
往事,往往会在淡化甚至遗忘时,以一种很难被人察觉的形态,影响着人们的生活。 这种现象叫做“后忆效应”。 而一段火车鸣笛,勾起了一位叫杨树的潦倒咨询师的过去,为了追寻自己身上的“往事”,他选择回到了自己的家乡---雾山镇。在那里,有个无比诡异的恐怖世界正在等待他的到来…… 反馈交流群:811121403
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
时隔很久这个游戏突然可以玩了,但后面玩起来略枯燥
剧情略平,其他都很好。
其实真的没必要写的这么冗长和故作悬疑,看文本很像是剧本杀。
游戏立意很好,但是做的是屎
看测评觉得立意很好+国产游戏打折几块钱买了,但只打了一个结局就不想打了,这是我第一个点了不推荐的游戏。论恐怖氛围的塑造,纯为了恐怖而恐怖,我心中中式恐怖不是靠鲜血淋漓渲染+弱智追逐战+无意义鬼脸闪现营造出来的恐怖氛围,可以说本作是故弄玄虚;论解谜,纯为了解谜而解谜,很莫名其妙,还极其容易卡关,以前我会想着买了的游戏怎么着也要玩,但现在不想赤史了。。。极其讨厌需要随时查攻略的游戏;论故事,节奏拖沓,叙事线索凌乱,东拉西扯,神神叨叨的让人越玩越无聊,总之不推荐,也不建议为了国产就无脑入,能留得住玩家的只能是游戏本身的质量。
可以打开了,不错
tap刚出就玩完了,再重温的 一个视觉小说,也没挂恐怖标签,又是游戏性不足,又是不够恐怖的,恐怖就去玩恐怖游戏呗,玩嘎啦给母也没见这么多需求 叙事方面确实显得生涩但是冲着这个故事从整体来看也不是一无是处。氛围和心理恐怖拉满了。人物形象不够丰满,但结合整体的话也是可以接受的当然能丰满了更好,但是主旨展现我觉得可能会削弱,杨树叶小小,立秋他们代表的其实是一类孩子 整体来说体验还不错,当时玩完全结局一直回想了好几天。奔着嘎啦给母来的可以走了
不错的故事,不错的人物。剧情完整性还是很好的,逻辑也比较在线。就是撞鬼的时候比较折磨,判定机制很迷,不知道为啥稀里糊涂就死了。总体不错
The english translation is kinda awful, some sentences are impossible to understand and some (little) things are straight up not translated. This makes some of the puzzles harder than they actually are. Gameplay is fun, interesting plot!
游戏进不去,死活卡在更新上
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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