
A text adventure game of the mid Tang Dynasty, where players can experience the story of a lonely city in the Western Regions during the Tang Tibetan War in the 13th year of Jianzhong by the 'bound barbarians'. Witness the growth and helplessness of characters and the rise and fall of the era.
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About

In the aftermath of the An Lushan Rebellion, the Tang Empire is in decline. With the Western Regions in chaos and the Tibetan Empire (Tubo) advancing, Liuzhong City stands as the Tang’s final bastion in Xizhou. Two years after a devastating loss at Beiting, Tubo gathers its forces for a final assault. Inside the city walls, Captain Li Yan struggles to hold the line, while his children—Li Si'an, determined to rally the people, and Yun'er, haunted by family secrets—seek purpose amid the storm. When a mysterious old outsider and a young girl stumble into the city, fate begins to shift. In this war-torn land, will Liuzhong stand or fall?


Li Yan: As the commander-in-chief of Puchang Zhechong Prefecture, at the age of 47, he was defeated by the invasion of Tubo and eventually retreated to Liuzhong City, preparing to defend. However, facing the deteriorating situation of the river and river, he was more interested in finding a way out for the people in the city than defending a city for the Tang Dynasty.

Wen Qinli: Pu Chang was appointed as the Chief Historian of Chongfu, and served in the Ming Dynasty during the reign of Emperor Suzong. At the age of fifty-three, he not only dealt with various documents, but also devoted himself to education, striving to preserve the cultural foundation of the Han people with all his might. He constantly worried about the collapse of his thoughts, hoping that the sage's ideas could eventually save this city from fire and water.

Zhao Shangwu: A lieutenant under the Puchang army, at the age of eighteen. His father was saved by Li Yan and he was also his confidant. I am extremely grateful for Li Yan's kindness and loyal, but at the same time, I am also a good friend of Li Sian, and they face difficulties in both aspects of their family affairs.

Qixin Er: The captured Tibetan priestess, according to her, was never welcomed in Tibet. Her thoughts are diverse, and she has unique perspectives on the times and human nature in her eyes. Buddha's words: Bodhi mind is the cause, sorrow is the root, and convenience is the ultimate goal.

Li Sian: Li Yan's second son, at the age of eighteen, is currently studying under Wen Qinli. He is both dissatisfied and fearful of his father, but also hopes to be recognized by him. His elder brother, who died in battle, became an unavoidable knot in his heart. Now he is running around the city, trying his best to do something, but it seems that nothing can be changed?

Li Yun'er: Li Yan's eldest daughter, the third in the family and the last child of Li Yan. She is fourteen years old and has been weak and sickly since childhood. She realizes that her mother passed away because of her, and her father's avoidance of this has made her increasingly curious about all of this. She is curious about her mother and her father, and even more curious about how all of this actually developed to this point. However, these questions have not yet been answered.

Liu Yue'er: A young girl who was caught in the city while gasping for breath in the war. She claimed to be the daughter of an old friend of Li Yan, at the age of sixteen, but seemed to hide a different identity and motive. The current situation is complex and intricate, and she is equally enigmatic.
……

