
"Rule: After Waking Up, Please Don't Call Me" is an independent game created by a single person. In the game, players take on the role of an amnesiac girl, who needs to retrieve her memories and explore the tragic murders that once happened here in a dungeon full of death and rules.
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About
A niche "Frankenstein" horror game, but your support is my greatest motivation. Welcome to play!
This game combines puzzle-solving, upgrading, chasing, escaping, parkour, rules, plot and horror elements. Come and see what's really going on. We play as an amnesiac girl who accidentally enters a strange game and finds a bizarre diary. Can we retrieve our memories and dominate the entire dungeon in this world full of crises and rules?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 一人开发的野心之作,很吓人,以碎片叙事与多元素融合构建压抑恐怖世界,但技术缺陷严重削弱体验,期待后续能修复。
数字3是读档,2和4是开上层或者下层抽屉,F是打开抽屉中的手电,E和F都不能拾取,Q是开灯,开灯似乎直接拾取? 建议采用常规游戏键位。 不要冒然使用0键开启飞行穿透模式,飞到虚空中会直接死亡。 建议屏幕边上加一个常驻按钮提示怎么唤起按键说明。 有中文 有成就
First of all, the game is technically playable despite lacking an English localization. While there is an attempt at translation, where certain words appear in English, the effort is poorly executed. As a result, text often doesn’t fit within menus or UI elements, such as notes overflowing their boxes, and in many cases, no translation is provided at all. Secondly, the overall experience reflects the game’s low price and feels more like a student project. The assets often look mismatched and out of proportion. For example, a massive toilet bowl next to a tiny sofa. This could be dismissed as part of the game’s intended strangeness, but it still feels jarring. Controls are another major issue. They are never explained, and despite the simplicity expected from a first-person game, they remain confusing. Basic movement and interactions like opening doors are straightforward, but actions such as picking up items or opening drawers are unnecessarily complicated. Instead of simply aiming at a drawer and pressing the interact key, you’re required to press either 2 or 4 to open the top or bottom section. Picking up items is even more unreliable. Sometimes it doesn’t work at all, and only becomes functional after circling the house several times. But triggers are broken anyway so you don’t have to bother. This is obvious in the starting area where you find a key but all doors are already unlocked. If you manage to exit through a door and enter a portal, you’re immediately killed by a screeching enemy. Death doesn’t just reset you, but breaks the game entirely, leaving it unplayable. Restarting doesn’t help either, as monsters remain in place, ensuring instant death upon re-entering the portal. The only way to truly reset the game is by closing and reopening it. Even if you manage to survive, by quickly turning around after leaving the portal to freeze the monsters, you’ll enter a maze through another portal. Dying here makes things even worse, preventing you from starting a new game altogether. Unless you clip right through the floor, death occurs for no reason at all, and all you get is a message that you’ve died. Again, if you deal with the maze, you enter a hallway with another broken trigger. This hallway is supposed to spawn lasers that you have to dodge, but they’re missing. A lot of it is simply broken and makes no sense. For instance, there's an anomaly part that you can simply skip, and I got achievements just by reaching a new location. The developers attempted to address the countless problems with a save-anywhere feature, but it too is broken. Loading a save leaves you stuck with an overlay screen that cannot be removed, you can’t see anything, and you also lose the flashlight. The game is very short, but it's still not something you would pay money for.
Oyun, tek bir kişi tarafından yaratılmış bağımsız bir oyundur. Oyunda oyuncular, hafızasını geri kazanması ve ölüm ve kurallarla dolu bir zindanda bir zamanlar yaşanan trajik cinayetleri keşfetmesi gereken hafızasını kaybetmiş bir kızın rolünü üstleniyor.
体验了一会儿,发现确实是bug挺多,说一下有几个比较严重的,第一是UI这块,鼠标指针有时候出现,有时候消失,然后按提示点R键也没有用,但是用Tab+Enter也勉强能交互,然后UI可能太多了,导致堆叠一块有的UI一直卡在屏幕上就很难受,还有个小问题就是UI没有覆盖整个屏幕,留个空看着很难受。第二,有些输入映射绑定的不是很合理,就比如说返回栏应该是绑到ESC上而不是Tab上,然后文本也有一些错误,错别字。第三,存读档问题,玩家死亡或者游戏重开之后地图应该没有重置,导致在第二关读档一进来就死,然后无限月读,怪物有时候也会莫名其妙的跑到脸上,不知道啥原因玩家就死了,这里我觉得可以适当削弱一下怪物移速哈。其他小bug比如出生位置设置错了,UI反复触发这个需要自己去看一下了。 当然优点也是有的,比如场景这一块,除了有些地方模型没有对齐,材质没有设置好之外,灯光,氛围,以及音效的衬托方面很有恐怖游戏的样子,然后就是jumpscare这一块,别的不说,真的被吓到了,有些解密的设置比如说地下迷宫的那个推木板我觉得就挺好的,然后后边还有一些探索我觉得也挺不错的。 总的来说,作为初学者,有些地方需要改进一些,比如游戏的引导是否需要加强,不然刚传送到另一个地图瞎跑,不知道干啥,另外比如说优化下模型和逻辑就更好了,因为到后边掉帧问题有点严重。OK,期待以后的更新奥。
我是谁?我在哪?我为什么会在这里。开局迷茫没事。随着你一步步调查深入你会发现,一切的“真相” 音乐,很带感。很有节奏。哈,我天不怕地不怕。。。
其实各地方来说做的挺糙的,但是确实吓到我一次(虽然是jumpscare) 下一个游戏可以完善一下UI系统交互就更好了
一款融合解密、追逐、跑酷等多元素的独立游戏,有点意思,但可能因为元素过多,每项都不是做得十分出色,由简介得知游戏是一人独立开发,那实属不容易,6块多不贵可以试试。
要优化下, 掉帧有点严重,移速又很快,低配在刷新场景严重卡顿。
看着商店介绍的有趣,加上价格便宜就买了,没想到意外的有趣,虽然是缝合,但缝的挺好,物超所值了!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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