
A text adventure game of the mid Tang Dynasty, where players can experience the story of a lonely city in the Western Regions during the Tang Tibetan War in the 13th year of Jianzhong by the 'bound barbarians'. Witness the growth and helplessness of characters and the rise and fall of the era.
Modeled estimate, not a reported figure. How we estimate →
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About

In the aftermath of the An Lushan Rebellion, the Tang Empire is in decline. With the Western Regions in chaos and the Tibetan Empire (Tubo) advancing, Liuzhong City stands as the Tang’s final bastion in Xizhou. Two years after a devastating loss at Beiting, Tubo gathers its forces for a final assault. Inside the city walls, Captain Li Yan struggles to hold the line, while his children—Li Si'an, determined to rally the people, and Yun'er, haunted by family secrets—seek purpose amid the storm. When a mysterious old outsider and a young girl stumble into the city, fate begins to shift. In this war-torn land, will Liuzhong stand or fall?


Li Yan: As the commander-in-chief of Puchang Zhechong Prefecture, at the age of 47, he was defeated by the invasion of Tubo and eventually retreated to Liuzhong City, preparing to defend. However, facing the deteriorating situation of the river and river, he was more interested in finding a way out for the people in the city than defending a city for the Tang Dynasty.

Wen Qinli: Pu Chang was appointed as the Chief Historian of Chongfu, and served in the Ming Dynasty during the reign of Emperor Suzong. At the age of fifty-three, he not only dealt with various documents, but also devoted himself to education, striving to preserve the cultural foundation of the Han people with all his might. He constantly worried about the collapse of his thoughts, hoping that the sage's ideas could eventually save this city from fire and water.

Zhao Shangwu: A lieutenant under the Puchang army, at the age of eighteen. His father was saved by Li Yan and he was also his confidant. I am extremely grateful for Li Yan's kindness and loyal, but at the same time, I am also a good friend of Li Sian, and they face difficulties in both aspects of their family affairs.

Qixin Er: The captured Tibetan priestess, according to her, was never welcomed in Tibet. Her thoughts are diverse, and she has unique perspectives on the times and human nature in her eyes. Buddha's words: Bodhi mind is the cause, sorrow is the root, and convenience is the ultimate goal.

Li Sian: Li Yan's second son, at the age of eighteen, is currently studying under Wen Qinli. He is both dissatisfied and fearful of his father, but also hopes to be recognized by him. His elder brother, who died in battle, became an unavoidable knot in his heart. Now he is running around the city, trying his best to do something, but it seems that nothing can be changed?

Li Yun'er: Li Yan's eldest daughter, the third in the family and the last child of Li Yan. She is fourteen years old and has been weak and sickly since childhood. She realizes that her mother passed away because of her, and her father's avoidance of this has made her increasingly curious about all of this. She is curious about her mother and her father, and even more curious about how all of this actually developed to this point. However, these questions have not yet been answered.

Liu Yue'er: A young girl who was caught in the city while gasping for breath in the war. She claimed to be the daughter of an old friend of Li Yan, at the age of sixteen, but seemed to hide a different identity and motive. The current situation is complex and intricate, and she is equally enigmatic.
……

