
往事,往往会在淡化甚至遗忘时,以一种很难被人察觉的形态,影响着人们的生活。 这种现象叫做“后忆效应”。 而一段火车鸣笛,勾起了一位叫杨树的潦倒咨询师的过去,为了追寻自己身上的“往事”,他选择回到了自己的家乡---雾山镇。在那里,有个无比诡异的恐怖世界正在等待他的到来…… 反馈交流群:811121403
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我一般很少给游戏差评,要不是看在整体故事还行,早就玩不下去了,大部分时间都是这个纱布追逐战,真个时长被水到不行,多好的开头啊,直接就拉胯完了,解密部分跟没有差不错,本来整体质量就不算高,后面结尾的那段但凡把你说的那几句歌词作为背景音乐加上呢,真的拉完了
剧情很好,游戏性不是很强
"星星和月亮一起闪耀, 驱散了孤独和寂寥。" 因为一首歌知道的游戏,游戏的想表达的意愿还是很值得肯定的,但是这个剧情和解密确实是有点... 人贩子就该判死刑,网上有人说判了死刑人贩子走投无路会伤害被拐的儿童,但是刑法太轻又有什么用呢,没有威慑力只能让他们更加猖狂
在玩过视觉小说中排个中等水平吧 故事内容和音乐氛围做的都还挺好,恐怖感是有的但没有到胆小勿入 故事连贯性不好断断续续的全靠最后的日记把故事连起来玩了前几章都不知道在玩啥
虽然解密情节略显繁琐,前面的内容文案编排也云里雾里,节奏很乱,但是最后答案揭晓时刻的文案真的写的太棒太催人泪下了,希望世界上不再有被拐儿童,也不再有因此而支离破碎的家庭。
"Oh, you are honest." - "No, I'm just telling you the truth." The English translation has it's moments, but is overall very low quality. This is a visual novel with some puzzle segments. The visual novel bits are tough to follow despite Google Translate's best efforts. The puzzle segments are either way too straightforward or way too cryptic. As a horror game, this just fails. In this format, the characters don't get to shine and everything feels like filler. Achievements are alright, but grinding 50 deaths for them is a bit annoying.
之前老是连不上服务器,今天可以玩了,希望能改善下,单机游戏没必要非要联网才能玩
可以打开了,不错
The english translation is kinda awful, some sentences are impossible to understand and some (little) things are straight up not translated. This makes some of the puzzles harder than they actually are. Gameplay is fun, interesting plot!
剧情略平,其他都很好。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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