Don't freak out ist ein first person Jump and Run. Alle Levels sind extra schwer gestaltet und sie werden mit jedem Level immer schwieriger.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 100 | 82% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $326.2K | 44 | 27% | $199.99 | |
| approximately $28.1K | 104 | 98% | $5.99 | |
| approximately $8.1K | 88 | 90% | $4.99 | |
| approximately $5.9K | 31 | 97% | $7.99 |