
《大侠狂想曲》is a martial arts game that blends farming, exploration, and romance. You were once an ordinary village boy. An unexpected encounter with a demon puts your life on the line. Fortunately, a disciple of the Taixuan Sword Sect rescues you. From then on, the gears of fate begin to turn.
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About
《大侠狂想曲》 is a martial arts game that blends farming, adventure, and romance.
You were once an ordinary village boy. An unexpected encounter with a demon puts your life on the line. Fortunately, a disciple of the Taixuan Sword Sect rescues you. From then on, the gears of fate begin to turn.
You will journey into the martial arts world, meet various heroes, cultivate your inner cultivation, open up your meridians, and ascend to a powerful master, rising from obscurity to a formidable figure.
During your adventure, you will encounter girls with diverse destinies—some as cold as ice, some as cunning as a fox, and some harboring secrets. Your presence will alter the trajectory of their fates.
Behind the seemingly vibrant and bustling martial arts world lies a conspiracy that could subvert the world...


She was a strikingly beautiful widow from the village of Rivendell. Her husband died in a monster attack when she was young, and she has lived alone ever since.
She appears gentle on the outside, yet possesses a strong and wise heart. She knows when to bow her head and when to yield, simply to survive in this cruel world.
But fate did not spare her—rumors, coercion, power, and desire repeatedly pushed her to despair.
She wasn't old, but her youth had long since faded.
Her parents died young, her home seized by village tyrants, and she was left huddled in a dilapidated house in the wilderness, relying on a dim lamp and the chill wind for comfort.
She was sensible and gentle, yet she understood the cruelty of life better than anyone.
She had thought her days could continue in this peaceful way...
But no one knew that, beneath the stillness of the night, a pair of demonic claws were silently reaching out to her.
She is a key figure in the Tianlong Gang, sharing power with her brother, Hong Lie.
She is strong-willed, protective, honest, and loyal. In this ruthless world, she strives to free the Tianlong Gang from its reputation as a "gangster" and return it to the right path.
However, the closer she gets to her ideal, the deeper the shadows grow—
With internal and external troubles looming, what course should she take?

A female warrior with a gentle appearance and a strong character, she navigates the martial arts world with exceptional swordsmanship and unwavering conviction.
She cleaves to no faction, nor does she covet fame or fortune. She fights alongside the hero in numerous adventures, supporting each other, and their relationship gradually blossoms.
However, the complexities of the martial arts world, and with the constant temptations and trials that follow, how will she choose?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
加油作者,尽快更新内容
