
Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 7 → 3/day in the week after.
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Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm initially worried by the reviews, but upon grabbing this on sale and playing 100h I would say: this iteration (at time of review) is very fun/replayable where it probably matters: early game exploration + initial war (as long as you play on difficulty that is appropriate) Pros: - racial differences: The tech is more samey compared with some earlier iterations, but I find other aspects like culture/racial buildings to still drive very different playstyles/economic setups - early game decisions feel impactful e.g. taking cheaper tech vs taking tech you need right now (asteroid mining being a major example), maximizing control benefits - building up/specializing planets is fun with the core vs colony diff: core worlds are BIG and it's potential input from colony/asteroids matter a lot. - typically in my game initial war is fun: Cons: - Snowball: conquering another civ still gave way too much benefits like double civ unique buildings (like capital), to the extent that winning an early war feel mandatory part of optimal play. This apply to AI too btw: early aggressive AI can snowball to heaven too. - Later game mop up still awful e.g. after winning said early war. If the AI isn't god awful at core world building placement I would find it much more acceptable. Unfortunately, to keep the advantage I have hopefully amassed early/mid game, I have to micromanage buildings/supply ships which is NOT fun. - Map still feel too open without meaningful way to "play the map" unless you are Arcean/Viligant and your early starbase actually do something (honestly these should be default for military bases). Space is supposed to be open? Well Stellaris/Endless Legend etc have choke points since forever, while in this game... even the "hyperlanes" does nothing as enemy fleets just pass by. This make wars much more of a numbers game. Not so major cons but balance can be wonky: - building balance. Some wonders are terrible for their cost to benefit ratio, whereas some cheap buildings like starport are insane value. Farm district add both base and percentage food: you can feed entire empire with 1 dedicated farm world. - starbase balance: economic starbase feel entirely meaningless, while communications startbase is insanely OP (only thing better for influence is divine empath which is harder to setup, not to mention they are also the best "scouts" since you see everything in your influence space) - approval is sooo good that +percentage science/production is often worse - .... so why would i not go 3 free colony ship + 10% approval as first cultural trait unlock every single game? - cash is hard until I discovered tourism (hope you have high diplomacy for tourism minister) Verdict: recommend if you don't feel strong urge to finish every game
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Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese, Korean*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Much improved AI compared to GC III. Turn it dn to turtle and explore, kick up the AI for more intense play. You don't need to buy DLC, with game editors you can create your own. Wish the pirates were better though, it would be kind of cool to use them as a proxy to do civ's dirty work. Developer is still playing with engine and finding new ways to add more galaxy and civ flavors to game. Very cool.
even if basically all art is ai generated its still a fun game and you can mod it, so
Lots of 4x fun, always loved this series from Stardock.
This is an outstanding game with the potential to be even more extraordinary than it already is. The flexibility of growth and civilization development and customization is almost egregiously and pleasantly complex, modding and dev mode behavior isn't hard to learn, and although in some ways just a video game, in other ways it keeps to a pleasing structure of science fiction and science fact, with legitimately named stars and systems, as well as the jokers in the deck ("Yesthisisastar, anyone?) I could wish for more tactical scale control in the battles and a somewhat more digestible way to manage starbases and planets, but overall the game serves with gusto!
ok
very replayable great as a long lan party game
This is a game for 4x chads. If you can't handle being a spacedaddy, go run back home to mommy.
Very good game
Jeśli szukałeś czegoś takiego jak Master of Orion IV - to masz.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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