The game features a unique visual style combining Chinese ink painting, Western techniques, and anime aesthetics—blending freehand expression with realism. Inspired by Tang Dynasty culture, its art, UI, and sound design aim for historical authenticity and modern appeal. The UI merges classic Galgame interaction with innovative, customizable features, enhancing player immersion. Music blends traditional instruments with electronic elements, evoking the grandeur and underlying tension of a fading golden age. Rich sound effects and dynamic CG animations bring the world vividly to life.
[Staff]
Production Team: Sharewedo Studio:Project-《We Who Remain: Tang Chronicles 》
Lead Creators: Resher、Link
Lead Screenwriter: Link
Project Manager: Resher
Business: Resher
Programmer: Guwan
Character Original Art: yakami
Scenario Original Art: Kejinghua
CG Original Art: yakami、Kejinghua
Appreciation Items Art/Partial Posters: Malatang
Merchandise Art: selah
Music/Sound Effects: Pengream
Vocal Music: Yujie An、Jiasen Liu
PV Animation: Chaijinzhi
Dynamic Effects: Yuanyue
Performance: Resher、Guwan
UI/Art Promotion: Resher
UI Base Assets: Lielinfeng
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]建中十三年?不是只有四年吗? 好吧,是我草率了......[/h1] 第一次看到这款游戏的名字的时候我还有些懵,“建中十三年”,建中不是只有四年的时间吗?这一点令我十分疑惑,不过在游玩游戏后,内容给我做出了一系列的解答,大唐和吐蕃的战争持续了四十余年,边疆的战士们或许已然不够了解当时朝代的更替演变,或者说是他们的生活天天只是面对这边疆的险境,根本无暇顾及国内的动乱,只能听到些剩下的“流言蜚语”;元稹和白居易都曾描写过这一段时期的故事,从他们的诗词之中我能深刻感受到当时时期的动乱,可谓是内忧外患,百姓苦不堪言,这让我想起了很久之前玩过的《饿殍:明末千里行》也是一番凄惨景象...... 游戏大部分时候呈现出一种残破的水墨画风,面对这已然无力回天的局势,这种画风非常的应景,不过当人物对话呈现出来的时候,我们才真切感受到游戏反战思想的内涵,李琰那种心系百姓的情感深入我心,故事也从李家各个人物的描写开始深入展开.......,而月儿这个角色便是本作除李家人外的核心人物,她的情感其实比较复杂,但可以看出她本身的付出和某些“决定”是为了促进一种“民族融合”的大义;除了这些描写,本作的间章内容也对人物刻画的非常有骨肉,细节也处理的很好。 最后我触发的结局是:将军百战身名裂,也是谈和结局,我感觉这个结局虽然是个坏结局,但历史的洪流总会让我们学会失去,战争之中,没有人会是胜利者,而有时决策的失误,或许也会将事情发展推向万劫不复的深渊。 总体来说,我还是比较喜欢这部作品的,它的内容文本含量,人物刻画的水准都比较高,不过为了完善人物的“血肉”让整体故事的节奏发展有些缓慢,而且过于杂糅的文本堆积真的会使得后期的感受有些无聊,如果能再精进一下剧本内容的话,我觉得可能会更不错! [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
怎么说呢,这也是一部“氛围”大于“故事”的作品。 看到有两篇长评分别指出了本作剧本和 考据相关的严重问题,对我来说,首先剧本的问题非常明显,无论是叙事节奏还是遣词造句,显然都不甚完美;考据方面我则是毫无专业知识可言,不多评价。 对我来说,这部作品的优点便是画风和配乐共同营造的悲凉氛围,即使文本问题很大,依然能轻易地沉浸其中,代入到一个个角色里,感受到故事中人那种深深的无力感与绝望感。 究其原因,其实是因为这段历史本身就太过厚重,太过沉郁,黄沙掩埋之下,是许多民族、无数人民的随波逐流与颠沛流离,配上一首首边塞诗的深远意境,即使是我这种铁石心肠的人也不禁心情沉重。 因此,即使有各种各样的问题,我还是推荐尝试这款作品的。 五千年历史确乎是一座无穷的宝藏,期待接下来能看到更多结合历史去讲述的,意境深远的故事。
不错的的历史题材视觉小说(我是说题材不错),虽说还有许多瑕疵(语音文本方面),但这个水平作为制作组的出道作也还行。 建议制作组以后多打磨打磨作品,古代背景下,你就算用白话文也不能整出这么多明显的现代用语吧,过于出戏了。 虽说这剧情大纲还行,但我希望结局路线的设计更有逻辑一点,“朝飞羽骑一河冰”这结局的触发条件实在是有点离谱。
这游戏怎么说捏 这背景图也太粗糙了吧 你还不如用ai画呢 还有就是剧情完全没代入感玩不下去一点
缚戎人讲了一个在历史这个宏大背景下一个个或许只在史书上一笔带过的小人物的故事,虽然只是小人物的挣扎,但也把历史的沧桑和厚重体现得淋漓尽致。先说说优点,盛唐转衰的历史氛围营造得很绝,水墨画风搭配国风配乐,那种苍凉悲壮的边塞孤城感直接拉满了。考据也看得出制作组是蛮用心的,铠甲建筑也有点点细节,然后聚焦小人物的题材确实让人眼前一亮,文物系统还能解锁历史知识,还有多结局设计也提高了可玩性。然后缺点感觉和优点不相上下了。剧情有点高开低走,多结局分支本来是个亮点,但是前几个结局路线很短,还没展开故事就结束了,相当于是断章那种感觉。而且文本量虽然挺大的,不过第三人称叙事和大量旁白,以及视角切换频繁,感觉割裂感比较严重,感觉像在读小说,沉浸代入感就没那么强叻。然后就是配音的问题,女主月儿声音感觉夹夹的,有的配音声音也是忽高忽低,挺破坏氛围。不过国风美术和音乐确实用心了,虽然背景立绘都比较朴素,各种线条有点简约,但是整体的水墨风格做得还是挺好的。总的来说,这游戏节奏确实慢、文本量也不少,总体比较平淡单调,但我感觉这游戏主打的就是历史氛围感,让玩家体会到历史的宏大沧桑和小人物对时局无奈绝望的鲜明对比。
其实故事写得还不错,分支也够不少,但前期剧情节奏慢,多周目体验更是一般,整体还可以,属于历史向不可错过的精品
题材不错,剧情后期较好,坏结局多好结局少,感觉倒数第二个出逃的有意思,最后一个有点假。质量不如饿殍,但题材独一无二,还是能看出制作组诚意的
故事还是挺不错的
还行吧其实 加油
又一个众筹吃到屎的游戏,我他妈真服了,文本速度只能调两倍,你看看别的哪个游戏只能调两倍的?UI做的也是狗屎,各种花里胡哨的名字我都不知道功能了非得把鼠标悬停在上面才知道是什么功能,是不是有病啊?真他妈傻逼,刚开头看到这慢的像乌龟爬一样的文字跳出来我就不想玩了,天知道等字一个一个跳出来要浪费我多长时间,真他妈逆天设置
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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