
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
des heures et des heures de kiff
Enjoyable space 4X
If you miss the depth Civ used to give you .. this is a great replacement. If you know you know.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone who has now played all 4 GalCiv games, I was more than a little doubtful that I would not just find this game to be a boring rehash of all that has gone before. I didn't even want to own it. After all, I had also purchased all of the Sid Meier Civilization Series before finally pulling the plug with disgust with the release of Civ 7. Well, I am happy to say that I am thus far thoroughly delighted with my purchase, so much so that after one day I bought all the DLC as well. I love all the choices I now have with the anomalies. The leaders are very useful in a number of different ways. It feels like much more thought was put into the game, focusing on the joy of actually playing, rather than just making it more complex.
I used to play III, but then went console only for awhile. Just built a computer and this was my first download. Loving what's new. Cheers Stardock.
Играл в галактическую цивилизацию начиная со второй части, данная часть тоже понравилась, захватывает с самого начала, понравилась экономическая составляющая игры, идеи влияния, графика и многое другое, в общем годно сделанная игра. Заслуживает как минимум 9 из 10 баллов.
Enjoyable but can't really deliver on marathon games. I recommend it as I'm whinging about my specific wants, and this game is definitely a good itch scratcher. I'm going to replay it with mods, but I had to retire my first marathon as it was like watching paint dry due to my desire for a looooooong game. My list of dislikes are: - Highly repetitive events - Unbalanced choices which create no tension or little consequence - Ultimate lack of depth, despite every system having interesting layers, but ultimate feels like a bunch of value producing mini-games stitched together - Modding is limited, could be fantastic if they opened access to add significantly more diversity If GC4 and Stellaris could have a bab, but is mostly stayed GC4 but was more feisty and dynamic, I'd be playing that not not giving up on 4X again.
einf Klasse
Je tam doopravdy velká variabilita herních stylů a možností. Kdo má rád velké strategie, tak je to skoro povinnost. Hrál jsem vše od 2. dílu. Tento je jistě nejlepší, i když určité zjednodušení proběhlo (design lodí, lepší práce s asteroidy). Složitost výstavby planet a hlavně variabilita herních stylů civilizací, to více než nahrazuje. Na této hře a na různých verzích Total War (nejvíc Warhammer) mám nahráno nejvíc hodin. Civilizace je až daleko za nimi a poslední byla vyloženě špatná.
seems to operate real smooth easy to understand
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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