ok an honest review of this game: It has a lot of usual things in place. Trying to combine farming, cultivation (not so much of it?), martial arts (holding left mouse and dodge enemy attack), cooking, fishing, crafting and everything. The issue is in the early game there are a lot of repetitive tasks like spent your stamina, give gift to raise affection then go to sleep then repeat? All of them feel very pointless especially when battle is way too easy and there is no real need to do these grinding for anything? The only blocker you'd get is some quest require large amount of materials which require multiple days to get like the 20 ginsengs, ton of iron to exchange water system, craft purple gear and exchange for tool crafting things. People also said this is a goon bait game which is kinda true. There are suggestive dialogue and 1 hugging CG per female character and that is about it? These "companion" doesn't do much but are blockers for quests and need to raise affection to unlock some quests? Quests are involved of clicking through some text and get items (maybe some cooking) and that is it. No creativity at all. The martial arts system is horrendous. You unlock a book to get more skills slot which increase your base stats for clicking harder and no real skills? Since game like Hero's adventure road to passion exist the bar for wuxia game is a bit higher now and this game really doesn't do well in any of the area it should for a wuxia game while trying to target roughly the same audience? As for the early access demo the story is linear and your choices doesn't actually matter and so more pointless grinding. I can see the full version being a fleshed out of the story which add some depth to the plot but the initial game play already contains too much pointless grinding for nothing so very hard to see this going out well and the price was like 166 RMB or something and a bit more and you'd get a 40+ hours of other wuxia, xinxia game that worth your money much more. 关于这款游戏的真实评价: 它具备了这类游戏常见的各种要素,试图将农耕、修仙(其实修仙成分并不多?)、武侠(玩法主要是按住鼠标左键攻击并闪避敌人的攻击)、烹饪、钓鱼、制作等内容融合在一起。 问题在于,游戏前期充斥着大量重复性任务:消耗体力、送礼提升好感度、睡觉,然后循环往复。这些过程让人感觉毫无意义。尤其是战斗难度极低,根本没有必要为了提升实力而进行这些枯燥的“刷刷刷”操作。 唯一的进度瓶颈在于,某些任务需要大量材料,往往耗时数日才能凑齐——比如收集20株人参、兑换灌溉系统所需的大量铁矿、制作紫色装备,以及兑换工具制作材料等。 有人说这是一款专门吸引“老色批”的游戏,这话倒也不假。游戏里确实有一些带有暗示性的对话,每位女性角色也只有一张拥抱CG,除此之外就没什么了。这些所谓的“伙伴”其实没多大用处,更多时候只是任务进度的阻碍,还得费劲提升好感度才能解锁后续任务。 任务流程极其单调:无非就是点点对话、获取物品(偶尔涉及烹饪),然后就结束了,完全缺乏创意。 武侠系统做得简直糟糕透顶。解锁秘籍只是为了增加技能槽,进而提升基础属性(让你点鼠标点得更“有力”),并没有真正意义上的招式或技能。鉴于《大侠立志传》等优秀武侠游戏的存在,玩家对武侠游戏的期待值已经提高了不少;而这款游戏明明瞄准了同样的受众群体,却在武侠游戏应有的各个方面都表现平平,甚至可以说很差。 至于抢先体验版(Demo),剧情完全是线性的,玩家的选择根本无关紧要,这也导致了更多无意义的重复劳动。 虽然正式版可能会充实剧情、增加深度,但目前的游戏玩法已经包含了太多毫无意义的“刷刷刷”内容,很难让人看好它的前景。而且售价高达166元人民币左右——只要再加点钱,就能买到像《大侠立志传》或其他修仙类大作那样,流程长达40小时以上且物有所值的优质游戏了。
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Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 武侠的序列零还在发力 [/h1] 《大侠狂想曲》是一款相当有性价比的国产武侠种田恋爱黄油。虽然目前本作处于抢先体验阶段,但其体量尚可,玩法潜力也很大,但剧情疑似惨遭“武侠序列零”污染,尤其是把男主塑造的极弱,因此本作适合“在武侠中追求真实感”或者恰好“只看价格不看剧情”的玩家。(ps:本作需搭配布丁食用。) 本作女主目前明确有寡妇、小萝莉铃儿、女侠客、女土匪(寨主妹妹),与此同时可能还有一条师姐线。本作的H内容为动态CG带音效但目前无配音并且有明显的AI痕迹。且各线均存在被偷窥、被绑、被羞辱等桥段,虽无实质NTR,但旁人频频在场的设定让人感叹不愧是武侠类游戏。 本作的游戏玩法上战斗偏向于数值比拼,其他部分则为狂想曲系列特有的“送礼涨好感”加传统狂想曲的“天天刷好感”,但本作的任务指引相对于其他的“狂想曲前辈”来说相当模糊,导致本作非常容易卡关。而本作的剧情可以说是最大的硬伤:男主可以说是全程吃瘪,常被黄毛摘桃和当摄像头,甚至当众跪地,这一点在女侠线尤为典型——救人被抢功、对话被无视、夜间聊天气势全无。而寡妇线村长王二暧昧偷窥、萝莉线被绑擦边、土匪线“姗姗来迟”经典恶心,逻辑漏洞多,成长感几乎为零。可以说是女主反而更有侠义担当,男主则沦为路边一条。只能说“武侠的序列零污染恐怖如斯”,就连“狂想曲”都难逃其毒手。 总而言之《大侠狂想曲》是一款还算不错的性价比黄油。就目前来看本作说难听点就是空有武侠外皮,实则“无能挨揍流”后宫种田游戏,但16块钱的价格还是太权威了,让本作还是相当有性价比的。并且本作还处于EA阶段,制作组还能够继续更新。如果你实在介意那么静待更新也不失一个好选择,当然如果你恰好喜欢这种“传统武侠”那么本作确实相当有性价比,可以说还算值得一试。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
買之前真的應該看評論的 瑟瑟需要額外去下載檔案就算了 你還用什麼qq群? 比日本鎖區還過分
哥们就想看看二选一的分支剧情,怎么自动存档把角色卡断线了,没临近存档只能重开啊,还只有3个自由存档位
這遊戲練甚麼武功好像沒有差異? 就價格還可以吧?
