Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Reviews
Китайская головоломка в которой нужно крутить кубик рубика так чтобы человечку открылась дорога до клада. Английского нет, но вроде все понятно методом тыка... Я просто не люблю кубик рубика...
每关都会自动缩回窗口化。 滑动的手感总是失灵或者错位,建议锁45度角。 玩法还是挺独特的,不知道是不是独创的。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Bu, Rubik Küpünü temel alan bir bulmaca oyunudur. Rubik Küpünü değiştirerek arkadaşlarınızın ilerlemesini sağlamanız ve arkadaşlarınızın hazine sandığını almasına yardımcı olmanız gerekir.
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Trends
Modeled estimate over time.
一款玩法还算新颖、挺不错的解谜小游戏 基本玩法是通过类似于魔方的地图上通过旋转其中的某一层来调整地图(本层上面不能站人或者放宝箱) 使得小人改变行走的轨迹,以此达到之前无法到达的终点 不过游戏操作真的不行,尝试了好久才基本上搞明白怎么能准确的旋转:你不可以在顶部上进行,只能在侧面上拖拽 另外初期地图元素过于丰富,各种冰面、石碑、树木什么的,点了后介绍上有好多特性,但初期却完全没有用到,都不知道这个只是随便写写的、还是真的有作到游戏里 不过作为一个没有内购的免费游戏,勉强还是能接受的
"夺宝蠢兵" is a rather awful asset flip, the Chinese developer ripped off a bunch of assets (mostly Kubikos Cube World) and a basic Rubiks Cube code thing and slapped out a minimum viable product with it. As with all asset flips, nothing of value here, the only notable thing is the developer forgot to put a price tag on all these assets from other people. There's no English translation for the game, but that's okay. The language of bad games is universal. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
很新颖的玩法,关卡设计也非常棒,要是有攻略或者提示看就更好了。新手教学第四关给我留下的印象比后面的正式关卡都难(?)
☀️
good
魔方手残一枚。 体验了 4 关,玩法本身很有创意。 单用鼠标 + WASD 感觉略微繁琐,其中拖拽的手势居多。(可能我上年纪了) 玩法还是很有新意,加油! [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Игра "夺宝蠢兵" (Duobao Chunbing) оказалась неожиданно увлекательной и забавной стратегией. Простая на первый взгляд механика сбора ресурсов и строительства базы постепенно раскрывает глубину тактических возможностей. Уникальные юниты, хоть и выглядят комично, требуют продуманного подхода к формированию армии и использованию их способностей. Особенно порадовал режим "захват сокровищ" – динамичные сражения, в которых приходится постоянно адаптироваться к действиям противника и быстро принимать решения. Графика, выполненная в мультяшном стиле, приятно радует глаз, а анимация юнитов добавляет шарма происходящему на экране. Несмотря на некоторые шероховатости в балансе (некоторые юниты кажутся явно сильнее других), игра оставляет после себя положительные впечатления. "夺宝蠢兵" – это отличный выбор для тех, кто ищет увлекательную и не слишком сложную стратегию с юмором. Рекомендую попробовать!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.