
《开局一把剑》是一款以技能搭配为核心玩法的Rougelike地牢游戏。玩家通过击败怪物获得装备和技能强化自身,通过合理的配置来击败最终Boss,游戏中存在无尽的可能给与玩家探索。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
好玩
首先为啥不能全屏,装备属性怎么看
bug能不能修复下,无限卡屏。
还可以
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
很好玩,和爬塔啥的差不多但是有自己的想法。 游戏套路无数,只有你想不到,没有他办不到。 四刀流(带一个全体吸血斧头打怪,有回复还能群攻)这个属于成型快比较好通关的,需要英雄鹰身少女,我是纯被动玩法 -奶妈硬烧流 -------纯娱乐玩法,一直给我治疗我都崩溃了后来拿到火球+点燃才不用靠雷杖输出成型也能过就是打BOSS慢的一批 -献祭流(主卡恶魔献祭,和召唤类似)纯看脸流献祭前期可玩召唤(石头+锦鲤+精灵)也可以自己搭配看你喜欢那个,但是不来恶魔打困难以上的BOSS比较吃力, -金钱流-需要英雄皇女,金钱的力量是无限的
这就是屎
用冒险者走召唤分身流可快速通关简单,怕暴毙可以自己贴个变身(凤凰,龙,死神前三肉,死神还有斩杀机制),解锁重装战士后直接走纯攻击力流可直接打通天灾,能量窃取真的是神技,有能量窃取boss们都会被活活吸死,基本上是一个很老的手游游戏移植的,有空玩两把是挺休闲的,但基本上不会再深入研究什么。
游戏还行,有一定可玩性,卡牌成套路后比较舒服,属于较好的肉鸽游戏。但是最新更新是2023.6,开发商已经跑路两年了。
工作室跑了?怎么久还在测试
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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