
Galaxy squad is a hardcore turn-based tactical roguelike, inspired by FTL and XCOM.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, German
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent jeu indépendant!
Видно что соло игра из ассетов, но в целом неплохая идея с совмещением xcom и FTL. Подкрутить бы ебанутый балансик и побольше укрытий на картах. И может получиться такая игрушка неплохая для убийства времени.
Janky and repetitive 'game'.
Приятная игра. Я не особо часто играл в подобное, но забавно. Оружие довольно разнообразное. Классы, оружие и корабли можно открыть за внутриигровые очки. Огромный плюс это музыка и звуки. Приятно слушать. Иногда не заканчивал бой, чтобы дослушать. Игра не большая, что тоже плюс. Есть и минусы. Например, некоторые противники накидывают "пси-давление". Какого-то счетчика, чтобы понять сколько и как оно влияет нет. Часть вооружения требует 2 очка действия для атаки, но у них это не указано, пока в бой не вступишь и не обнаружишь на месте. И я вот не понял. Есть математический квест , который я не прошел с первого раза. Толи в игре ошибка, толи это шутка
A nice little game, and a lot more fun once I got my head around using the Energy types to boost up my characters. A tutorial would have helped me, but I got there in the end.
Galaxy Squad, developed and published by Kazakov Oleg, is a turn-based tactical roguelite that combines squad management, procedural exploration, and challenging combat into a demanding yet rewarding experience. At its heart, the game takes inspiration from titles like XCOM and FTL, but it strips those formulas down to their essentials and rebuilds them with a focus on constant tension and consequence. You guide a squad of mercenaries through dangerous star systems, facing random events, hostile encounters, and tactical battles that test both long-term planning and moment-to-moment decision-making. Every choice—whether in combat, exploration, or resource allocation—has weight, and the roguelite structure ensures that no two runs play out the same way. Progress through the galaxy is structured around a node-based map where each jump to a new location carries both opportunities and risks. Some nodes might present friendly stations where you can restock or recruit, while others deliver hostile encounters, traps, or morally ambiguous choices that can benefit or harm your crew. This setup constantly forces the player to weigh whether to take the safe route or gamble on a detour that could yield better rewards. Fuel and resources are limited, so wasted moves can cost you dearly. The game thrives on this sense of unpredictability, keeping you engaged and often anxious about what lies ahead, as even a small miscalculation can spiral into disaster. The turn-based combat system is the centerpiece of Galaxy Squad. Battles take place on grid-based maps where each unit has action points, abilities, and a role to play. Classes differ in their skillsets and available equipment, so constructing a balanced team is critical. You must make tough choices about when to push aggressively, when to retreat, and how to manage scarce energy resources to unleash powerful abilities at the right time. While the maps are visually simple, the emphasis on positioning and the diversity of enemy types ensure that battles remain tense and tactical. Success rarely comes from brute force alone; careful planning, use of cover, and efficient coordination between squad members are essential to survival. Outside of combat, the customization systems add another layer of depth. Soldiers can be equipped with a variety of weapons, armor, and implants, and their traits—both positive and negative—affect performance in subtle but significant ways. Ships can also be upgraded with modules that provide benefits in exploration and combat scenarios, allowing for experimentation in different playstyles across runs. The loot and upgrade systems encourage replayability, as trying new builds and experimenting with squad compositions can drastically alter the outcome of a campaign. This sense of tinkering with both characters and ships is one of the game’s strongest aspects, especially for players who enjoy optimizing strategies over time. Despite these strengths, Galaxy Squad is not without flaws. The difficulty curve can be brutal, especially when randomness stacks against you. A string of bad encounters or unlucky events can cripple a promising run, and some systems, such as traits and certain combat mechanics, are not always clearly explained, leaving new players to learn through frustrating trial and error. The visuals and level designs, while functional, are minimalistic, and lack the variety or detail seen in higher-budget titles. Over time, the environments and events may begin to feel repetitive, and while multiple story paths and endings exist, the narrative depth does not always match the richness of the gameplay systems. Yet, for its price and scope, Galaxy Squad offers a substantial and engaging package. It rewards patience, experimentation, and adaptability, appealing especially to fans of tactical roguelites who enjoy a challenge that tests both strategic foresight and quick thinking. The combination of procedural events, squad customization, and tense turn-based combat ensures that each playthrough feels unique, even when familiar patterns emerge. While it may not have the production values or polish of larger genre entries, it succeeds in delivering a gritty, replayable experience where every choice matters and survival is never guaranteed. For players who value depth over flash and are willing to embrace a steep but fair challenge, Galaxy Squad stands out as a worthy adventure among the stars. Rating: 7/10
商店页面标有中文,非质量入库要素也有,可以先推测性好评。 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Игра с хорошим потенциалом, но забыта самим разрабом, не снискавшая популярности в широких кругах. Патчей бы ещё пару с контентом, убрать лишние анимации, особенно прилёта на станцию, чуть бафнуть ближний бой и конфетка, до сих пор играбельная на десяток часов.
гуд
Maybe just me but on easy this is F******* hard as hell, the federation gives no chill f*** this game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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