
游戏类型:一款面向创伤后即时干预的视觉空间类功能游戏 游戏玩法:通过构想异形立方体的空间结构,让立方体通过合理的翻转来躲避障碍、覆盖形状,最后行至终点。 游戏设计理论:游戏依据EMDR疗法的工作记忆理论,采用基于视觉空间型任务的游戏疗法,构筑出具备创后即时干预的功能性游戏方案。通过空间位移、心里旋转、形状识别、色彩刺激等视觉维度破坏创伤记忆图像的形成。
Most likely between $84 and $835. How we estimate →
Checked against 8 developer-reported gamesmedian error
旅者 has sold an estimated approximately 43 copies on Steam, for about approximately $278 in gross revenue.
About approximately 43 copies on Steam (mid estimate), modeled from its 1 reviews — low confidence. Not a figure the developer has reported.
About approximately $278 gross, most likely between approximately $84 and approximately $835 — roughly approximately $185 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $55.4K | 75 | 91% | $34.99 | |
| approximately $36.1K | 132 | 58% | $14.99 | |
| approximately $23.2K | 110 | 90% | $9.99 | |
| approximately $11.5K | 76 | 79% | $3.99 | |
| approximately $9.5K | 41 | 49% | $7.99 | |
| approximately $8.3K | 55 | 98% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |