
A text adventure game of the mid Tang Dynasty, where players can experience the story of a lonely city in the Western Regions during the Tang Tibetan War in the 13th year of Jianzhong by the 'bound barbarians'. Witness the growth and helplessness of characters and the rise and fall of the era.
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About

In the aftermath of the An Lushan Rebellion, the Tang Empire is in decline. With the Western Regions in chaos and the Tibetan Empire (Tubo) advancing, Liuzhong City stands as the Tang’s final bastion in Xizhou. Two years after a devastating loss at Beiting, Tubo gathers its forces for a final assault. Inside the city walls, Captain Li Yan struggles to hold the line, while his children—Li Si'an, determined to rally the people, and Yun'er, haunted by family secrets—seek purpose amid the storm. When a mysterious old outsider and a young girl stumble into the city, fate begins to shift. In this war-torn land, will Liuzhong stand or fall?


Li Yan: As the commander-in-chief of Puchang Zhechong Prefecture, at the age of 47, he was defeated by the invasion of Tubo and eventually retreated to Liuzhong City, preparing to defend. However, facing the deteriorating situation of the river and river, he was more interested in finding a way out for the people in the city than defending a city for the Tang Dynasty.

Wen Qinli: Pu Chang was appointed as the Chief Historian of Chongfu, and served in the Ming Dynasty during the reign of Emperor Suzong. At the age of fifty-three, he not only dealt with various documents, but also devoted himself to education, striving to preserve the cultural foundation of the Han people with all his might. He constantly worried about the collapse of his thoughts, hoping that the sage's ideas could eventually save this city from fire and water.

Zhao Shangwu: A lieutenant under the Puchang army, at the age of eighteen. His father was saved by Li Yan and he was also his confidant. I am extremely grateful for Li Yan's kindness and loyal, but at the same time, I am also a good friend of Li Sian, and they face difficulties in both aspects of their family affairs.

Qixin Er: The captured Tibetan priestess, according to her, was never welcomed in Tibet. Her thoughts are diverse, and she has unique perspectives on the times and human nature in her eyes. Buddha's words: Bodhi mind is the cause, sorrow is the root, and convenience is the ultimate goal.

Li Sian: Li Yan's second son, at the age of eighteen, is currently studying under Wen Qinli. He is both dissatisfied and fearful of his father, but also hopes to be recognized by him. His elder brother, who died in battle, became an unavoidable knot in his heart. Now he is running around the city, trying his best to do something, but it seems that nothing can be changed?

Li Yun'er: Li Yan's eldest daughter, the third in the family and the last child of Li Yan. She is fourteen years old and has been weak and sickly since childhood. She realizes that her mother passed away because of her, and her father's avoidance of this has made her increasingly curious about all of this. She is curious about her mother and her father, and even more curious about how all of this actually developed to this point. However, these questions have not yet been answered.

Liu Yue'er: A young girl who was caught in the city while gasping for breath in the war. She claimed to be the daughter of an old friend of Li Yan, at the age of sixteen, but seemed to hide a different identity and motive. The current situation is complex and intricate, and she is equally enigmatic.
……

The game features a unique visual style combining Chinese ink painting, Western techniques, and anime aesthetics—blending freehand expression with realism. Inspired by Tang Dynasty culture, its art, UI, and sound design aim for historical authenticity and modern appeal. The UI merges classic Galgame interaction with innovative, customizable features, enhancing player immersion. Music blends traditional instruments with electronic elements, evoking the grandeur and underlying tension of a fading golden age. Rich sound effects and dynamic CG animations bring the world vividly to life.
[Staff]
Production Team: Sharewedo Studio:Project-《We Who Remain: Tang Chronicles 》
Lead Creators: Resher、Link
Lead Screenwriter: Link
Project Manager: Resher
Business: Resher
Programmer: Guwan
Character Original Art: yakami
Scenario Original Art: Kejinghua
CG Original Art: yakami、Kejinghua
Appreciation Items Art/Partial Posters: Malatang
Merchandise Art: selah
Music/Sound Effects: Pengream
Vocal Music: Yujie An、Jiasen Liu
PV Animation: Chaijinzhi
Dynamic Effects: Yuanyue
Performance: Resher、Guwan
UI/Art Promotion: Resher
UI Base Assets: Lielinfeng
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很喜欢这种古风文字冒险游戏,而且月儿和妹妹好漂亮,立绘相当有感觉, 之前玩过demo,感觉不错,这次直接拿下游戏爽完。 这个音乐还挺好听的
[h1][b]《缚戎人:唐建中十三年》——中唐乱世下的孤城风云史[/b][/h1] [quote]唐建中十三年……唐德宗李适使用该年号仅为四年,为何此处却长达十三年之久?声称具有中唐严肃历史背景的本作,为何会采用一个有如此明显错误的叫法?[/quote] [h3]【历史尘封的故事,鲜为人知的往事】[/h3] 故事发生于唐贞元八年(公元792年),北庭之战结束后的西州柳中城,今日的吐鲁番盆地。 “吐蕃因是陷北庭都护府,安西道绝。独西州人尚为唐守。”原本庇护当地的回鹘汗国此前被吐蕃击败,中原的唐王朝藩镇林立,不再可能回到西域。西州军民只得尽力自寻出路。 “至今大唐贞元九年其经去年西州顷陷。”一段发生于大唐、回鹘、吐蕃之间的故事,便在这片风雨飘摇的废墟之上展开…… 一道传言中“王师将至”的圣谕,让柳中城军民上下一心,即便是所向披靡的吐蕃大军也不敢冒进,但敌军的重重围困也让城内弹尽粮绝。危难关头,是选择名垂青史死守城池,还是保全百姓与敌和谈? 在历史考证这方面,制作组甚至做到了“吹毛求疵”的地步,除了引经据典,还对故事中的有关文物都做了大量详细介绍,好评点赞![spoiler]所以为什么唐建中会有十三年,还是给大家卖个关子,不妨来游戏中找找答案吧!(奸笑)[/spoiler] [h3]【大漠孤城内外的爱恨情仇】[/h3] 一位自称其父与李琰将军为旧友、为躲避战乱而投靠至此的少女月儿,受到主角李思安与妹妹云儿的细心照顾,小日子过的也是滋润起来了。 月儿不但骑术箭术了得,还聪慧过人,多次帮助主角李思安出谋划策转危为安。日久生情,朝夕相处的两人也逐渐萌生了对对方的好感。 但月儿偶尔古怪的言行,似乎暗示着她的身世之谜并没有那么简单。在遭遇了一系列变故后,两人能否冰释前嫌,与柳中城一起,迎来最后的结局? 坚不可摧的城墙在吐蕃人野蛮的猛攻下,终于如年迈的将军一般,艰难地挣扎着,痛苦地倒下了。此时的月儿向李思安立下“无论明天如何,都会一直陪伴郎君”的誓言,不得不惊叹:如果这都不算爱~真好嗑啊啊啊啊[/strike] 还有贼寇闯入家门,思安月儿并肩作战,互相保护对方的画面,原来柔弱女子也能充满如此视死如归的豪情,谁说女子不如男!这一幕超感动的说有木有QAQ千万不要殉情了啊!!! 另一线是虽然主角一行人逃出生天了,但某赵氏队友却祭天了TAT(悲) [h3]【巧夺天工的CG画面】[/h3] 游戏的CG设计非常好看(有的甚至可以当桌面壁纸),尤其是独具特色的水墨风格属实惊艳到我了(要不是懒,真得给大伙儿截几张图康康)。 [h3]【不足之处】[/h3] [olist] [*]主界面及菜单栏等在点击时的动画延迟和持续时间太长,感觉不够流畅。 [*]主要人物李思安缺少CV配音。若有需要可对该角色配音设置单独的开启/关闭按钮。 [/olist]
选项太多了。
