
Three Kingdoms: Turmoil in Jingxiang Set post-Battle of Red Cliffs Semi-real-time turn-based combat Procedural NPCs (non-historical) Open-world exploration Multiple endings via historical events Play as blacksmith, physician, faction ally, or mercenary leader Roles impact event participation
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $510 | 5 | 40% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $1.9M | 4.6K | 67% | $17.99 | |
| approximately $1.6M | 2.4K | 68% | $34.99 |