
QUSHA is a Chinese-style roguelike survivor game where you take on the role of a novice Daoist disciple in a world overrun by demons. As you progress through the game, you'll master a variety of talismans and Daoist techniques, unlocking powerful spells to combat evil forces and defend the peace.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. It’s a course project, not a full-fledged commercial release. We welcome you to play and provide feedback!
Through continuous cultivation and upgrades, players enhance their spell abilities, enabling to remain fearless even when surrounded by demons. By combining various spells, increase strength and slay monsters on journey.
Vast Arsenal of Spells for Unleashing Demonic Annihilation
QUSHA boasts an extensive spell system, immersing players in a journey of magical mastery. As you progress, you'll refine your spellcasting prowess, becoming adept in wielding a diverse array of talismans and spells to effectively combat the forces of evil. Through continuous upgrades and demon slaying, you'll ascend to the pinnacle of power, becoming the ultimate vanquisher of all things demonic.
Experience the thrill of slaying all kinds of demons
Powered by the UE5 engine, QUSHA can host a large number of demons. With every swing of your blade and every spell cast, you'll revel in the visceral thrill of decimating hordes of malevolent creatures.
QUSHA is a teaching program in the -UE5 Full Process Course for Indie Game Creators by VaMP He and MOTZIFY. Due to its nature as a course project, the game is smaller in scope. We encourage you to try it out and share your thoughts!
In this course, we will teach you to make QUSHA step by step: starting from software download, we will take you to unlock the development and release of indie games. There is also a large developer support fund,which can make your game stand out!
Are you interested in game development? Come and scan the code to to learn more!

Stats
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
设计的不错,期待更新正式版
光污染严重,打到后面都不知道自己在哪,怪在哪; 敌人只有三四种,大部分时间都在收割一碰就死的小怪,难度增加就是10分钟变成15分钟然后20分钟,垃圾怪多点,无聊; 感觉就是把“山门与幻境”里爬塔的部分扣出来,但颜色搭配,技能啥的还不如山门... 免费游戏,有时间可以试试,没时间的就别浪费这几个小时了..
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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