
A word adventure game with open world elements Time change as time goes by in reality and in the game Different NPCs have their own living habits Players can control the character to explore the city Trigger the mutual influence of various events, affect the final outcome of "Li"
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
玩了一个小时,来说下感受,目前ui方面还比较简陋,场景也没有什么可互动要素,不过处于EA早期和开发者仅有一人也可以理解,期待未来的改善 剧情方面没玩完,不过还是要吐槽一下,有个任务对话一句接一个“呼呼”,阅读体验实在不好(有种轻小说氵字数的感觉)
哦剋
盒友出征!!!!!!!!!!!!!! 从之前看到那篇帖子就开始关注,没想到这么快就做出来了。 女性角色很戳xp,虽然是像素风格但是表现力惊人。看起来灵感来源于某大作。。同主题的游戏在我这里是很讨巧的,毕竟想象力是人类的最大财富。 游戏整体没有大问题,小而精。 有两点问题:全屏功能可以考虑加入一下。可以让游戏看起来更“奢侈” 玩家引导做的不好,我知道大体任务是什么,但是不清楚怎么完成。进入游戏的半小时基本在刷对话,也不知道哪边是任务点。完成任务的“小游戏”手感也很奇怪,打的很迷惑,不能将其作为横版动作的元素来看,否则不太达标。 人物图层有bug,遇到了因为头像重叠而导致无法对话的问题。 游戏会留着,即使更新的慢一点。小体量游戏是有上限的,只求作者最终能够呈现出一个完整流畅的作品。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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