
Build a civilization that will stand the test of time in the largest space-based strategy game ever! Choose from dozens of unique races and make a name for yourself across the galaxy through diplomacy, espionage, technological advances, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A completely configurable turn based game. Many different setups and story lines. You choose how to win. Superior graphics.
Love it
This game is already a long running popular one so I will only give a brief input. I love how you can customize the races and factions, or create a new one. The community is vast and talented. It is like Civilization in outer space, but better! Long live Galactic Civilizations III!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ranks amongst the most epic space strategy games ever!
Очень достойная стратегия. Вспоминается Master of Orion.
yes
AMAZING DEPTH AND FUN!
Hallo! Normalerweise schreibe ich keine Rezensionen, aber dieses Spiel hat mich doch sehr gefesselt. Es ist sehr um- fangreich, komplex, gut bedienbar und gegen die KI sehr herausfordernd. Anfangs habe ich viele falsche Ent- scheidungen getroffen, was die Wahl der Civilisation, der Welt im hinblick auf Größe und Vorkommen von Resourssen und Ereignissen etc. anbetrifft. Aber man lernt und wird dann doch besser. Man kann doch sehr viel Zeit mit diesem Spiel verbringen, zumal die Möglichkeiten im Spiel so groß sind. Ständig ist man gefordert durch den Bau von Schiffen, durch die Wahl der Forschung und Entwicklung von Technologien. Dann müssen auch die Galaxie erkundet und neu entdeckte Planeten besiedelt werden. Ob man am Ende gewinnt, oder nicht ist jedenfalls für mich nicht so entscheident. Ich spiele Galactic CIV jedenfalls sehr gerne immer wieder.
I like the ability to create my own ships and model them after themes from sci-fi movies, TV shows, and games from my childhood. I really am impressed with the ability to frame an entire civilization's style, mood, culture, tech, and interactions with players. The 4X aspect of Galactic Civilization creates a new adventure each time. The one thing I would love to improve on for GC is its complex and tedious process of developing a new fleet. Building a ship and saving it to your build list would be the intuitive process for this but it's much more complex than that. Instead, It's a tedious trial-and-error procedure to build your own fleet ships and then integrate them into your new civilization. Revisiting this in future updates would be a huge benefit for all who love building scratch civilizations. A sense of scale is a problem where you often make a huge ship but ends up looking like a medium size hull. Getting front from back can become confusing when building a new hull. Maybe adding a colored side to the "front" of the starting cube might help. Saving as a "Template" to make your newly designed ship available for fleets was unknown to me until I read it in a blog. Make sure to save your ship as a ship first then as a Template because if you save it as a template first you will not find it in your user list of ships. GC has a lot of nuances and texture making it a truly fun game. Its made great strides in improving itself over the years and I am happy it's still getting the support and effort. Thank you to the team who brought it all together for us for a reasonable price. It is appreciated! Thumbs UP!
Sehr komplexes 4X Game wo man wirklich fast alles individuell gestalten kann. Allerdings finde ich den Sinn und Zweck der Sternenbasen mysteriös. Besitze ich eine bei meinem Planeten, kann man immer auswählen ob man SB oder Planet angreift...man sollte doch schon erst an die SB vorbei um den Planeten anzugreifen sonst machen die SB kein Sinn.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 20 | 60% | $19.99 | |
| $526.7K | 1.7K | 77% | $9.99 | |
| $72.7K | 394 | 79% | $7.49 | |
| $24M | 23.2K | 61% | $39.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 13.6K | 95% | $19.99 | |
| $8.1M | 12.3K | 94% | $39.99 | |
| $8.1M | 6.9K | 84% | $49.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 40.8K | 93% | $7.99 |