
Punch, kick, push and race your way to the top in this chaotic multiplayer party game. Outsmart obstacles, team up when it helps, or betray your rivals. In Galumb, there are no rules.
Modeled estimate, not a reported figure. How we estimate →
About
Clench your fists, keep your balance, climb to the top!
Galumb is a chaotic and hilarious party game that turns every match into a fierce brawl with your friends or rivals! The goal is simple: fight your way through obstacle-filled courses and be the first to reach the finish. But you're not alone — everyone around you is dying to knock you down!
Throw punches, unleash kicks, push and shove! In Galumb, you can clear your path by knocking opponents off platforms, or team up temporarily to get through tough sections together. But remember — there's no permanent friendship in this world, and you can get backstabbed at any moment!
Battle it out across dozens of maps, each packed with its own traps, obstacles, and surprises. From sliding floors to spinning wheels, from vanishing platforms to explosive traps, every map brings a brand-new challenge.
Reflexes alone won't cut it! Some sections throw math problems and general knowledge questions your way. Get the answer wrong, and watch your path close off — get ready to test both your muscles and your mind.
Playing Galumb solo and pushing through to the end is just as competitive and satisfying an experience. Beat your own records, race against the clock, and try to top yourself with every run!
🤜 Intuitive push-and-kick physics-based gameplay
🏔️ Dozens of original, obstacle-packed maps
🤝 Form temporary alliances — and break them whenever you like
🧮 Bonus stages themed around math and general knowledge
👥 Multiplayer mayhem with friends or online rivals
🏆 Just as competitive and rewarding when played solo
😂 Guaranteed laughs with physics-based comedy
Whoever reaches the top first wins — how you got there doesn't matter. Push, shove, betray. In Galumb, there's only one rule: stay standing!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
纯21世纪日本人研发的新型人体实验,完全新时代731炼狱
非常好玩的一款游戏,除了一些BUG,关卡设计的非常有意思,值得大家研究通关,通关之后还会给大彩电,大冰箱,建议四个人一起游玩,一个人也可以,能够修身养性,对身体健康非常有帮助,能让你更加的温和,平易近人,增加你的社交属性,提高你的个人魅力,玩过这款游戏之后,吃饭也香了,失眠也没有了,生活也没有焦虑了,什么都变好了,心态异常平稳。
三天12个小时通关作者的游戏(1-46不包含后续难度,感觉还未做好),从一开始不理解作者到后来觉得创作者确实用心在创作小巧思很多,感觉创作者在等能GET到的玩家。没有做大范围群体性受众的想法整体性上(起码现在游戏内容看是这样,更新公告也很频繁及时,也在有意降低难度) 机缘巧合下开始游玩,前几关的时候确实会上瘾,有种去餐馆点喜欢的菜没抱多少希望,但是创作者很抓住你胃,刚好用你喜欢的方式做出来的那种对视认同。 但是难度的兜转之上让这种情绪戛然而止,这也是为什么大多数玩家在玩过后风评急转直下的一个原因,可能也是关卡数量的影响抑或是创作者想太多,只能阶梯上升,没有在难度上平缓太多。 总体:自己玩或者短时间消磨的玩家不是很推荐,14关以后的挫败感很强。一方面是来自存档点的减少,一方面是游戏确实存在明显bug。 画质和美工:我觉得无可挑剔。不知道创作者是否来自日本。游戏的环境柔美与大处落墨。一个不算太火的游戏能有这种出身,我觉得售价是无可厚非的。每个阶段都有不同的风景与景观,只是游戏的体验性会让这部分大大折扣(因为太恼火了有时候),只有在关卡通关时会让人有充足的惬意感。蹦床的汉堡造型以及各国的名胜古迹依旧历历在目。游乐园的设置是很眼前一亮的,遗憾的是它的难度真的有点高! 玩法:我认为创作者要大卖的话,需要充足的提示与优化。游戏障碍的组合性很棒,但每关的黑板太过于隐晦或者词不达意,直接的提示(捷径或者玩法)会让弃坑率大大降低。35关左右的地图障碍我依旧不太明白创作者的想法。过关很大程度依赖运气的加持。 这个游戏对我的概念冲击性比较大,会陷入一种同类游戏空陷的感觉。我还是会重新玩一些关卡(车流穿梭的可玩度很高,甚至上瘾)。并且UI也没有很生硬,只不过期待越大失望越大,45与46的难度不太算为此阶段的最终关,有点千帆竟过发现终点在峡湾的感觉。
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Languages: French, German, Simplified Chinese, Portuguese - Brazil, Japanese, Russian, Turkish, English, Italian
Hours played at review time, across 160 reviews with recorded playtime.
有BUG,12-15关 多人游戏 存档点和互动机关没有任何反映,游戏可玩性还可以 很欢乐,希望多多改进!
千万别被宣传骗了!这个游戏的地图设计真的很恶心!
biz oynadık ve baya eğlendik. Asuman abla olsaydaydı tadından yenmezdi. movementa alışınca akıo
跳水模拟器,好难啊老大 不过和朋友一起玩得很开心,每个人脸上都红红的
Buglar düzelince çok iyi oldu ama biraz daha lazım 1 2 güne kıvama gelir. baya iyi.
毫无规律可言,纯靠运气,有些关卡为了难而难,纯恶心
S🐎全是bug,全在卡水下,还有弹钢琴被打飞一整局都是钢琴糊脸,谁玩谁sb
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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