
僕は「彼女」を愛しているだけなのに、彼女は僕の「嘘」を探している。 重なって、ズレて、蝕まれる。 「”イチバン”愛してる?」って聞けなかった僕は「彼女」を愛しているだけなのに、彼女は僕の「嘘」を探している。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $28K | 54 | 94% | $29.99 | |
| approximately $4.7K | 30 | 90% | $8.99 | |
| approximately $5.4K | 10 | 100% | $13.99 | |
| approximately $2.8K | 24 | 88% | $5.99 | |
| approximately $768 | 9 | 100% | $4.99 | |
| approximately $78 | 1 | 100% | $4.30 |