
The game is a visual novel with a choice system. The player controls Kirill's actions by choosing from the offered options of answers and actions. Each choice affects the development of the plot and Kirill's relationships with other characters.
Modeled estimate, not a reported figure. How we estimate →
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About
The game is a visual novel with a choice system. The player controls Kirill's actions by choosing from the offered options of answers and actions. Each choice affects the development of the plot and Kirill's relationships with other characters. Some choices can lead to negative consequences, while others can lead to unexpected twists and turns.
Basic Game Mechanics:
Dialog System: Interaction with characters occurs through dialogs in which the player chooses Kirill's lines. The choice of lines affects the development of the story and relationships with other characters.
Choice System: At key moments in the game, the player makes choices that determine the further development of the story. Some choices can lead to positive consequences, while others can lead to negative consequences.
Investigation: The game has elements of investigation, where the player must gather clues and information to solve mysteries and solve the crime.
Main storylines:
Street drama: Kirill encounters a street mugging, hits a dead end, and accidentally finds an ad for a quad club.
School Conflicts: Kirill is teased by his classmates, tries to defend his cat mask, and then Karina intervenes.
Quadrobing: Kirill gets acquainted with the Quadrober club and participates in the competition.
Secret Assignment: The school principal asks Kirill to spy on Karina without explaining the reason.
Robbery Investigation: Kirill witnesses and participates in the investigation of a jewelry store robbery.
Romance: The development of the relationship between Kirill and Karina is the key storyline, depending on the player's choices.
Endings: The game features several endings, each depending on the player's choices throughout the story. Endings can be either happy or tragic.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
История интересная Персонажи яркие Своих денег по скидке стоит Проходится за полчаса
Тема квадроберов не раскрыта(
Классная новелла! Необычная история про квадроберов в костюмах животных. Персонажи прикольные, а сюжет интересный. Картинка красивая, музыка тоже понравилась. Рекомендую!
Дорого, тупо, и полный атаз. Игра безвкусна, ужасна и выбор без выбора, было тяжело но я шел до конца, менталка минус 500, мне плохо, дайте атаракс с тералидженом 10/10 квадроберов котов
Очень классная игра с неплохим нелинейным сюжетом, прикольное музыкальное сопровождение на протяжении всей игры. смоки рекомендует
ИИ ♥♥♥♥♥♥
Захватывающий визуальный роман с интерактивным сюжетом, где решения игрока формируют ход событий и влияют на взаимоотношения с персонажами. Увлекательные сюжетные линии, элементы детективного жанра и романтические истории придают игре особую привлекательность. Разнообразие концовок увеличивает ее реиграбельность.
♥♥♥♥♥ какая то
俄语视觉小说,AI作画不错,有动物角色,人类很美型。 英文标题叫QUADROBERS翻译过来是四足动物。 封面也都是动物。有对白选项。没中文,没成就。 机翻简介: 游戏是一个带有选择系统的视觉小说。玩家通过从提供的答案和动作选项中进行选择来控制基里尔的动作。每一个选择都会影响情节的发展以及基里尔与其他角色的关系。 游戏是一个带有选择系统的视觉小说。玩家通过从提供的答案和动作选项中进行选择来控制基里尔的动作。每一个选择都会影响情节的发展以及基里尔与其他角色的关系。有些选择可能会导致负面后果,而另一些选择则可能导致意想不到的曲折。 基本游戏机制: 对话系统:玩家通过选择基里尔台词的对话与角色互动。台词的选择会影响故事的发展以及与其他角色的关系。 选择系统:在游戏的关键时刻,玩家做出决定故事进一步发展的选择。有些选择可能会导致积极的后果,而另一些则可能导致消极的后果。 调查:游戏有调查元素,玩家必须收集线索和信息来解决谜团和犯罪。 主要故事情节: 街头戏剧:基里尔遭遇街头抢劫,陷入死胡同,意外发现了一则四人俱乐部的广告。 学校冲突:基里尔被同学取笑,试图为他的猫面具辩护,然后卡琳娜介入。 Quadrobing:基里尔熟悉了Quadrober俱乐部并参加了比赛。 秘密任务:校长让基里尔监视卡琳娜,但没有解释原因。 抢劫案调查:基里尔目击并参与了一起珠宝店抢劫案的调查。 浪漫:基里尔和卡琳娜之间关系的发展是关键的故事情节,取决于玩家的选择。 结局:游戏有几个结局,每个结局都取决于玩家在整个故事中的选择。结局可以是幸福的,也可以是悲剧的。
Классная визуальная новелла, чтобы скоротать вечерок! Графика и музыка игры выполнены на высоком уровне, что позволяет полностью погрузиться в атмосферу мира. Любителям жанра точно зайдет!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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