The game features a unique visual style combining Chinese ink painting, Western techniques, and anime aesthetics—blending freehand expression with realism. Inspired by Tang Dynasty culture, its art, UI, and sound design aim for historical authenticity and modern appeal. The UI merges classic Galgame interaction with innovative, customizable features, enhancing player immersion. Music blends traditional instruments with electronic elements, evoking the grandeur and underlying tension of a fading golden age. Rich sound effects and dynamic CG animations bring the world vividly to life.
[Staff]
Production Team: Sharewedo Studio:Project-《We Who Remain: Tang Chronicles 》
Lead Creators: Resher、Link
Lead Screenwriter: Link
Project Manager: Resher
Business: Resher
Programmer: Guwan
Character Original Art: yakami
Scenario Original Art: Kejinghua
CG Original Art: yakami、Kejinghua
Appreciation Items Art/Partial Posters: Malatang
Merchandise Art: selah
Music/Sound Effects: Pengream
Vocal Music: Yujie An、Jiasen Liu
PV Animation: Chaijinzhi
Dynamic Effects: Yuanyue
Performance: Resher、Guwan
UI/Art Promotion: Resher
UI Base Assets: Lielinfeng
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还行吧其实 加油
总体还行吧,就是前期实在有些拖沓了。十个不同的结局还是挺有意思的,真结局也有深度。不同的结局里面,在相同的情境下同一个人对话细节也不同,挺细心的。要是正常结局里面能和月儿有更多互动就好了。
反正我是用的众筹激活码激活,应该不算进总评价,最后想了想还是打个好评吧,好看一些。 事实上存在的缺点还是很多的……比如说配音时有时无甚至良莠不齐,就连音量有几句都不能全部统一;比如说美术时好时坏,但这些大概只是单纯的预算不足吧……我没要求你全配音,但是能不能统一一下每句配音的音量,有几句就是比别的大。 其实一开始还是挺期待这个题材的,感觉会选择这个题材的制作组一定有什么只属于他们自己的想法,大概这也是我一开始有关注的原因吧。但是文案水平实在有限。本来没想看到什么感天动地的文案,但是感觉看到最后最生动的还是那个老书生,我甚至都有点没懂那个信佛的吐蕃巫女存在的意义。制作组想要在这里放她进去的意义我想到了,但是字数不多,我觉得写她不如写盲信的路人拜佛,反正最后剧本体现出的效果有点一般。 而且对于背景故事的介绍其实很少,你不能指望每个人都在游玩这部作品之前认真去查一遍什么是建中十三年什么是贞元八年,然后就明白在做游戏时的种种考据,然后意识到这究竟是怎样一个令人感动的背景,然后被这个故事感动得涕泗横流。这不现实。 但是优点也还是有的吧,毕竟客观存在的文物在某种程度上就已经足够了。虽然展开之后才能看文案的设定有点蛋疼,写个本来一般的暗线还藏在这种地方,真的不如给剧本加点字。 虽然期待不高,但还是感觉有点没达到期望中的水平,所以这条评论本该是中评,但是没有这个功能。如果说推荐不推荐,那我觉得可以推荐,毕竟想池史的朋友们来这里会失望,抱有的期待少一些的话,可能反而会有点惊喜。比如我就感觉那个文物的背景插这里挺好的,小巧思这一块。
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Hours played at review time, across 42 reviews with recorded playtime.
[h1][b]《缚戎人:唐建中十三年》——中唐乱世下的孤城风云史[/b][/h1] [quote]唐建中十三年……唐德宗李适使用该年号仅为四年,为何此处却长达十三年之久?声称具有中唐严肃历史背景的本作,为何会采用一个有如此明显错误的叫法?[/quote] [h3]【历史尘封的故事,鲜为人知的往事】[/h3] 故事发生于唐贞元八年(公元792年),北庭之战结束后的西州柳中城,今日的吐鲁番盆地。 “吐蕃因是陷北庭都护府,安西道绝。独西州人尚为唐守。”原本庇护当地的回鹘汗国此前被吐蕃击败,中原的唐王朝藩镇林立,不再可能回到西域。西州军民只得尽力自寻出路。 “至今大唐贞元九年其经去年西州顷陷。”一段发生于大唐、回鹘、吐蕃之间的故事,便在这片风雨飘摇的废墟之上展开…… 一道传言中“王师将至”的圣谕,让柳中城军民上下一心,即便是所向披靡的吐蕃大军也不敢冒进,但敌军的重重围困也让城内弹尽粮绝。危难关头,是选择名垂青史死守城池,还是保全百姓与敌和谈? 在历史考证这方面,制作组甚至做到了“吹毛求疵”的地步,除了引经据典,还对故事中的有关文物都做了大量详细介绍,好评点赞![spoiler]所以为什么唐建中会有十三年,还是给大家卖个关子,不妨来游戏中找找答案吧!