
该Demo 参考了流星蝴蝶剑、火影忍者以及鬼泣系列,以独特的玩法于当前主流的战斗机制外,再创一种全新的战斗机制(舍弃快捷键和搓招的方式),该机制的战斗系统大体分为三种方向——即时战斗系统、半即时战斗系统和延时战斗系统,分别对应武者、斗者以及天师三种职业方向。目前,具备练习模式和PVE模式各一个关卡,开放三个职业中的两个职业——天师和斗士。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行,但是我不喜欢。
i feel like god
[h1]Before I played 武者斗天师, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
been playing here and there very little since launch but idk even know what im reading so i just spam buttons but when finished pls have english looks kinda cool idk
除了分身,瞬身其他都不能用
期待完整版的
还会更新吗?
An idea with a future.
游戏还是不错的就是有忍者有点奇怪了
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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