
Aerial action with lots of jumping! Take control of Sanae and try to get through the five stages!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Reviews
Мой отзыв будет первым негативным на эту игру. Неплохой инди-проект по Tohou, представляющий из себя платформер. И я бы его допрошел и возможно мог бы порекомендовать к покупке, но нет. Все дело в управлении. Не знаю как там обстояли бы дела с геймпадом, но на клавиатуре раскладку устанавливал какой то больной человек. Такое ощущение, будто я должен быть мутантом с третьей рукой, но не как не человеком, что бы одновременно лететь, включать щит и стрелять. Первые акты было терпимо, но на четвертом 2 стадия босса непроходима. Тебе нужно прожимать A + D + срелки влево-вправо-вверх и зажимая еще enter и при этом умудриться не слиться во время боя. Возможно после создания игры, Японцы подумали: что-то мы слишком легкий платформер создали, может управление поменяем на рандомные кнопки? Вот прям осадок теперь остался. Вроде играл, играл и уперся в тупик. Помимо этого в игре нет системы сейвов. Если прошел далеко и закрыл игру - начинай с самого начала.
[h1]Game Design so solid that I could still win despite completely and utterly dooming myself[/h1] [b]tl;dr: I completely butchered the game's controls on accident, and despite unknowingly fighting with them the entire game, still had a lot of fun and was able to get past everything.[/b] [hr][/hr] This game, which DeepL tells me roughly translates to "Sanae's Youkai Extermination", is a 2D Action Platformer where you jump around, shoot enemies, and fight the boss at the end of the stage. It's a simple concept, and you have a good amount of movement flexibility to help you along: infinite jumps that have a high-damage projectile attached, indefinite hovering, and a wind shield that lets you move faster and damages enemies around you (instantly defeating smaller enemies and some projectiles). Of course, that alone isn't the reason I'm writing this. The reason I'm writing this is that, within 5 seconds of starting the game, I effectively took a sledgehammer to the game's control scheme. Upon first launching the game, I was shown some text boxes that told me to press the keys for the above movement options. Unfortunately, this being a Japanese game without an English translation, they're all in a language I do not know. So like a smart person, I started pressing keys at random until they all went away. This meant that while my shoot key was bound to the normal value of Z, I had accidentally bound the left arrow to jump and the right arrow to hover. As in, the keys also used to move the player character, Sanae, around. This meant that any time I wanted to move left, Sanae would jump at the same time. If I wanted to [i]continuously[/i] move left, I would have to commit to a full jump left. I could also jump in place while holding right, but doing a standard jump to the right was not an option. Similarly, this meant that whenever I held right off of any cliff, or at any point in the air, Sanae would start gliding. I could glide in place by also holding left (which also made her jump in the process), but gliding to the left was also not an option. This also meant that I could only fall down directly in place. Finally, the wind shield could only be activated by holding shoot while standing on the ground. Since trying to walk left would make me leave the ground, and reaching the ground from the air meant no directional input whatsoever, this meant that activating the shield had to be done very deliberately. And somehow, some way, I beat the game like this. For a while, I even considered the possibility that the game's controls were supposed to be this way. This is because the game's movement and attack options are not only flexible enough to make it work - they get transformed in quite the interesting way! [hr][/hr] The infinite jumps with high-damage projectiles aren't just a free-pass-over-platforms anymore: jumping means moving backwards in the stage, and away from anything I was attacking with its projectile. Since trying to move and shoot normally during boss fights wasn't an option, though, making proper use of that jump projectile was key to actually being able to defeat them, and the leftwards drifting meant I couldn't just spam jump in place above them - I had to be constantly re-adjusting! Similarly, the hover is an incredible movement tool for precise dodging through enemies and boss attack patterns. But since I could only move to the right, hovering was very limited, as I would corner myself if I relied on it too much. This meant another balancing act between the safe rightward hovering, and the risky leftward movement (remember - every left requires a jump!) to get more hover space back. The level design ended up working quite well with this! While there were a few sections that I had to end up damage boosting through, many of the more dangerous sections either had nearby checkpoints or plenty of health pickups throughout. The single section where I got stuck was during Stage 4, where spike walls attempt to crush you from both sides and you must escape by jumping quickly. Despite my best attempts, I am not a very good button masher, so I had to set up an AutoHotkey script to mash the jump button for me. Once again, this is the only point in the game where I was legitimately stuck (and a better masher wouldn't run into this issue). Even a certain sequence in Stage 5 that's quite similar in nature was able to be done! Finally, the boss fights. As I hinted at earlier, proper positioning and use of the jump projectile is important, but anything past Stage 1 is going to require some good old pattern learning to know when things are safe and when to run. The bosses will typically win a straight-up damage race, and I had to make use of every single movement tool Sanae had available to come out victorious. The final boss probably took the most amount of time to get down - [spoiler]the first phase was a damage race against a fast-moving target, and the second phase has her gaining a giant death spear that she spins around herself frequently. I had to be really precise ducking in and out of the spear-spin zone so I could deal damage without having my own limited health obliterated in return, and that was just in-between all of her other attacks![/spoiler] It seemed impossible at first, but with enough practice, things fell into place. [hr][/hr] In the end, my playtime ended up about 1.5x the expected amount. There were definitely some tricky parts to work around, but it was really fun having to play this action game almost as a puzzle game! Would I recommend assigning important controls to the same buttons you use to walk around? Probably not! But the fact that every part of the game was still doable (assuming proper button mashing) says a lot about how flexible the design is. Maybe give it a shot if you liked the game and wanted a bit more oomph from its challenges, or something. Of course, playing the game like an actual sane human being is definitely preferable. The game is fully playable without needing to know any Japanese once you get past that initial control screen, so maybe grab a Japanese-knowing friend and/or translation software of your choice for that part. All in all, good fun game with an unintentional interesting challenge mode!