大侠狂想曲 is a Chinese wuxia role-playing game that combines martial-arts progression with cultivation, exploration, farming, fishing, romance, and everyday life activities. Developed and published by Turtle game, it aims to provide the fantasy of starting from humble circumstances and gradually becoming part of a much larger martial-arts world. Instead of building the entire experience around continuous battles, the game allows quieter activities and personal relationships to exist alongside combat, giving the adventure a life-simulation quality that distinguishes it from more conventional action-oriented wuxia games. The protagonist begins as an ordinary young man from a village rather than a legendary martial artist. His peaceful existence changes after an encounter with a demon places his life in serious danger. A disciple of the Taixuan Sword Sect becomes responsible for his survival, creating the connection that introduces him to cultivation and the wider martial-arts community. This modest beginning works well for the game's progression structure because advancement feels like an actual journey. Players are not handed an unstoppable warrior immediately; they are expected to develop the protagonist gradually through training, exploration, equipment, and cultivation. Character progression draws heavily from familiar Chinese cultivation concepts. Internal martial arts, meridians, and different stages of advancement contribute to the feeling of developing both physical and spiritual strength. These mechanics fit naturally into the setting and give improvement more thematic personality than a simple experience-point system. Becoming stronger involves interacting with several interconnected mechanics, so there is a satisfying sense of gradually transforming an inexperienced character into someone capable of surviving increasingly dangerous encounters. Combat provides an important source of challenge, although it represents only one side of the overall experience. The game regularly shifts attention toward exploration and resource gathering, encouraging players to investigate their surroundings rather than rushing exclusively toward the next confrontation. Useful items and opportunities can be discovered throughout the world, giving exploration practical value. The slower pace also complements the protagonist's gradual development because progress comes from accumulating knowledge, resources, abilities, and relationships over time. Farming and fishing contribute significantly to this relaxed side of the game. They provide peaceful alternatives to martial-arts encounters and help create the impression of actually living within the setting. These systems will be particularly appealing to players who enjoy RPGs that allow meaningful downtime between quests and battles. Rather than separating the protagonist's ordinary existence completely from his heroic ambitions, the game combines both aspects into the same progression loop. The contrast between tending to routine activities and confronting supernatural or martial threats gives the experience much of its personality. Relationships are another substantial component. Romance and dating elements allow the protagonist to form closer connections with characters encountered throughout the journey. These interactions are not simply decorative because relationships contribute to the game's broader emphasis on personal choices and alternative outcomes. Mature themes are also part of the content, making this an experience intended for adult players. Anyone approaching it purely for traditional martial-arts combat should therefore understand that romance and adult-oriented material occupy a meaningful portion of the overall design. Multiple endings provide additional motivation to explore different decisions and relationships. The player's journey is not presented as a completely inflexible storyline leading toward one predetermined conclusion. Different choices can encourage subsequent playthroughs, especially for players interested in seeing alternative character developments or relationship outcomes. This gives the narrative greater replay potential than its relatively straightforward opening might initially suggest. The 2D presentation suits the independent nature of the project. Character artwork and environments prioritize charm and readability rather than attempting the elaborate visual spectacle associated with large-budget 3D RPGs. It creates an intimate atmosphere appropriate for village life, personal interactions, and cultivation. At the same time, some elements of the presentation can feel modest or somewhat rough. Players expecting extensive cinematic sequences, elaborate animations, or cutting-edge graphical effects should adjust their expectations accordingly. The game's Early Access nature is another important consideration. Its central combination of martial arts, cultivation, exploration, relationships, and life simulation already establishes a clear identity, but development remains ongoing. Consequently, balancing, interface design, content quantity, bugs, and general polish may continue changing. Some roughness should be expected, and players who prefer completely finished RPGs may be better served waiting for further development. Those comfortable following an evolving project may instead enjoy watching its systems expand and improve. Language accessibility is currently one of the largest barriers for international audiences. Simplified Chinese is the primary supported language, which matters considerably because this is a text-dependent RPG. Story scenes, quests, relationships, cultivation mechanics, and other important systems require reading comprehension. Players unable to understand the supported language are likely to lose a substantial portion of both the narrative and mechanical experience. Steam Deck compatibility should also be approached cautiously. There is currently no official Valve Steam Deck compatibility classification confirming the game as Verified or Playable. Its 2D presentation and relatively modest technical concept suggest that handheld operation may be possible through SteamOS and Proton, but this should not be interpreted as guaranteed compatibility. Controller behavior, text readability, interface navigation, video playback, and Proton-specific issues could influence the experience. Until an official rating or sufficiently established compatibility information becomes available, Steam Deck support is best considered unverified. Overall, 大侠狂想曲 is an intriguing wuxia RPG for players who want more than constant martial-arts battles. Cultivation, exploration, farming, fishing, romance, resource gathering, character development, and multiple endings combine into an unusually broad interpretation of the genre. Its smaller production scale, Early Access status, language restrictions, and uncertain Steam Deck support limit its accessibility, but its mixture of heroic ambition and ordinary daily life gives it considerable charm. With continued refinement and additional content, its promising foundation could develop into an even stronger martial-arts life RPG. Rating: 7/10
说好的配音,是只有音效的~ 再见了
可玩性不错,但是有一些Bug,画风不错
得加Q群打mod才能让兄弟玩的开心
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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