总体还行吧,就是前期实在有些拖沓了。十个不同的结局还是挺有意思的,真结局也有深度。不同的结局里面,在相同的情境下同一个人对话细节也不同,挺细心的。要是正常结局里面能和月儿有更多互动就好了。
一段坚守,一段尘封的记忆 历史题材的视觉小说,大唐归义军前传,讲的是主角们坚守柳叶孤城的故事,整体营造的氛围感我很喜欢,苍凉悲寂的感觉 游戏文字很细腻,前期故事略显平淡选项略少,中期从女主登场围绕女主月儿身份及行为故事变得有意思起来了,人物刻画得挺好,个人最喜欢得其实是主角父亲守将李琰,完全契合我心目中坚韧不拔得大唐守将的气质,后期很不错,结局分支很多,文本剧情量很足,画面和bgm都很契合,遗憾的是李思安没有配音,单结局要花7个小时左右,很适合喜欢历史的朋友,也真的希望有越来越多的人来做历史题材的AVG
反正我是用的众筹激活码激活,应该不算进总评价,最后想了想还是打个好评吧,好看一些。 事实上存在的缺点还是很多的……比如说配音时有时无甚至良莠不齐,就连音量有几句都不能全部统一;比如说美术时好时坏,但这些大概只是单纯的预算不足吧……我没要求你全配音,但是能不能统一一下每句配音的音量,有几句就是比别的大。 其实一开始还是挺期待这个题材的,感觉会选择这个题材的制作组一定有什么只属于他们自己的想法,大概这也是我一开始有关注的原因吧。但是文案水平实在有限。本来没想看到什么感天动地的文案,但是感觉看到最后最生动的还是那个老书生,我甚至都有点没懂那个信佛的吐蕃巫女存在的意义。制作组想要在这里放她进去的意义我想到了,但是字数不多,我觉得写她不如写盲信的路人拜佛,反正最后剧本体现出的效果有点一般。 而且对于背景故事的介绍其实很少,你不能指望每个人都在游玩这部作品之前认真去查一遍什么是建中十三年什么是贞元八年,然后就明白在做游戏时的种种考据,然后意识到这究竟是怎样一个令人感动的背景,然后被这个故事感动得涕泗横流。这不现实。 但是优点也还是有的吧,毕竟客观存在的文物在某种程度上就已经足够了。虽然展开之后才能看文案的设定有点蛋疼,写个本来一般的暗线还藏在这种地方,真的不如给剧本加点字。 虽然期待不高,但还是感觉有点没达到期望中的水平,所以这条评论本该是中评,但是没有这个功能。如果说推荐不推荐,那我觉得可以推荐,毕竟想池史的朋友们来这里会失望,抱有的期待少一些的话,可能反而会有点惊喜。比如我就感觉那个文物的背景插这里挺好的,小巧思这一块。
以下重度剧透 打完了全结局全成就……非常有趣的故事,喜欢关于民族认同、战争与和平的解读,看到熟悉的文物名字,或者典故的时候也不禁会心一笑……文案组真的非常擅长用隐秘的角度暗示故事,比如王维,比如李陵…… 先说民族认同,这一点在月儿身上体现得很彻底。作为汉人与回鹘人民族融合的结果,她却受到了汉人小孩的欺凌,在回鹘则被吐蕃施压。我想文案描绘那些汉人小孩对月儿的欺凌,包括温长史口中的圣王教化,是以汉人为至尊、为中心的观点的一种抨击吧。那些民族复杂关系和政治势力冲突一起构成如此战争局面,我觉得这个故事对这一情况解释的非常详细透彻。我喜欢在倒数第二个后日谈里面的,制作组的情怀,大家不必为自己的认同而疑惑,而斗争,“都能从想象的共同体所带来的枷锁中挣脱出来,不再困于仇恨与压迫的循环,而是共同走向团结与解放……”如今的世界,也有地方因为民族冲突而造成惨烈的人道主义悲剧,真心希望战争与奴役能够早些终结,世界人民都能得到解放…… 还有战和问题,以及引申的,以温长史为代表的儒家教化和绮心儿为代表的佛理。在倒数第二个间章里,影响结局的重要选择是他到底是坚持治国平天下,还是无愧于自身……如果选了后者,他的心里就会觉醒其他的想法,即圣王教化并不是唯一的出路,也可以放下一些执念,引入一些其他的思想,比如他和绮心儿对谈的佛理。绮心儿说三界无安有如火宅,但宗教真的能拯救这一切吗……?绮心儿想不明白,她只能去做。唉,文案组好像也没有明说(当然也有可能是我粗心没看到,姑且对她的想法做如此猜测,她的心烦意乱,是不是认识到佛很多时候的无能为力,即使她能够和神对话,也解决不了扎根于此的政治和民族症结……?这也是她的无力所在吧。还有就是历史观,温长史一心留名青史,可就像小杨的后日谈,任何人都会被历史的车轮无情碾过,大家都只是历史的尘埃……比起预设汗青中的事迹,不如过好生前的每一刻。还有三个好结局,除了最后一个投靠回鹘和妈妈团聚以外,剩下两个都是,要么逃出战争的漩涡,要么继续在下一场战争中求生,绮心儿也反问小李,难道你真的认为能靠自己改变一座城吗?到最后有一种淡淡的无力感,拼尽全力能做到的似乎只有避免最坏的结果发生在自己的眼前……好在结局九是城破人全,最终的两位主角都得到了不错的归宿。最后一个结局好不真实,完全应验月儿神话故事中的所谓神兵天降,虽然有铺垫,但还是太惊喜、太突然了,……制作组还是留了一个美丽的念想,善良啊! 最后说一点关于唐军。几乎每个结局的后日谈,都会提到随便抓人讨战功的边塞士兵,包括吊人无谓期待的假诏书。这个大雁传书神似找回苏武那里用来诈匈奴的典故,仔细想来温长史和苏武也有一些相似,都是在被王庭抛弃的情况下独自坚守……但他们的动机并不一样,朝廷也不一样,所以结局并不相同……小李求和更像李陵,(没记错的话老李是陵州人?)被王庭抛弃,坚守无门,只得投降……关联起汉代旧事之后,我觉得柳州对中原王朝的情感,这种期盼与失望就更明显了,逃回去的结果只是缚戎人,这样的朝廷真的值得为此付出如此大的代价吗……?我觉得喜欢这个故事的重要原因之一是我极其喜欢李陵,…… 此外还有各种各样非常有巧思的诗文作为穿插文案和章节、结局的命名,功能按钮的表达,都十分有新意……这一切实在是太伟大了我将安利给朋友们
新颖
有点无聊
历史类视觉小说,制作得还可以吧,不错
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