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熟悉的血条,熟悉的跳跃动作,熟悉的过场,熟悉的boss门 ...... 是洛克人【早苗皮肤】! 跑得快,半个小时可以全通。 BGM音量偏小。 首次进入游戏会让你进行按键设置,只有三个键位,可以用手柄/键盘,但只能设置其一。 看不懂的盆友请记住依次设置的是: ①射击/确定 ②跳跃 ③漂浮(滞空) 最后按一下确定键即可。 在地面开始按住射击可以进入全方位带攻击判定的冲刺状态。 [b]不是无敌,会被盾挡下而丢失冲刺状态,要重新进入必须回到地面[/b] [b]boss战最高输出方式是用多段跳[spoiler ]脚气[/spoiler]踩她![/b] [spoiler ]温馨提示:最终boss有两个形态 [/spoiler]
What separates this from other Touhou Mega Man-style games is that the game uses Sanae's abilities to give her a unique moveset that's quite distinct from any character in standard Mega Man (such as Sanae's ability to infinitely jump and do damage from a jump). The abilities are utilized well, and the levels are designed around them. The standard platforming is good, albeit the level design can start to blend in at times. But, by far the best part of the game are the bosses. The first one is a simple tutorial, but each boss after that just keeps on getting better and better. The second to last boss in particular was a ton of fun, and took me quite a few tries. All in all, if you like Touhou and Mega Man, then I think you'll like this game. If you like Sanae, then I think you'll like it even more. Plus, supporting a smaller dev is always nice.
Это лучшая игра в которую я играл, всего 82 рубля и я попал в сказку. Я чувствую как моя жизнь поменялась в лучшую сторону. Я не шучу, это не рофл обзор, лучшая игра меньше цены пива. Может быть вас отпугивает отсутствие русского... точнее английского языка. Игра онли на бурятском, но вы не переживайте в игре нет и сюжета! А значит знание бурятского не потребуется! А, ну да... раз в игре нет сюжета, я решил его придумать. Зацените)))) Сюжет: Как то рано по утру, боги храма Мория, послали служительницу ветра показать всем, что их храм как бы самый пиз***ый (С чем я полностью согласен). Выпнув милую, добру, привлекательную, обворожительную, восхитительную, сногсшибательную, неотразимую, лучшую, озорную, красивую, умную, смешную, прелестную, честную, скромную Санаэ Котию, боги стали бухать. [АКТ 1] Тем временем Санаэ отправилась в путь. Первым её противником был большой клок шерсти с хвоста Момиджи, но клочок получил по балде и улетел. [АКТ 2] После Санаэ забрела в бамбуковый лес, где живут кролики обожающие подхвостную морковку. В конце она встретила Лунного, Не Лунного кролика Рейсен и настучала её же большой морковкой, ей по лбу. [АКТ 3] Тёмный, претёмный лес как у Румии в розочке, но к сожалению это была не Румия, Санаэ просто бродила до ночи, а ночью, в тёмный претёмных лесах водятся воробьи. Воробой вонючка Мистия выпрыгивает на Санаэ, но Санаэ не растерялась и выпрыгивает из этой локации на*уй, переходя на следующую. [АКТ 4] Холодные и залепленные белой паутиной пещеры (Ямаме постаралась))). В конце пещеры Санаэ увидела ходячую чуму Парси, бедная ёкай сидела и плакала из-за того, что она изгой и её никто не любит, а Юги вообще лучше неё. Санаэ медленно подошла к ней, занесла над её головой Гохей и... Сотворила чудо! Парси перестала быть изгоем, тут же сбежались подземные ёкаи и затащили Парси к себе на пьянку. Может Санаэ и должна была её отп***ить, но она выше этого, Санаэ добрая и понимающая. С хорошем настроением, Санаэ вылетела из пещер и оказалась в Особняке! [АКТ 5] Это же тот самый Особняк Алой Дьяволицы, тут живёт высокомерная мышь... Идеальная цель для изгнания)))) Дойдя до крыши, самая лучшая жрицы в мультивселенной, Санаэ Котия предстала перед лолеподобной мышью в панталонах. Санаэ использовала контроль над погодой и заставила небо сиять))) Вампирша сгорела и живое чудо Санаэ-сан пошла домой. [Эпилог] Возвращаясь домой Санаэ видела счастливую Парси-чан, голодную Мистию и любительницу больших морковок Рейсен Удонген Инабу. После Санаэ пришла в храм, уже был поздний вечер, напившиеся (Снова) Канако и Сувако валялись на полу и Санаэ оставалось лишь одно, мирно начать уборку в храме с видом как будто её это не за***ло. Конец. Всем быстро купить эту игру!!!
fun! Jump and shoot all the way until the end
岩男Xとカー〇ィを足して割った感じだけどどっちかというと岩男X要素のほうが強いかな? 遊んだ感じこの手のゲームで操作性がいいのは偉すぎる 30分ぐらいでクリアできてサクッと遊べる良ゲー 続編出たら普通に買う こういうのでいいんだよこういうので
第二关第一个存档点会卡死 俺先点个差评 (希望发布者能看懂中文
游戏是不错,但键位设置太蛋疼了吧,虽然我没怎么玩,但游戏一开始就难住我了,说好可以用手柄的呢,手柄就是摆设,设置好手柄的按键之后,只能用手柄移动,攻击跳跃什么的全是键盘按键,改了也没用。希望制作者能好好优化一下,游戏刚出我就买来试玩了,剧情我还没看,等通关之后再来评价
东方洛克人,流程不长,消磨时间还是不错的,有些boss要点姿势。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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