
A roguelike auto-battler adventure in the Demon Fortress! Recruit mercenaries, craft gear, unlock relics, and master unique Shadow Abilities to build an unstoppable team. Fight through the fortress, challenge the Demon Lord, and experience unrivaled combat thrills!
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About
This is a dungeon adventure that blends roguelike and auto-battler mechanics! Manage your limited resources wisely: recruit unique mercenaries, equip them with custom gear and potions, and unlock powerful Relics. Master each mercenary's one-of-a-kind "Shadow Ability" to evolve your team's combat power step by step.
Within the treacherous Demon Fortress, will you choose to outsmart your foes or engage the ferocious monsters in fierce combat? Fight your way through clashing blades and magical mayhem, march step by step to the top of the fortress, and face the ultimate evil at its core.
Every run offers a brand-new strategic challenge, and every choice could turn the tide of battle—are you ready to become the tactician who conquers the Demon Fortress?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
bug太多,无面怪复制烈焰领主不会加属性。远程怪不会打下面,会和怪二人转。生存任务会莫名失败。选个前期弱势雷神会遇到哪个怪都打不过的情况(一个眩晕食人魔,二狼冰冻)。 处处透露着简陋贫穷,玩法遗物也有点少。没事玩玩还凑和。差评给bug
接触自走棋类型的游戏相对较少,这是我玩过的第二款自走棋游戏,还加入了肉鸽的元素,玩起来还是有应该有的爽感,也算是让我真正意识到了自走棋的爽点在哪!!期待日后的更新!!会持续关注~
不知道是优化不行还是我电脑太差,毕竟是好几年前的了,玩到后期数值稍微变态点就会很卡,开了自由模式以后,不变态打不过,变态了,就超级无敌卡。50层以后特别明显,我拼着卡玩到了100层,进入商店点个离开都卡个十几秒了。打斗看不到过程,就是卡了半天出结果了。游戏很不错,就是挺墨迹的,需要每个英雄都从头打一遍。
好玩,根本停不下来。建议根据过关局数获得额外能量值之类的,可以用能量值加强英雄,要不然有些英雄前期太废,高难度一直卡关
目前缺点: 1、缺少局外成长,或者额外解锁。建议添加随游戏进度进行解锁的佣兵、装备和遗物 2、没有战斗加速 3、很多属性,比如反伤、连击、痛击在属性表都看不到 4、换装备很麻烦,必须先点卸下,然后把装备拖到人身上,能不能直接从物品栏更换 5、很离谱,没有窗口化 不过瑕不掩瑜,很不错的游戏 个人建议: 1、佣兵升级目前只有属性成长,能不能通过等级成长或者合成来解锁额外技能 2、好用的佣兵来的都比较晚了,等级和属性都很难起来,之前养的佣兵卖了就死,能不能通过某种方法转移属性或者经验 3、添加手动释放的技能,这个不好说,需要测试
精品游戏,全成就了,棋子多,建模可以,当前版本部分英雄太拉,希望后续开发更多内容。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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