
Blade of Arena is an open-world survival game Currently, At the early access version, we have a few game modes for players. 1. 1v1 duel 2. Dungeon Design
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Portugal, Portuguese - Brazil, Korean, Simplified Chinese
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I have updated this review on May 21st 2021's update as I felt there was something particularly important to say about the new floating islands and its multiplayer. A game of survival in an open world with combat centered around close combat using bladed weapons (hence the title). Yes, even hammers; their blades just don't cut but beat your nose out of your face instead. As someone who had already been bugtesting the game for months before the Early Release, here is my review: -I find there to be a good deal of customization within the game. It starts in the menu where you can edit your character on various options. Most that can be colored uses a color wheel, which allows you to get a very specific shade of any color. It continues into the game as you get to make clothes and color them as well, though its most meaningful instance is the weapon designer: you can make your own weapon part by part, and each part can be resized, be made of a material you choose and colored as you like, changing stats as it is being created. This allows you to make your very own weapon. -I appreciate its art style a lot, especially the characters who have something of a simplistic cute style going on. As far as my experience goes, I do believe it to be rather unique. The open world also boasts pretty landscape, with an interactive grass that reacts to being stepped on or cut amongst other things. -You can play others' dungeons and/or design your own, which can add variety. The dungeon designer is not too difficult to take on, as it will automatically generate some parts of it for you, such as links between rooms and the like. However, for the same reason, it might be a little difficult to make something very precise, as the generator may sometimes not think as you do. -Its combat system I find to be easy to learn, though may be hard to master, which I do appreciate. That you have to keep track of your enemy and also having to use your skills with more than just the simple touch of a key means that you'll have to spend some time to get the hang of everything. -Online play is currently available as a world of floating islands which can be hosted by players. While functional, it still is quite rough and I want to particularly warn that, right now, it seems to demand a lot out of both your CPU and GPU so be cautious around it. The latter seems to affect both online and offline modes of the floating islands. As of the time I write this, there may currently not be as much content as my playtime would suggest and there may be a few bumps in the game to stumble onto, but it also is a game made by a team of two as their first project so I think this should be understandable. If anything, I appreciate that they are responsive to feedback and are also pretty quick to fix bugs once they've got the reports. All in all, I think it is a lovely game for its circunstances. I will keep playing, testing and looking forward to its future content.
[h1]For similar games follow:[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ This feels like an overly ambitious project in early stages of development. A lot has been done and implemented but it’s still lacking any real polish or optimization. Visually it reminds me of The Legend of Zelda: Breath of the Wild and Genshin Impact. A lot of features are currently present: character and weapon customization, crafting as well as a work in progress open world demo. There is a dungeon creator with the option to explore player generated dungeons and a PvP arena but with only US and Asia servers as options currently. I’m not sure if its release wasn’t a bit premature, even for Early Access. I still see some Unity Store assets being used. I guess those are placeholders? I can recognize them because I’ve seen them in other Unity games. I see there is a roadmap of things to be improved or added. The asking price isn’t that high currently but it still remains to be seen if it will be worth it. I couldn’t try too much of it. My machine didn’t handle the Open World demo that well and the weapon creation menu didn’t fit my 5:4 screen properly so I couldn’t make a weapon. Some of the other things I could do in the Tutorial area showed me that I could harvest trees and build houses a bit like settlement creation in Fallout 4. The graphics seemed nice and impressive but otherwise I couldn’t get a complete impression of it due to my technical issues. I would love to come back to it at a later date when it’s been improved and optimized a bit.
this is a really cool idea for a game i hope it dose well more people need to see this game
번역기로 번역해서 그런지 튜토리얼에서 무슨말을 하는지 모르겠어요. 그래도 남주는 귀여우니까....허허
I found this game very interesting. I was exited to try it out but it really didnt match my expactations. First of all it doesnt work with my keyboard (german) and i cant change that. so i cannot finish the quests. then i tried to oin a server, pvp or dungeon map but it didnt work. I tried multiple settings. So i i thought i ust try the dungeon map creator but the funament really annoyed the ♥♥♥♥ out of me, because it kept changing the hights of my already set tiles. Its really buggy and i coundt get a decent dungeon. So i had to rage quit. Furthermore i had a bug in a cave: Monsters kept spawning and the cave filled up so much that it became laggy. This game might be worth the 3 € i spent, but not more. I hope the dev will fix and improve this game. Then I might be able to continue my quests and build a house.
很不错的一个游戏基础,感觉很不完善。 建议:1:添加修改键位功能,玩了一段时间感觉游戏键位不适合我 我希望自己设置我需要的键位 2:很多中译不全??装备加成是什么看不懂 宝石加成是什么看不懂。很多技能释放方法?看不懂感觉提示的是某种游戏手柄键位??? 3:操作很僵硬,比如我普攻攻击时刻我需要立刻翻滚躲避攻击,但是目前不行攻击就是攻击 我不能取消释放。太僵硬了。 4:4地图看不懂???能否认真完善下地图 5:我知道一款游戏 基础很类似这个 建议设计组去看看学习参考一下。 天之游侠 这是一款运营了20年至今还在完美运营的一个游戏。很像贵方这款游戏。他们设计很合理 完美。很值得参考 这点很重要。
do
been playing for a little bit. Love where it's headed, combat is nice, weapon builder is nice, dungeon builder is nice. The community is the only thing, i can't find 1v1 or 8 player brawls too often. But, nonetheless, keep it up. i enjoy playing dungeons others create. hopefully there's more people that'll take the time to play this hidden gem.
根本没法玩,跑路了?
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