and keep attention fixed on the riddles themselves. The simplicity of the visual design allows the central concept to remain the primary attraction. The humor throughout the game is intentionally crude and often provocative. Mature themes, strong language, and controversial subject matter are integrated directly into the experience. This approach will not appeal to everyone, and some players may find the content offensive or overly reliant on shock value. However, for its target audience, the unapologetic tone is part of the appeal. The developers clearly understand the niche they are targeting and rarely compromise their vision in an attempt to reach a broader audience. What ultimately makes EST DVA STULA interesting is its willingness to turn a bizarre meme-inspired idea into a complete game. Many indie titles attempt to build experiences around unusual concepts, but few commit to them as thoroughly as this one does. The result is a game that feels strange, uncomfortable, amusing, and occasionally clever all at once. It may not offer hours of content or deep mechanical systems, but it succeeds in creating a memorable experience that players are unlikely to forget soon after finishing. EST DVA STULA is best viewed as a curiosity rather than a traditional puzzle game. Its strengths come from originality, atmosphere, and dedication to a highly specific sense of humor. Those looking for a polished, feature-rich adventure may find it too limited, but players interested in unconventional indie projects and dark comedic scenarios will discover a surprisingly entertaining experience hidden beneath its absurd premise. Rating: 8/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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