
A dark jrpg with tough choices that change the story. You play as the last of the antadins, the protector of the queen of your colony. You have to traverse bleak, corrupted caverns, inhabitated by a myriad of different insects. Trying to protect your ward.
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Languages: English**languages with full audio support
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Неплохой проект, жаль что знание английского слабое или просто банально нет русификатора...
Nah
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Ever dreamed of Hollow Knight as turn-based RPG? Travel as an ant in a dark and grim inset world where a fungal infection is spreading and sending other insect insane. Protect the last larva of your colony in this short but free JRPG. Full of charm and personality, nice dialogues and choices. From the creator of Toymaker, another really interesting dark RPG with a unique and twisted world.
Goodness gracious this game is quite fun, i chose the hard route (full-on faith fanatic choices) and it is fun so far, i'm stuck in a part for 20 minutes already, i think that tomorrow i'l try once again to get past the bugs across the bridge. But yeah, the game is real fun to play, and the soundtrack+sound effects are really good, loved it ! ... ......... How do i say this ?...Don't ever save the game if you can't predict the future, because, if you save whilst your pc turns off because of a power outtage, ALL THE SAVE FILES WILL CORRUPT AND YOU WILL LOSE ALL OF THEM !
Hikayeyi değiştiren zorlu seçimlere sahip karanlık bir jrpg. Koloninizin kraliçesinin koruyucusu olan antadinlerin sonuncusu olarak oynuyorsunuz. Sayısız farklı böceğin yaşadığı kasvetli, bozuk mağaraları geçmelisiniz. Koğuşunuzu korumaya çalışıyorum.
fook yeah
Why is everyone riding this game's dісk? It's complete trash
Неплохой проект, жаль что знание английского слабое или просто банально нет русификатора...
This game has an interesting premise and mood. I like the structure of allowing you to choose who you want in the party and how that affects the game's difficulty. I let everyone into the party until I was forced to choose between two characters at which point I didn't feel right switching members. I had to retry a couple battles but otherwise I had an easy time all the way up until the boss even though I didn't really use any skills other than for healing. I couldn't for the life of me, though, figure out the strategy for surviving the final boss. Of course, I'm not the best at utilizing rpg strategy. I usually just hack, heal, and grind as needed. I wonder if I would have had an easier time with the other party member. I did look up a video walkthrough and saw that the characters you let into the part affects which ending you get. I like that concept but the endings didn't seem to differ too much. There are some downsides to the mechanics and plot. (Unless I was just unaware of it) you can't grind. Which means that the game's difficulty depends on how many party members you have, which equipment you ask for at the shop, and which items you purchase from the shop. I bought a lot of healing items so that I could stop having party members dying during battles, but you can actually only use healing items outside of battle. It is nice, though, that KO'd party members do get revived with a tiny bit of health, meaning that you can use a healing item after the battle ends. Since you can't use items in battle, you also can't bring characters back to life. I do think that I had a skill by the final boss to revive but I didn't have time to use it. The largest problem is that you get an immediate game over if the princess dies. You also can't backtrack to a shop. You have to decide what items to buy while at the shop after each section. As for the plot, I felt like the ending could have been stronger. It felt like it was leading up to a large epiphany or reveal that didn't happen. But overall, I did really enjoy playing and found the story interesting.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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