(奸笑)[/spoiler] [h3]【大漠孤城内外的爱恨情仇】[/h3] 一位自称其父与李琰将军为旧友、为躲避战乱而投靠至此的少女月儿,受到主角李思安与妹妹云儿的细心照顾,小日子过的也是滋润起来了。 月儿不但骑术箭术了得,还聪慧过人,多次帮助主角李思安出谋划策转危为安。日久生情,朝夕相处的两人也逐渐萌生了对对方的好感。 但月儿偶尔古怪的言行,似乎暗示着她的身世之谜并没有那么简单。在遭遇了一系列变故后,两人能否冰释前嫌,与柳中城一起,迎来最后的结局? 坚不可摧的城墙在吐蕃人野蛮的猛攻下,终于如年迈的将军一般,艰难地挣扎着,痛苦地倒下了。此时的月儿向李思安立下“无论明天如何,都会一直陪伴郎君”的誓言,不得不惊叹:如果这都不算爱~真好嗑啊啊啊啊[/strike] 还有贼寇闯入家门,思安月儿并肩作战,互相保护对方的画面,原来柔弱女子也能充满如此视死如归的豪情,谁说女子不如男!这一幕超感动的说有木有QAQ千万不要殉情了啊!!! 另一线是虽然主角一行人逃出生天了,但某赵氏队友却祭天了TAT(悲) [h3]【巧夺天工的CG画面】[/h3] 游戏的CG设计非常好看(有的甚至可以当桌面壁纸),尤其是独具特色的水墨风格属实惊艳到我了(要不是懒,真得给大伙儿截几张图康康)。 [h3]【不足之处】[/h3] [olist] [*]主界面及菜单栏等在点击时的动画延迟和持续时间太长,感觉不够流畅。 [*]主要人物李思安缺少CV配音。若有需要可对该角色配音设置单独的开启/关闭按钮。 [/olist]
缚戎人讲了一个在历史这个宏大背景下一个个或许只在史书上一笔带过的小人物的故事,虽然只是小人物的挣扎,但也把历史的沧桑和厚重体现得淋漓尽致。先说说优点,盛唐转衰的历史氛围营造得很绝,水墨画风搭配国风配乐,那种苍凉悲壮的边塞孤城感直接拉满了。考据也看得出制作组是蛮用心的,铠甲建筑也有点点细节,然后聚焦小人物的题材确实让人眼前一亮,文物系统还能解锁历史知识,还有多结局设计也提高了可玩性。然后缺点感觉和优点不相上下了。剧情有点高开低走,多结局分支本来是个亮点,但是前几个结局路线很短,还没展开故事就结束了,相当于是断章那种感觉。而且文本量虽然挺大的,不过第三人称叙事和大量旁白,以及视角切换频繁,感觉割裂感比较严重,感觉像在读小说,沉浸代入感就没那么强叻。然后就是配音的问题,女主月儿声音感觉夹夹的,有的配音声音也是忽高忽低,挺破坏氛围。不过国风美术和音乐确实用心了,虽然背景立绘都比较朴素,各种线条有点简约,但是整体的水墨风格做得还是挺好的。总的来说,这游戏节奏确实慢、文本量也不少,总体比较平淡单调,但我感觉这游戏主打的就是历史氛围感,让玩家体会到历史的宏大沧桑和小人物对时局无奈绝望的鲜明对比。
选项太多了。
其实故事写得还不错,分支也够不少,但前期剧情节奏慢,多周目体验更是一般,整体还可以,属于历史向不可错过的精品
故事还是挺不错的
买了有三个月了,断断续续玩今天终于打完了,我一向喜欢历史题材,刚好这个打的是严肃历史的名号,优点是时代特征浓厚,群像描绘比较成功,历史细节真的非常多,到最后那几个真结局感染力也是挺强的,系统做的不错,比如那个文物系统,以至于我很明显地感觉到这是一支实力不俗的团队。很多人说这游戏无聊,实际上对于我来讲,我会认真推敲每句话的内在逻辑,历史细节懂不到的也会去查,结果就是感觉自己很忙,比玩FPS还要忙,缺点就是,也是我非常想批评的是,编剧文青病太重了,是不是太注重雅了呢,没有做到雅俗共赏,这种文字游戏本来就是大众文化甚至叫平民文化,优秀的历史AVG能做到时代特征描绘浓厚的同时,表达也接地气,而不是无病呻吟,拐弯抹角,给我的感觉就是这游戏就是面向一小部分喜欢历史的玩家,其他玩家就会感觉无聊犯恶心,编剧完全奔着展现个人才华去的而且哈这游戏是不是可以再多点糖呢,比如一个真结局里面,写主角团突围成功后的生活,他们结婚的桥段,这也是一种俗啊,全是历史只有小部分买张,真得搞点糖才能满足大众需要,另外就是立绘的问题,太过草率,男主的驴脸属实难受,也不知道你们经费怎么安排的,按理来讲立绘是很重要的元素。总而言之,算是满足我这个历史爱好者的需求了吧,玩家的建议你们真的听听,因为问题很多,当然我也很看好你们,就像我前面说的那样,至少你们给我的感觉还是一支实力不俗的团队,编剧注重内容的同时必须注重形式问题,把你的才华正当发挥出来,欧克到此为止吧,对了宣发要注意一下,我看你也是极力打严肃历史名号,这就导致用力过猛,即使是一点历史小错误也会被人拉出来大肆批评的,还有我相信你们一定记得你们在小黑盒发了帖子,是不是有点标题党了,很容易拉仇恨,当然还好删得早这点得注意了
本作是一款历史题材的视觉小说游戏,故事主要讲述的是安史之乱爆发后,唐朝日渐衰落,而远在西域的吐蕃政权则趁虚而入,不断蚕食唐朝西部领土,而西州柳中城也是唐贞元八年唐朝在吐鲁番盆地的最后一个据点,此时的回鹘汗国已被吐蕃军击退,中原也陷入群雄割据的局面,早已无暇顾及此方的安危,柳中城早已经陷入孤立无援的境地,面对吐蕃大军的数次围攻,城中军民也只能苦苦支撑,期盼援军的到来。就在这个时候,一个名为月儿的少女以及一名回鹘老人来到了这座被围困已久的孤城,城中军民的命运也似乎因为两人的到来而悄然发生着改变。 故事从西中柳州城在吐蕃政权围攻下最后的坚守为切入点,反映出当时动乱年代下百姓生活的困苦与漂泊不定,同时在游戏结尾部分,也通过两个士兵的对话,写出了当时唐朝边防所存在的捉良冒功的问题,为了得到赏赐,捉拿无辜边民充当敌方犯界人员,描绘出当时唐朝政权的混乱与黑暗。 游戏提供了多达十个结局以后数个后日谈,体量方面可以说是量大管饱,全结局正常流程在10小时左右,而且游戏中也添加了大量的文物考究描述,比较适合对历史题材感兴趣的玩家游玩。游戏美术方面融合了多种美术风格,不过绘画质量方面表现的并不是特别好,立绘与cg整体差别比较明显,此处比较影响体验。 总体来说游戏还算可以,对历史题材感兴趣的玩家可以尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
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