
Galaxy squad is a hardcore turn-based tactical roguelike, inspired by FTL and XCOM.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 432reviews | 74% | — | $97.5K |
| $3.39−66% | 53ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень жаль, что игра заброшена.
Fantastic game. could use way more customization and gear maybe even a multiplayer but ive alread played a few campaigns and have enjoyed it
Galaxy Squad, developed and published by Kazakov Oleg, is a turn-based tactical roguelite that combines squad management, procedural exploration, and challenging combat into a demanding yet rewarding experience. At its heart, the game takes inspiration from titles like XCOM and FTL, but it strips those formulas down to their essentials and rebuilds them with a focus on constant tension and consequence. You guide a squad of mercenaries through dangerous star systems, facing random events, hostile encounters, and tactical battles that test both long-term planning and moment-to-moment decision-making. Every choice—whether in combat, exploration, or resource allocation—has weight, and the roguelite structure ensures that no two runs play out the same way. Progress through the galaxy is structured around a node-based map where each jump to a new location carries both opportunities and risks. Some nodes might present friendly stations where you can restock or recruit, while others deliver hostile encounters, traps, or morally ambiguous choices that can benefit or harm your crew. This setup constantly forces the player to weigh whether to take the safe route or gamble on a detour that could yield better rewards. Fuel and resources are limited, so wasted moves can cost you dearly. The game thrives on this sense of unpredictability, keeping you engaged and often anxious about what lies ahead, as even a small miscalculation can spiral into disaster. The turn-based combat system is the centerpiece of Galaxy Squad. Battles take place on grid-based maps where each unit has action points, abilities, and a role to play. Classes differ in their skillsets and available equipment, so constructing a balanced team is critical. You must make tough choices about when to push aggressively, when to retreat, and how to manage scarce energy resources to unleash powerful abilities at the right time. While the maps are visually simple, the emphasis on positioning and the diversity of enemy types ensure that battles remain tense and tactical. Success rarely comes from brute force alone; careful planning, use of cover, and efficient coordination between squad members are essential to survival. Outside of combat, the customization systems add another layer of depth. Soldiers can be equipped with a variety of weapons, armor, and implants, and their traits—both positive and negative—affect performance in subtle but significant ways. Ships can also be upgraded with modules that provide benefits in exploration and combat scenarios, allowing for experimentation in different playstyles across runs. The loot and upgrade systems encourage replayability, as trying new builds and experimenting with squad compositions can drastically alter the outcome of a campaign. This sense of tinkering with both characters and ships is one of the game’s strongest aspects, especially for players who enjoy optimizing strategies over time. Despite these strengths, Galaxy Squad is not without flaws. The difficulty curve can be brutal, especially when randomness stacks against you. A string of bad encounters or unlucky events can cripple a promising run, and some systems, such as traits and certain combat mechanics, are not always clearly explained, leaving new players to learn through frustrating trial and error. The visuals and level designs, while functional, are minimalistic, and lack the variety or detail seen in higher-budget titles. Over time, the environments and events may begin to feel repetitive, and while multiple story paths and endings exist, the narrative depth does not always match the richness of the gameplay systems. Yet, for its price and scope, Galaxy Squad offers a substantial and engaging package. It rewards patience, experimentation, and adaptability, appealing especially to fans of tactical roguelites who enjoy a challenge that tests both strategic foresight and quick thinking. The combination of procedural events, squad customization, and tense turn-based combat ensures that each playthrough feels unique, even when familiar patterns emerge. While it may not have the production values or polish of larger genre entries, it succeeds in delivering a gritty, replayable experience where every choice matters and survival is never guaranteed. For players who value depth over flash and are willing to embrace a steep but fair challenge, Galaxy Squad stands out as a worthy adventure among the stars. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, German
| $9.99 |
| 52ratings |
| 70% |
| — |
| not modelled |
| $9.99 | 30ratings | 66% | — | not modelled |
| $2.49−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная х-ком подобная игра. Короткая, конечно, но в целом за такую цену то. Есть парочка вопросов по боевой системе, однако бои приятные. Да и в сюжете есть "вотэтоповороты" и юмор. В общем, рекомендую.
Janky and repetitive 'game'.
A nice little game, and a lot more fun once I got my head around using the Energy types to boost up my characters. A tutorial would have helped me, but I got there in the end.
An excellent little game, it's a bit short, but maybe the designer will release a few 'modules'. It is recomemended.
A primeira impressão não agrada: os gráficos são de um 3D estranho parecido com os primeiros dos anos 90. Ignorando essa apresentação visual pouco chamativa para o jogo, quando começa a jogar, vicia. o jogo é de uma jogabilidade boa, simples, fácil e fluída. Se tivesse os gráficos, o design visual e as cinemáticas como as franquias de peso dos jogos por turnos, Galaxy Squad desbancava o XCOM facinho facinho! Esse valeu a pena o investimento! Recomendo muito! Espero que o desenvolvedor não pare o trabalho e aperfeiçoe o excelente game com que nos brindou.
So while the graphics of this game are nothing special, this is a fun game to play for all XCOM fans. As it is often on sale for a very low price, it is worth buying. The game has a fair difficulty setting and enough diversity of enemies and weapons. I would give it a 7/10 for overall play and also considering the price.
There is no reason to play to game over any number of alternatives. Unless you think that you can do better XCOM2 and the like and need a reminder that game development is extremely hard
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Players by region
Where this game's players are, estimated from review languages.
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