
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
Modeled estimate, not a reported figure. How we estimate →
About
"Legacy of Shadows" is a Wuxia roguelite. From avenging your fallen sect to unraveling the "Eternal Dragon" conspiracy, master fluid builds to cut through a world of intrigue and shatter the eternal scheme.
【Legend Against Fate】
Protagonist: With the embers of the fallen sect still warm, the Jianghu's web of schemes is already unfolding. Trample rotten wood into blades; tear apart the web woven from countless lies. Use fragmented letters and broken blades as your eyes; seek light through a sea of ink and mountains of corpses. When the myriad conspiracies finally meet the edge of the blade, you will realize: we are all but pawns. Only the long sword in hand can cut through the illusions.Eternal Dragon Usurper: Is the flesh weak? Then dismantle the bones to forge armor! Is fate immutable? Then burn the heavens and change destiny! Complete the forbidden ritual, ascend as emperor, and use secret arts to control the major factions and court officials—so that strife may cease forever.
【Countless Arts, Limitless Builds】
Four sets of weapon skills (more to come), hundreds of divine arms, thousands of inscription combinations, paired with a variety of unique martial arts and internal techniques for free build construction. Rich Roguelite elements ensure endless fun.
Switch freely between different build combinations without starting over. Challenge all levels freely; different builds will offer unique experiences against different bosses.
【Rich Non-Combat Progression】
Every effort in the game is retained. Collect meridian points and martial arts points to develop your exclusive combat talent tree. Forge divine arms tailored to your build. Explore ruins, cliffs, and caves to acquire classic martial arts legacies. Study medicine and alchemy to enhance your combat, making it even more exhilarating.
【Free and Dynamic Hidden Weapons System】
Wield various forms of hidden weapons to strike enemies in diverse ways. Combined with exclusive hidden weapon talents and unique tempering techniques, hidden weapons can be used independently of weapon skills. Coordinate hidden weapons with weapon skills for linked attacks and enjoy combat pleasure that belongs only to you.
【Gather Clues, Unravel the Truth】
In this martial world drowned in a storm of blood, every sword scar, half-burned page, and even the posture of a corpse is a clue in the vast web of intrigue. You will: see through disguises, decode secrets, and listen to the whispers of the dead. In the end, countless broken blades will merge into the Dragon-Severing Sword—what you uncover is not just the truth, but the entire Eternal Game itself.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 554 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其他都可以忍,只有俩地方忍不了的。 1,探索部分拉完了,先不说走两步一黑屏的地图切换。如果是闯关式的设定就算了。 但是有可以探索的地方应该大地图给个标记吧?而且不是有线索页面么,把这些解密的一堆钥匙道具和线索加进去啊!!! 2,BGM能不能多整几首,就两首一直循环,大多时候和氛围都搭不上啊。而且制作组又不是不会配BGM,星宿派那个单独的BGM不是挺好的么,氛围十分合适。 总之能玩,希望下一个作品做好点
瑕不掩瑜,单纯刷子游戏,其实没啥主角要素,剧情也普普通通没啥雷。堆一下数值很快就通关了,过剧情可以根据自己想法选择合适的难度,过完剧情以后想刷材料建议直接调整到简单别折磨自己。很多金武功是在支线剧情或者悬赏里面藏着的,不过依靠主线跟商店武功单走一个主线也能打。
从关注到第一时间入手,体验下来总体不错,人物立绘精美,每个人物甚至NPC 都有语音,诚意满满。 战斗的话很流畅,但是貌似手柄的优化有点问题,希望加强。另外剧情稍显薄弱,人物之间的羁绊有点点弱感觉就是工具人,总体上还是支持的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 554 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
需要打磨的地太多了,做为武侠游戏,收集武功是最大的乐趣,但90%的武功都没什么用,不如平A。 装备的掉落,也不如打造的好,这就让冗长的地图,显得玩起来特别烦。 剧情文本方面,也就能打个40分,基本上对话前言不搭后语。 既没有刷子游戏打击感,也没有探索的乐趣,剧情方面自己不停的刨,只能是这个夏天没有大作的情况下硬着头皮玩
可玩性一般
流程偏短, 但好玩。
游戏打击手感不错,画风很对胃口!
初见很惊艳,玩个把小时后就开始觉得无聊了。功法看似很多,但手感是一套比一套差,以至于没有耐心全体验一遍了,都大差不差。UI操作繁琐,剧情老套。 最想吐槽的是女主立绘这脸怎么看怎么不舒服,我说全游戏里女性立绘垫底。 再接再厉吧。
也是在朋友的推荐下第一次接触这种类型的游戏,小玩了两小时,首先说一下优点:一是玩起来很解压,我个人打游戏是不太喜欢看剧情的(上个逼班脑子已经不想思考了),就是纯打架,这个游戏玩起来打击感是有的,也很爽,就是纯粹的爽感。二是画质还不错,道具、场景、人物的建模都还是比较用心的,可以看出来制作组的诚意。再来说一下最不明白的地方:优化不太行,我的配置玩4k分辨率gpu跑到100%,我寻思这么吃配置吗?调到1080p全低画质也有20%的占用,没搞明白。。。。。。。总之还是希望制作组继续加油,在后续版本中持续改善,再端上更好的作品来吧
还可以,后续好好更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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