
A 2D narrative-driven game combining exploration, puzzle-solving, and meaningful choices. Set in a post-apocalyptic world, players shape the story and its ending through dialogue and key decisions.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

This game is an interactive narrative project developed as a university capstone. Players explore the world and make choices that shape the story, experiencing conflicts between different value systems while navigating the tension between fate and free will.
2D Exploration Gameplay: Freely move and explore different environments
Branching Narrative: Dialogue choices influence story progression
Clue Collection: Discover documents and environmental hints to piece together the truth
Item System: Items have multiple uses, affecting how puzzles are solved
Multiple Endings: Player decisions lead to different outcomes
Players take on the role of the protagonist, Liden, uncovering the truth through dialogue and exploration. By completing tasks and making choices, the story progresses toward different endings.
Genres
Stats
Languages: Traditional Chinese**languages with full audio support
Reviews
除了不能跳以外其他都很棒,我是一隻鴿子! OwOb
遊戲很好玩,我跟我室友卡在躲避障礙物20分鐘,促進宿舍感情
優點: 美術CG圖 以及 宣傳封面圖好看 故事設定有潛力 缺點: 遊戲引導不足 角色易穿模 幾乎無音樂可言 觸發判定詭異 背景死板,不容易看出可互動物件 飛行狀態無法控制前後+障礙物隨機出現難以躲避 開場時就可以看到地圖左上角就一直在報錯...甚至連宣傳片上也是... 團隊需要再加油....
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Trends
Concurrent players on Steam, sampled daily since tracking started.
非常好遊戲使我鳥鳥旋轉
It’s a bit shocking for a game that’s only had six months of development.
挺好玩的,美術整體上也很好看,體感下來有個bug是esc設定進到第二關後就按不了了 ,或許之後可以修正看看,總之很推薦這部免費小品遊戲
這遊戲的劇情博大精深非常用心,讓握再次體驗人生哲學我是誰我在哪我在做什麼,這遊戲的戰鬥系統我非常喜歡,猶如看見麥克傑克迅,在月球漫步,還有幽靈潛行一擊必殺,最酷的穿牆擊殺更是非常有特色,優秀的監視器更是深得我心,瞬間鎖頭我猶如回到FPS競技享受被顆秒的感覺,再來不得不說讓我想起宮崎英高的躲障礙,更是畫龍點睛之筆,0.5公分夾縫中求生存知道的是玩遊戲不知道的以為是玩命關頭 東京都甩尾,更不得不提猶如烏克蘭自爆無人機的小怪,我深刻的認知到我也要死嗎。 好玩,你不一定要玩,一定得請你的兄弟玩。
好玩,遊戲風格不錯,就是引導性有點差很容易不知道要做什麼()
好玩遊戲
好玩 美術很棒
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