
疫病神の依神女苑ちゃん。 女苑ちゃんが提示してくるお題に大急ぎで答えて 見返りも求めずに物品を貢ぎまくろう!!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
時間にもう少し余裕があればもっとじっくり考えられて面白いのだが 制限時間がとても短い(1問10秒くらい)ので覚えゲーになってしまっているのが残念 女苑ちゃんのリアクションは面白い
言葉探し系ゲーム、制限時間や予算、貢がせていただく女苑ちゃんのごきげんと考慮する要素がわりと多くさり気に難易度高めな気がしなくもない でも反応が可愛いのでついつい変なものを貢いじゃう 貢げるものは多種多様で概念的なものまで貢げるぞ(貢げるとは言っていない) 意外と庶民的な趣味をしているのか、魚とか小物とかで喜んでくれるのカワイイ
限られた予算の中でお題に沿ったプレゼントを貢ぐゲーム 破産したり受取拒否される場合でも女苑ちゃんの反応を楽しめるので、失敗してもあまり苦にならないのはよかった あとBGMがずっと聞いてても飽きないのも良い 最悪反応があった単語を覚えておけば完全クリアも簡単ですが、お題のパターンによってはご機嫌メーターMaxが狙えなさそうなところだけは残念ポイント
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キーボードが付いていないPC環境ならオススメ。つまり、一般的にはオススメできない。
どうしても魚がち。 こんだけ丁寧にツッコんで貰えるなら貢ぎがいがあると思います。
お題に合わせて穴埋めするインタラクティブゲーム おかしな回答には相応のツッコミが入る 賛否が分かれそうなぐらい、文章から作者の自我が溢れ出ている
貢がせろ!女苑ちゃん!!, developed and published by ISY, is a compact yet highly distinctive indie simulation game that revolves around fast-paced wordplay, resource management, and character-driven humor. Rather than relying on traditional visuals or complex mechanics, the game places nearly all of its weight on clever text interaction and timing, creating an experience that feels energetic, playful, and surprisingly tense despite its simple presentation. It is the kind of title that immediately communicates its intent: this is a game about reacting quickly, thinking creatively, and dealing with the often unreasonable demands of a very opinionated character. The central concept is built around fulfilling the wishes of 女苑ちゃん by “offering” her suitable items under strict constraints. Each challenge presents a partially formed word or linguistic condition, and the player must complete it by inputting an appropriate Japanese character to form a valid item. The resulting word determines what is gifted, how much it costs, and how she reacts. This creates a layered decision-making process where linguistic knowledge, intuition, and risk assessment all play a role. You are not only trying to give a correct answer, but also one that fits within your limited budget and satisfies her tastes before time runs out. What makes this system engaging is the constant pressure. Time limits force quick thinking, while the hidden cost of items means every choice carries uncertainty. A word that seems clever or appropriate might turn out to be far too expensive, while a cheaper alternative might provoke disappointment or sarcastic commentary. This unpredictability keeps the gameplay lively and encourages repeated attempts, as players gradually develop a sense for which answers strike the best balance between affordability and approval. The tension between speed, creativity, and resource conservation gives the game a rhythm that feels almost arcade-like despite its text-based nature. Presentation is intentionally minimal, placing the spotlight firmly on interaction rather than spectacle. The interface is clean and easy to read, ensuring that information is delivered quickly and without distraction. Where the game truly shines is in its character responses. 女苑ちゃん’s reactions are sharp, expressive, and often humorous, transforming even failed attempts into entertaining moments. Her dialogue gives the game personality and charm, making it feel less like a puzzle and more like a comedic exchange where the player is constantly trying—and often failing—to keep her satisfied. The difficulty curve escalates quickly. Early challenges ease players into the concept, but later stages demand faster reactions, more precise word choices, and better budgeting instincts. Since the cost of a gift is not revealed until after it is chosen, players are encouraged to learn through experimentation rather than calculation alone. This trial-and-error structure feels deliberate, reinforcing the idea that mastery comes from familiarity and intuition rather than memorization. While the overall playtime is relatively short, the escalating challenge and variety of reactions give the experience replay value, especially for players who enjoy optimizing their performance or discovering new dialogue. The game also carries additional appeal for players familiar with its source inspiration, as it is a derivative work featuring a well-known character from the Touhou Project universe. However, prior knowledge is not required to enjoy the experience. The humor, mechanics, and pacing stand well on their own, making the game accessible even to those encountering the character for the first time. Fans of the source material may appreciate the tone and characterization more deeply, but newcomers can still enjoy the fast-paced wordplay and personality-driven design without feeling excluded. Reception among players reflects how well the game succeeds at what it sets out to do. Many praise its originality, sharp writing, and ability to deliver a satisfying experience in short sessions. Criticism tends to focus on the limited scope and relatively brief length, particularly from players who desire deeper systems or longer progression. However, within its intended scale, the game feels focused and confident rather than incomplete. Overall, 貢がせろ!女苑ちゃん!! is a small but memorable indie title that thrives on wit, timing, and character interaction. It does not aim to be a deep simulation or a lengthy puzzle game, instead offering a concentrated burst of challenge and humor that rewards quick thinking and experimentation. For players who enjoy text-centric gameplay, quirky concepts, and strong character presence, it delivers a distinctive and entertaining experience that stands out precisely because of its simplicity and personality. Rating: 8/10
実況や他人動画程面白い反応が’無く 該当なしの単語ではなく無反応ってパターンが多くてかなりがっかり 思ってた以上にペラッペラだった セール以外・・・セールでもおすすめしない 期待せず捨て金でやるのが良い
緩く遊ぶ分にはいいけど、クリアできるパターンが狭すぎるかも。そんなに多くのパターンを拾ってくれる訳でもないし...
面白かったので高評価だが、ゲームの自由度は作者の語彙や解釈に委ねられている。 ハイスコアを狙うなら作者の価値観に寄り添うゲームになる。 原作は未プレイだが楽しめた。
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Players by region
Where this game's players are, estimated from review languages.
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| $42.9K | 159 | 97% | $6.99 | |
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| $9.4K | 43 | 100% | $6.99 | |
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| $1.3K | 32 | 100% | $2.99 | |
| $0 | 0 | — | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.2K | 144 | 78% | $7.99 | |
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| $29.2K | 164 | 93% | $9.99 | |
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