
该Demo 参考了流星蝴蝶剑、火影忍者以及鬼泣系列,以独特的玩法于当前主流的战斗机制外,再创一种全新的战斗机制(舍弃快捷键和搓招的方式),该机制的战斗系统大体分为三种方向——即时战斗系统、半即时战斗系统和延时战斗系统,分别对应武者、斗者以及天师三种职业方向。目前,具备练习模式和PVE模式各一个关卡,开放三个职业中的两个职业——天师和斗士。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以看出来作者想做一种国风向游戏,可能资料调查不完全的问题吧一部分有点不伦不类了不过问题不大可以做一些正确修改,看开发程度也就百分之15-20左右路还很长作者继续加油吧
武者斗天师 is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere. The Chinese developers here got their hands on a bunch of assets from the Unreal Marketplace and a basic third person platformer blueprint and went to town... for about half an hour from the looks of it. There's a couple of bespoke animations, though, but not much. This was abandoned before even getting out of an "alpha" build like state... there's no real game here, if that's what you're looking for, better to stick with known developers with a track record of quality games. No hidden indie gem here. 武者斗天师 is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "武者斗天师", and this kind of asset flipping never results in games that have quality or value for PC gamers. The developers abandoned this 1 year and 5 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. There's no English translation for the game, but that's okay. The language of bad games is universal. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.6K | 72 | 43% | $29.99 | |
| $2K | 9 | 78% | $11.99 | |
| $747 | 6 | 67% | $4.99 | |
| $0 | 8 | 100% | Free | |
| $0 | 15 | 67% | Free | |
| — | 0 | — | — |
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
儿时的武侠梦有了归属,希望作者坚持梦想,曲线救国!
афывлао фышфыао шщфыщ олваифы фщащшфыа итфы оот от о азфызщ фощзз
An empty game
好多招式都放不出来不知道为什么。。。全程在杀鹿。。。。
还不错吧
思路基本体会得到,作者加油吧。 距离一个有实质内容的游戏还有很长一段路要走。 早日成功。
还行,但是我不喜欢。
很新颖的战斗模式,天师结印攻击很不错,推荐加入副本机制,可以从副本获得装备,技能,引入血量,灵气等属性
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.